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Everything posted by Nowhere

  1. I just cannot get this to work. I made a small mission with a single respawn point (respawn_west) that is set to BLUFOR When I host in multiplayer, I respawn on it successfully. My AI groupmates respawn on it successfully. My friends who connect to my server respawn on their dead bodies. I have gone through countless video tutorials and help threads that explain how to set up a proper spawn point, and followed them exactly. I have made sure the multiplayer attributes of the mission are set to respawn on custom position. I have made sure the only respawn point is the one I have named respawn_west. I have created a description.ext file that says respawn = 3, when that didnt work I tried respawn = "Base", and then respawn = Base; None of these worked. This is getting to be frustrating because everything else works. I respawn as intended, friendly AI respawns as intended. But other players do not. Does anybody have ANY idea of what I could be doing wrong?
  2. I'm trying to get a vehicle that has three objects attached to it to respawn with the objects attached to it. In this case its a UGV Stomper that has an ammo crate and two fuel pods attached with the attachto command. I have the drone synced to a vehicle spawn point and it respawns correctly. The objects that are attached do NOT respawn at all even after syncing them to the vehicle respawn point. So, how do I get those objects to respawn and reattach themselves to the drone after the drone is destroyed and respawns?
  3. The object itself is twice the height of the drone. If it was attached in any way, I would be able to see it sticking out somewhere.
  4. Fixed the classname. Getting the same result.
  5. Tried again with: this addMPEventHandler ["MPRespawn",{ params ["_vehicle"]; _class1 = "box_NATO_ammoveh_F"; _obj1 = _class1 createVehicle [0,0,0]; _obj1 attachTo [_vehicle, [0.5, 0, -0.25]]; getposatl player }]; I have tried changing "player" to the name of the respawn point, the name of the drone, the coords I want it to respawn at and just leaving it as player. The drone respawns but nothing is attached to it.
  6. this addMPEventHandler ["MPRespawn",{ params ["_vehicle"]; _class1 = "box_NATO_ammoveh_F";//use proper ammocrate or fuel can classname _obj1 = _class1 createVehicle [0,0,0]; _obj1 attachTo [_vehicle, [0.5, 0, -0.25]];//repeat these three lines until you got all objects attached getposatl vehres //replace with respawn position of your choice, EH needs to return position }]; Did this with one object to see if it would work. For getposatl I put the name of the respawn module (vehres), left it as player, and tried using position coords. Each time I got: ..._class1 = "box_NATO_ammoveh_F";#//use proper ammocrate or fuel can class... Error: Invalid number in expression
  7. The objects attach fine and the vehicle works as intended. The problem is when the vehicle respawns after being destroyed. I started messing around with the scripts in A3 a few days ago so I don't understand how most of them work. The wiki isn't much help because it doesn't explain the scripts very clearly. Is this how the eventhandler works? How would I get something that's created inside of an event handler to attach to something else? this addMPEventHandler ["MPRespawn",{createvehicle "_ammobox" attachto [_drone, [0.5, 0, -0.25] ]}];
  8. That's what I'm asking. What script should I use in order to make this happen?
  9. Getting the same issue. It seems like the respawn system is broken.
  10. Okay I've just tested this by making an entirely new mission with the same kind of setup. Only one spawn point, had two other people connected to the server. The exact same thing happened. I could respawn on the point. The AI could respawn on the point. The other players kept respawning on their own bodies. We tried changing into different slots with the same result. I'm beginning to think the respawn system just doesn't work. Every problem I've had so far has been related to respawning things.
  11. mision here: http://steamcommunity.com/sharedfiles/filedetails/?id=899699705 I don't know how. Nevermind I had it binarized. The annoying thing is that I cannot test this unless someone connects.
  12. All the BLUFOR slots are playable. When either myself or an AI is in the slot, we respawn normally. When another player is in the slot, they respawn on their body.
  13. Other way around. We've only done this while everyone is on at the beginning. I said in the OP that the multiplayer attributes were set properly but it still isn't working. This is why I tried making a description.ext