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UnDeaD.

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Everything posted by UnDeaD.

  1. UnDeaD.

    Ravage

    2 questions: Is the script reading the magazines of added weapons from the game/mods or do I have to put them separately? Would it be possible to do the same with cars? + Are the weapons going to spawn in buildings or just for AI? Nvm, I'm sure they will, since they are separated to civilian and miltary. :) And @haleks, are you planning to completely remove the loot holders? Im asking, because some of the mod maps wont have any loot at all, if you do.
  2. UnDeaD.

    Ravage

    I was thinking about a similar solution but with AddAction, but yours seems easier
  3. UnDeaD.

    Ravage

    Yeah, I know and I saw it. Lot of work in it. @.Frankie. There isn't any problem with inidbi2 either, just I can't make it to work together with the vehicle module, it can save them, but the vehicle count gets higher every restart, because the vehicle module it spawning more vehicles and the DB is saving them constantly.
  4. UnDeaD.

    Ravage

    I was messing with it back in the day at v0.36 but had struggle to save vehicles properly. I mean I was able to save them, but 2 things usually happened: I placed the vehicles module, the DB saved them but on restart additional vehicles spawned in (and yeah, those were saved too) and this kept going on OR I didn't put the module, which meant no vehicles. What I remember is, that with characters and with iBuild it worked well. I guess I'll start messing around with it again.
  5. UnDeaD.

    Ravage

    Yeah, also noticed that some of the buildings were bugged into each other sometimes. I don't think that it will be a problem for anybody if you reset them.
  6. UnDeaD.

    Ravage

    @boyce05 Then enable one and set population factor to 0. Problem solved.
  7. UnDeaD.

    Ravage

    Just tested: You need to put down the Ambient AI module if you want these to work: If you don't want AI to spawn, just set everything to 0 or Off. This way you can place traders manually.
  8. UnDeaD.

    Ravage

    @boyce05 http://www.armaholic.com/page.php?id=30929 It's also on Steam Workshop
  9. UnDeaD.

    Ravage

    I found a bug! When I tried to sell my pistol from the pistol slot, I couldn't, but I got the money for it, and I could sell it countless times, and it wouldn't disappear from the inventory. Same with the primary weapon.
  10. UnDeaD.

    Ravage

    I use a sandstorm script which also uses PPE effects and I think that would pretty much break it, like anything else that uses PPE effects
  11. UnDeaD.

    Ravage

    I was thinking about a similar method. I downloaded the ETG helicrash and drop script a few months ago. I think i will add these items to it. Also i'm challenging myself to keep the editor placed stuff as low as possible: I mean I try to do almost everything with scripts, I only put necessary stuff in the editor. But anyways, thanks for the offer!
  12. UnDeaD.

    Ravage

    Yeah i know that. I looted military areas many times, but never managed to find a protection suit or a rebreather (and I believe these protect from radiation). There are some big domes near the airport on Altis, and that is the place where I mostly found anti-rad pills, but no equipment I mentioned before. (I saw them in the VA and that's why I was curious)
  13. UnDeaD.

    Ravage

    Where can I find protection suit or any anti-rad equipment? So far what I could find was the gasmask.
  14. UnDeaD.

    Ravage

    @haleks Don't you think that objects inside buildings will break the zombies' pathfinding? Or have you tested it already?
  15. UnDeaD.

    Ravage

    Thanks. Yeah I know but somehow it only displays it's normal name for me (and for all the other grenade types)
  16. UnDeaD.

    Ravage

    What is the classname of the roadflare? I want to give one to my character at start but I can't find it
  17. UnDeaD.

    Ravage

    I use both, but a flashlight is better to spawn with, than a helmet. I mean it fits into the apocalyptic environment a bit more
  18. UnDeaD.

    Ravage

    Also here is a simple addon which contains only a flashlight: http://steamcommunity.com/sharedfiles/filedetails/?id=842214650
  19. UnDeaD.

    Ravage

    Global population limit - total amount of zombies to be allowed on the map. (SP and MP)
  20. UnDeaD.

    Ravage

    @haleks don't forget about the sleeping bug (I am your reminder, hehe ) Also a useful script: http://www.armaholic.com/page.php?id=28265 Works pretty well with Ravage
  21. UnDeaD.

    Ravage

    Yeah, the community is a BIG help and I hope it stays like this for a long time!
  22. UnDeaD.

    Ravage

    I'm not a modder either, all I know is just how to set up scripts with the help of the internet, combine them and sometimes I manage to create something cool sometimes ideas pop into my mind and I try to achieve them (with more or less luck).
  23. UnDeaD.

    Ravage

    Abandoned project, but it works. All it needs is an inidb (not sure which one). I also tried it, and I was able to save the walls and pieces. Plus I wrote a little script which gives you the ability to loot specific objects, and you could find random amount of materials. It was cool, too bad it was on my old PC Oh and @haleks I have an idea for multiplayer sleeping: a person could sleep, but instead of time skipping the person's health would regenerate over time, and he could wake up at any time when he presses a movement key. (also the anim could be changed to the lying-on-back anim in that case). I tried to do it myself but never finished it.
  24. UnDeaD.

    Ravage

    No problem I can also use the scroll menu to trigger the action
  25. UnDeaD.

    Ravage

    I noticed that you forgot the sleep HoldAction, but nevermind everything else works how it supposed to.
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