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WilliamMaxwell

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About WilliamMaxwell

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  1. I'm still not sure this is working for me. I'm attempting to use the script you gave me, but am unable to get it working. I followed your instructions to the letter. Any idea on what i should do?
  2. So I have to set the attributes for the vehicle specifically? Meaning I can't set the attributes in Eden, follow your listed instructions, and then play it? I have to specifically set the instructions in the .sqf file? Alternatively, say I wanted a vehicle to open it's ramp every time it respawns. I put "this animate ["cargodoor_1",1]; this animate ["cargodoor_2",1];" in the init field, and it will execute that script. However, if I wanted to have it do that every time it respawns, would I make a .sqf file named "PelicanRespawnScript.sqf", place the ramp script, and have the respawn module execute "PelicanRespawnScript.sqf"? Again, please forgive me, I'm super new to all this and reading forums as fast as I can figure out what I'm trying to do.
  3. Hey! Thanks for the help. I tried the second script(? not really sure what to call it when it's in the init field). I set a vehicle to sync to a respawn module, set it to a different paint job, and blew it up in SP. However, when the vehicle respawned, it had the default paint job, and the atributes were reset (including the init field). I'm not sure how to use the first script you've posted. Could you link me to a thread that shows what that is and how to use it? I assume I'm not supposed to put it in the init field. Is there supposed to be a .int file or some other such addition in the mission folder? Again, I'm VERY new to the mission editing scene, and have been only using in game functions. I'm trying to learn about these additional files, but it's slow going.
  4. Hi! I'm kinda new to advanced mission edditing scene. In the past, I've been able to plop the units I want and the vechiles I need down using either Zeus or spawning them before the misssion in abundance. Now, I know a bit about using the Eden Editor, and I've been able to find lots of help within this forum. But recently, I've been unable to find how to have a vehicle keep it's custom init, paintjob, and other atributes after respawn. I'm unsure if this is even possible. I have a helicopter which my server plans to use as a mobile rearm station, using an amazing virtual arsenal script I've found on this site. Since this server will be up nearly 24/7, and my squadmates are not the best at flying, I'm attempting to ensure that when and if the helicopter is crashed, it will respawn with the proper init. Any help would be greately apprciated!
  5. Hi! I'm kinda new to advanced mission edditing scene. In the past, I've been able to plop the units I want and the vechiles I need down using either Zeus or spawning them before the misssion in abundance. Now, I know a bit about using the Eden Editor, and I've been able to find lots of help within this forum. But recently, I've been unable to find how to have a vehicle keep it's custom init, paintjob, and other atributes after respawn. I'm unsure if this is even possible. I have a helicopter which my server plans to use as a mobile rearm station, using an amazing virtual arsenal script I've found on this site. Since this server will be up nearly 24/7, and my squadmates are not the best at flying, I'm attempting to ensure that when and if the helicopter is crashed, it will respawn with the proper init. Any help would be greately apprciated!
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