Jump to content

ALPHIVE

Member
  • Content Count

    85
  • Joined

  • Last visited

  • Medals

Everything posted by ALPHIVE

  1. Hi dev team and hi everybody :) MiniDayZ is just absolutely awesome, im extremely fan of ARMA and DayZ licence and when i travel abroad i would love to able to play on my computer to Mini DayZ, and i know im not alone to think this. Play on phone is boring sometimes and i prefers much more play at Mini DayZ on computer. So guys, is it possible to have OFFLINE version of the game that you can INSTALL on your computer, to play when we are travelling of anything other ? It would just so awesome to see you release installer version ... Thank you dev team !
  2. Hi everybody ! Im trying to make reserved slots, but even if i tried this script or others it doesnt work Can someone help me about this ? someone do have a reserved slot complete script working ? Thank you guys for you help ALPHIVE
  3. Hi everybody ! Do you know how to loop an animation ? For exemple, i want that the soldier "MIKE" does an animation like if he talked to someone, but i want he repeat this forever, how can i do this ? Thank you for you help guys !
  4. Good morning, everyone, Do you know the order for me to respawn at a certain height? Example: every time I respawn on the marker 2, I respawn at 15 meters. For years I used the command "respawn_west" setMarkerPosLocal [markerPos "respawn_West" select 0, markerPos "respawn_West" select 1, 10]; , but now for some reason it doesn't work anymore ... Thank you very much for your help!
  5. Hi everybody ! Im searching how to make a box (named "box_alpha_1", that can be saved by the player, or automaticly, to avoid wipe when restart happens Someone told me about InventoryOpen and InventoryClosed, but i dont know really what is this Do you know a way ? Thanks guys !
  6. Hi scripters ;) I know the questions should be asked and i searched about it but, i didnt found that i wanted ... :( I explain you the situation : i have a server and i want to show restart message announce, a message that pop The server restart every 3 hours (10800 seconds) and i will not change the schedule Actually i want make message pop 5 minutes before restart (10500 seconds from the start) Does exists a simply script that say : in 10500 seconds, all of the player will see a message "RESTART IN 5 MINUTES" ? Thank you guys for your help ;)
  7. Hi everyone, Im searching an autolock at launch script for my server, i mean by this a script that lock for 3 minutes the server, and then unlock it, just to leave the server start correctly without player rush Do you have any idea ? Thank you guys
  8. I everybody, I would make an addaction system for my hangar with spinning light from "mounted device" object I know that with projectors, if i set damage to 0.2 if i remember correclty, it turns off the light So, I wanted make an addaction on computer that activate the spinning light of the mounted device, while 30 seconds, and after it comes back to its initial state How can i do this ? If there is no command for this, how can i set damage on this object while 30 second, and after comes back to initial no damage state ? Thabk you by advance
  9. @killzone_kid thank you it works with trigger, but i have an issue that i do not understand when i pass through addaction I placed a "mobile device" (with the spinning light) named alarmgyro and a computer. In the computer init i past following code : this addAction["ALARM ON", alarmgyro1 switchLight "ON"]; this addAction["ALARM OFF", alarmgyro1 switchLight "OFF"]; And when i test, the light is already off, and i can not activate it, why ? Is there a way to use addaction to active/deactivate light simply ?
  10. Hi everybody, I placed some survivors independant and i want that some of them wear different uniform. Problem : at every respawn, they do not keep the uniforms i placed on them before through Eden Editor So how can i do to make them keep their uniform when respawn ? By advance, thank you guys ๐Ÿ˜‰
  11. Hi Georges, but with this system, it keeps the initial stuff (at spawn) ? or it keeps the stuff aquired when the person is killed ?
  12. This command doesnt work ๐Ÿ˜•
  13. Perfect Robust, i will try that ๐Ÿ˜‰ So i use only this code (not the other one) : OnPlayerKilled.sqf [player, [missionNamespace, "inventory_var"]] call BIS_fnc_saveInventory; And i put in in Initplayerlocal.sqf If i only want to save the loadout the player start with but then it wont save the new items picked up Right ? ๐Ÿ™‚
  14. But with this command, if the person get a different weapon on the ground, and i respawn, i will keep this different weapon no ? I mean : if im a survivor, and i get AK, with your command, i will respawn with survivor stuff of with the AK too ?
  15. Hi everybody, Im actually using this script to delete a trigger when addaction done : this addAction["Deactive TRIGGER1", "deleteVehicle TRIGGER1"]; Its working, but i would make hint with "TRIGGER1 is deactivated" in same time i deactive the trigger, how can i do for this ? By advance, thank you guys ๐Ÿ˜‰
  16. Hi guys ๐Ÿ˜‰ On my server im actually placing random loot spawns, for this, im using this command in INIT of empty helipad : gun = [ "rhs_weap_pb_6p9", "rhs_weap_pya", "rhs_weap_makarov_pm", "rhs_weap_makarov_pmm", "rhs_weap_pp2000_folded" ] call BIS_fnc_selectRandom; Waffe1 = "groundweaponholder" createVehicle getpos this; Waffe1 addWeaponCargo [gun,1]; Waffe1 setPos [getPos this select 0,getPos this select 1,0.00]; It works pretty well, but my problem is the height of the spawn : sometime when i place it in buildings, the script make spawn weapon automaticly to the ground, and not to the house surface -> So i want use this script to make spawn my stuff at 2nd floor of a building, it will not work because it will spawn on the ground, under the building My question is : how can i set the height ? in using this scrip Thank you guys !
  17. I found ๐Ÿ˜‰ here is the solution for people who want (in yellow, the number is the height to set) gun = [ "rhs_weap_pb_6p9", "rhs_weap_pya", "rhs_weap_makarov_pm", "rhs_weap_makarov_pmm", "rhs_weap_pp2000_folded" ] call BIS_fnc_selectRandom; Waffe1 = "groundweaponholder" createVehicle getpos this; Waffe1 addWeaponCargo [gun,1]; Waffe1 setPos [getPos this select 0,getPos this select 1,2.00];
  18. I dont understand how it works really, sorry im not verry good at scripting ๐Ÿ˜•
  19. this && thisList findIf {_x isKindOf "CAManBase" && !(count weapons _x isEqualTo 0)} > -1 Your command worked thank you bro ๐Ÿ˜‰ !
  20. Hi everybody, I tried to make removing weapon trigger but it doesnt work ... My goal is simple : when an independant enter inside a trigger named "TR1", all of his weapons are removed I want to make a firerange with auto-weapon control system By advance, thank tou guys
  21. Hi guys, thank you for your help ๐Ÿ˜‰ So what i really write in condition, on activation ?
  22. Hi everybody, Do you know how can i set difficulty on a serveur that i host directly through my game ? (not dedicated server, when i mean host through my game, i mean : i launch the game, i go to Multiplayer, then Host, and i start my serveur) thank your for your help ๐Ÿ˜‰
  23. Hi and thank you for your help ๐Ÿ˜‰ I want to set difficulty not for AI, but to remove killing message and crosshair, is it the same way ?
  24. Hi everybody, Sometimes im hosting PVP server, and i would remove the kill/death sitrep message on the down left, when some is killed by another one Is this possible ? Thank you for your help ;)
ร—