Swan-UK
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I'm trying to find a decent action packed campaign where this guy is trying to find campaigns that evolve around driving around aid trucks...sorry but why do you want to patrol on a game from point A to point B with zero action? That being said I do agree with him about the campaigns - I for one am looking for a good campaign that uses the british army, sick of playing as the yanks all the time, A2 BAF campaign was actually pretty good - I don't know but the developers got extremely lazy with these campaigns we have now.
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I agree, at least the air vehicles should have the option to change units to Speed = Kts and Altitude = Ft. I am a PPL holder in UK, the only aircraft I have seen that measures speed in anything other than Knots is the Piper Cub which displays speed as MPH. In all fairness km/h is a ridiculous unit to measure the speed of an aircraft, especially when it comes to fast-jets
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Getting the same problem with xcopy here. Was working fine a couple hours ago.. nothing changed on my end. Was this even solved?
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New to the Arma dev community...questions
Swan-UK replied to Swan-UK's topic in ARMA 3 - TERRAIN - (BUILDER)
I don't plan to make it 1:1, that is impossible but I am sure I can do the houses etc as most buildings around here are the same, so 10 or 15 different house models.. each with 5 different textures for variation, I am used to sitting for days on end placing objects so I don't think this will bother me, it's some what easier to what I normally do :D. M1lkm8n - Thank you very much for answering these questions, so if I make changes to the sat or mask I just hit the "generate layers" button again in the samplers page? MusicShaggy - Noted, though I don't plan on doing any vehicles, just strictly buildings, can 02 imports .max or .3ds files? Tankbuster - No comment, haha! -
Swan-UK started following New to the Arma dev community...questions and New to modelling - need some advice on my model
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New to modelling - need some advice on my model
Swan-UK replied to [evo] dan's topic in ARMA 3 - MODELLING - (O2)
Hello Not sure if I am too late or what but there is an awesome site you can get a number of textures from.. it's free but you will only be allowed to get lower res.. to get higher res you need a payed subscription but it's www.textures.com (formerly CG Textures), absolutely great for environment maps, seamless textures.. just about everything really :) -
Roads show in bulldozer but not ingame.
Swan-UK replied to solviper's topic in ARMA 3 - TERRAIN - (BUILDER)
Check through your config.cpp, I had 2 lines referencing "newRoadsShape". -
Hello Everyone! Before I get on to my questions I will introduce myself a bit. I am coming here with flight simulator scenery development experience (payware), so it seems a lot what we have to do to build terrain in Arma is fairly similar to how we do it in FS which is a good thing. I have been playing Arma series since day 1 and always had an ambition to make my own map, this grew when DayZ came out but basically I was a bit petrified in having to go back to the drawing board to learn how to develop addons for a platform other than FS, I said there are some similarities which is true, although some snippets of things are incredibly awkward! but hey, I am not expecting to come here with FS experience and being able to walk through everything with ease to get what I want in Arma 3. After months of watching and reading tutorials on top of studying existing files, I have started to (finally) create my own map. The map is 40960x40960m, satellite is 40960px.. so 1 px/m covering my home city of Leicester to it's real scale. So far I just have a few roads and forests placed, works in-game not a problem and I must say looks fantastic and feels it on my own personal achievements! So for my questions, I have not really seen a post which answers exactly so I will ask here 1.) If my satellite photo is 40960px, does my height map and surface mask need to be the same? 2.) Since I am building my home city of Leicester, you will find it is almost at the heart of England.. so not an island - I am using 30m SRTM data, I am aware Arma only supports water at absolute 0, but is there a work around so I can have in land rivers, reservoirs and canals? 3.) My modeling software is Autodesk 3ds Max 9 and Autodesk 3ds Max 2015, are there available SDK's so that I can model and export models right out of 3ds max that will be compatible for Arma? 4.) My colleague who works with me on my FS scenery products said I am an absolute maniac to be making the city of Leicester in full scale for Arma 3, does he have a point? :D 5.) If I have already created my proper terrain in Terrain Builder (which I have), can I simply edit the satellite and mask images and have them updated or will I need to re-compile all again? That's all, (for now), I apreciate you taking the time to read this post and hopefully be able to answer my questions Best Regards Darren (Swan)
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Texturing Issue, Modeling Questions, etc..
Swan-UK replied to thoops99's topic in ARMA 3 - MODELLING - (O2)
What format are your textures? some compression can cause problems with different software...also check bit rate -
small re-texture job [will pay]
Swan-UK replied to The_Tactician's topic in ARMA 3 - MODELLING - (O2)
I think you mean a modeling and texturing job.. basically the entire shebang... I think $20 is a bit low to be bluntly honest but hey someone may be willing but for $20 you can't expect it to be spick and span