Ry4nD
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Everything posted by Ry4nD
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Update to multiplayer Support requester
Ry4nD replied to Ry4nD's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I am sorry I am not familiar with teamswitch, I have never used that. The support works based on the player class, and they have to be a playable unit. If you enable it for each playable unit, every playable unit will have the support. I am not sure how I can help you. -
Update to multiplayer Support requester
Ry4nD replied to Ry4nD's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes, so define a TL in each squad, and then all TL will have the support. -
Update to multiplayer Support requester
Ry4nD replied to Ry4nD's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes only the defined unit will have support B_T_Sniper_F anyone else in the group does not have it. If you want additional units to have the same abilities, you can just whitelist them, as defined by their class name. -
Thank you, I have a Tanoa version https://github.com/rcantec/Tanoa_Insurgency_R1.Tanoa will post an update today ;-) I am working on a Ruha version as well.
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You could try this one https://steamcommunity.com/sharedfiles/filedetails/?id=1365442530
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Update to multiplayer Support requester
Ry4nD replied to Ry4nD's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It should work regardless of teams, as it uses your player class, the pre-defined class as you chose in the lobby, once in game, if you switch teams, you would still be a "sniper" so if if (typeOf (_this select 0) isEqualTo "B_T_Sniper_F") then { than remains true, you would still have the support enabled for that class. Hope that helps. -
Update to multiplayer Support requester
Ry4nD replied to Ry4nD's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Be sure to check the latest release here https://github.com/rcantec/Support-Requester -
Updated to release 5 https://github.com/rcantec/Malden_Insurgency_R5.Malden https://github.com/rcantec/Malden_Insurgency_R5.Malden.git https://steamcommunity.com/sharedfiles/filedetails/?id=1365442530
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Update to multiplayer Support requester
Ry4nD replied to Ry4nD's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You can see how it is configured in one of my mission files, https://github.com/rcantec/Pre-packed-Missions -
Release Candidate R3 https://github.com/rcantec/Malden_Insurgency_R3.Malden Pre-Packed Missions https://github.com/rcantec/Pre-packed-Missions
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AI HALO Jump Example Mission
Ry4nD replied to cobra4v320's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes, you can check my GitHub to see how I use it on a dedicated server. -
Mission updated to revolving release and upgraded Para-drop. https://github.com/rcantec/Malden_Insurgency_R2.Malden Steam link: https://steamcommunity.com/sharedfiles/filedetails/?id=1365442530
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AI HALO Jump Example Mission
Ry4nD replied to cobra4v320's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Awesome script, just introduced it to my Insurgency mission. Cheers! https://github.com/rcantec/Malden_Insurgency_R2.Malden -
Update to multiplayer Support requester
Ry4nD replied to Ry4nD's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes, if you die, or respawn it will still work in multiplayer and or on a dedicated server -
https://github.com/rcantec/Tanoa_Insurgency Steam Download https://github.com/rcantec/Tanoa_Insurgency Tanoa Insurgency Insurgency style mission for Tanoa, complete with all the tools you need for a full MILSIM experience. This is the 1st edition of the mission and is a WIP, a unique experience. This mission is designed for a multiplayer environment, however you can also enjoy it in single player. I hope you enjoy it as much as I do. You can join my Discord here for questions or help with the mission. https://discord.gg/EYWahZn If you want to try the mission you can test it on my public server. To play this mission no addons are required. To begin using the Software: Move the file into the following directory (assuming you have the Steam version of ArmA 3): C:\Program Files (x86)\Steam\steamapps\common\Arma 3\MPMissions Special thanks to BangaBob, Engima, Pokertour and PHRONK for the use of their scripts to make some things happen. The Software is distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. The Software is not an official addon or tool. Use of the Software (in whole or in part) is entirely at your own risk. This mission is (c) 2018 RCANTEC(RyanD) www.rytechlab.com rights reserved. Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) https://creativecommons.org/licenses/by-nc-nd/4.0/
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Update to multiplayer Support requester
Ry4nD replied to Ry4nD's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes which ever units you white-list, will have the support available ;-) -
Sweet, i'll check it out!
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Is this the latest, I'd be willing to test it on my server.
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Keep custom loadouts on respawn
Ry4nD replied to Violt's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Create 2 files in your mission root 1 named onplayerkilled.sqf contains [player, [missionNamespace, "inventory_var"]] call BIS_fnc_saveInventory; second file named onplayerrespawn.sqf contains [player, [missionNamespace, "inventory_var"]] call BIS_fnc_loadInventory; -
LOL okidokie, what's snake oil?
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I had 3 separate thoughts, didn't know there was a limit to how many times 1 can post, 1 post for 2 different people, and a brain fart from the paint fumes in my washroom renovation ;-) *Edit, there we go, fixed my 2 double posts.
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LMAO says the guy that displays the worse attitude on multiple forums and platforms, don't be salty because here you can't get what you want. Dedmen is following the rules, like you do not. Guess your mad because you can't steal his work.
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Love the mission mate, 1 of the first coop missions I played online, still have the for it ;-) Good to see you keep updating!
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