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6 x 6 Recce/Special Forces ATV
Neddles replied to Neddles's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ok gotcha. So there’d be some script to “attach” a wounded guy to the stretcher. Interesting addition. I’ll put this in with the 4 wheel version to do list. -
6 x 6 Recce/Special Forces ATV
Neddles replied to Neddles's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You mean a folded up stretcher or somewhere to put a wounded person on and drive them away? Is there an example I can look at? -
6 x 6 Recce/Special Forces ATV
Neddles replied to Neddles's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I just tried it for RHS and it works. As someone here said before I think just drive up the ramp into the cargo bay then close the ramp. Works for the Chinook and C-130. Or manually place inside in EDEN then use the aircraft attributes menu to "attach cargo". -
6 x 6 Recce/Special Forces ATV
Neddles replied to Neddles's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sorry @john1, that’s not what I made these for. My research showed they are a one person recon/sniper type vehicle. -
6 x 6 Recce/Special Forces ATV
Neddles replied to Neddles's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Good question. Any RHS users that can help? -
6 x 6 Recce/Special Forces ATV
Neddles replied to Neddles's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just a small update to address some issues users commented on. - Added 2 new LONG RANGE versions that have Double fuel capacity: NDS_6x6_ATV_MIL_LR NDS_6x6_ATV_MIL2_LR - Fixed refilling of empty fuel containers when using ACE addon . - Strengthened tires for frontal impact. -
GEORGE FLOROS GR started following Neddles
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6 x 6 Recce/Special Forces ATV
Neddles replied to Neddles's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks, good info.. I’m looking into extending the range a bit now, not 200km but. I’m trying to get a good gameplay balance going. -
6 x 6 Recce/Special Forces ATV
Neddles replied to Neddles's topic in ARMA 3 - ADDONS & MODS: COMPLETE
By my measurement, altis is about 30k from most SW part to NE tip. So you could cross the longest part, refuel and get all the way back. I’ll check it out. -
6 x 6 Recce/Special Forces ATV
Neddles replied to Neddles's topic in ARMA 3 - ADDONS & MODS: COMPLETE
15 km is pretty good isn’t it? What do you think would be a good distance on just the tank? -
6 x 6 Recce/Special Forces ATV
Neddles replied to Neddles's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I would drop a marker at the start then use a script command at the end to find total distance. Good idea about using vr. Thanks -
6 x 6 Recce/Special Forces ATV
Neddles replied to Neddles's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have seen a few complaints about the fuel use. I was thinking of doing a more in depth test seeing how far I can get across the biggest map after using the tank plus both refuel containers. What would be the biggest map? -
6 x 6 Recce/Special Forces ATV
Neddles replied to Neddles's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sometimes they don’t change down a gear but stopping then moving again will get him in the right gear. I purposely tuned them down from the vanilla quad as I thought they are way too fast and crazy. I read that fully loaded these atvs can be very heavy and slow so I wanted to simulate that a little. -
6 x 6 Recce/Special Forces ATV
Neddles replied to Neddles's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ok guys, finally pulled the trigger and uploaded this as my first mod! http://steamcommunity.com/sharedfiles/filedetails/?id=1190934425 Thank you to everyone who helped out with advice, testing, ideas and encouragement. Hope everyone gets some enjoyment from these.- 155 replies
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6 x 6 Recce/Special Forces ATV
Neddles replied to Neddles's topic in ARMA 3 - ADDONS & MODS: COMPLETE
There is the 4 wheel version planned next. But functionality will be basically the same. I was thinking visually of having the large roll bar over the front like the US versions. -
6 x 6 Recce/Special Forces ATV
Neddles replied to Neddles's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Down facing lights, I’ll have to have a look into that. As for the camnet, it’s just a regular camnet so you can see IR through the “holes” in it.