Hey
can someone explain how to set the damage of a weapon to 0 ? so no one get damaged by the weapon ?
the same with the sound of the weapon it always playes the same sound by shooting..
emptySound[]={"\Taser\sound\Sound_S1.wav",1,1};
opticsZoomMin=0.375;
opticsZoomInit=0.75;
opticsZoomMax=1.1;
memoryPointCamera="eye";
fireLightIntensity=0.012;
muzzlePos="usti hlavne";
muzzleEnd="konec hlavne";
modes[]={"Single"};
class Single: Mode_SemiAuto
{
reloadTime=0.05;
dispersion=0.00092999998;
minrange=2;
minRangeProbab=0.30000001;
midrange=250;
midRangeProbab=0.69999999;
maxrange=500;
maxRangeProbab=0.2;
sounds[]={"StandardSound"};
class BaseSoundModeType {
weaponSoundEffect = "DefaultRifle";
closure1[] = {"Taser\sound\Taser_Shot", 0.177828, 1, 10};
closure2[] = {"Taser\sound\Taser_Shot", 0.177828, 1, 10};
soundClosure[] = {"closure1", 0.5, "closure2", 0.5};
};
class StandardSound : BaseSoundModeType {
begin1[] = {"Taser\sound\Taser_Shot", 1, 1, 1800};
begin2[] = {"Taser\sound\Taser_Shot", 1, 1, 1800};
begin3[] = {"Taser\sound\Taser_Shot", 1, 1, 1800};
begin4[] = {"Taser\sound\Taser_Shot", 1, 1, 1800};
soundBegin[] = {"begin1", 0.25, "begin2", 0.25, "begin2", 0.25, "begin4", 0.25};
};
this i found on the internet but it doesnt work for me