Before I get on to my questions I will introduce myself a bit. I am coming here with flight simulator scenery development experience (payware), so it seems a lot what we have to do to build terrain in Arma is fairly similar to how we do it in FS which is a good thing. I have been playing Arma series since day 1 and always had an ambition to make my own map, this grew when DayZ came out but basically I was a bit petrified in having to go back to the drawing board to learn how to develop addons for a platform other than FS, I said there are some similarities which is true, although some snippets of things are incredibly awkward! but hey, I am not expecting to come here with FS experience and being able to walk through everything with ease to get what I want in Arma 3.
After months of watching and reading tutorials on top of studying existing files, I have started to (finally) create my own map. The map is 40960x40960m, satellite is 40960px.. so 1 px/m covering my home city of Leicester to it's real scale. So far I just have a few roads and forests placed, works in-game not a problem and I must say looks fantastic and feels it on my own personal achievements!
So for my questions, I have not really seen a post which answers exactly so I will ask here
1.) If my satellite photo is 40960px, does my height map and surface mask need to be the same?
2.) Since I am building my home city of Leicester, you will find it is almost at the heart of England.. so not an island - I am using 30m SRTM data, I am aware Arma only supports water at absolute 0, but is there a work around so I can have in land rivers, reservoirs and canals?
3.) My modeling software is Autodesk 3ds Max 9 and Autodesk 3ds Max 2015, are there available SDK's so that I can model and export models right out of 3ds max that will be compatible for Arma?
4.) My colleague who works with me on my FS scenery products said I am an absolute maniac to be making the city of Leicester in full scale for Arma 3, does he have a point? :D
5.) If I have already created my proper terrain in Terrain Builder (which I have), can I simply edit the satellite and mask images and have them updated or will I need to re-compile all again?
That's all, (for now), I apreciate you taking the time to read this post and hopefully be able to answer my questions