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2 NeutralAbout Pourteeus
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http://taskforcegoon.us
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Michigan
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@Vdauphin Hey so I was testing the edit I did on your mission and for some reason, it shows where all the enemy AI are and all the IEDs, green/red zones. Is it possible to disable this, I remember being able to do it in the past but I've forgotten now. Thanks
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@Vdauphin Correct they do, is this something that i need to disable
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@Vdauphin So last time we discussed the stamina issue and I was finally able to get around to trying it and for some reason that's not taking the stamina away. Is there something else I need to disable or something else I can try?
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@Rich_R Im editing the videos with Sony Vegas 13 before uploading to YouTube.
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ACE3 - A collaborative merger between AGM, CSE, and ACE
Pourteeus replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello, I'm having some issues with the night vision in ACE. I'm unable to aim down sights while using night vision and I have the module down that disables this feature in the mission editor but this is still happening. Anyone know a fix for this or if I'm doing something wrong here? -
Squad/Clan List - Please read the rules in first post!
Pourteeus replied to Placebo's topic in ARMA 3 - SQUADS AND FANPAGES
Squad name: Task Force Goon Timezone/location: Eastern Standard Time Gamemode preference (eg coop or pvp): CO-OP (Sometimes PvP) Contact email: See website Website address: http://www.taskforcegoon.us/home Short description: Task Force Goon is a milsim group founded by active, veteran, and military contractors with diverse backgrounds in training and combat experience. Task Force Goon is built to reflect the United States Special Forces' Operational Detachment Alpha teams. Task Force Goon "Operators" stress TRAINING - putting in many hours to become a proficient machine. TEACHING - spreading their knowledge of skills, tactics, and communication to others. LEADING - conventional, unconventional militia, and guerrilla forces in enemy occupied areas. EXECUTION - methodical and thorough in completion of tasks and missions. It is our mission to bring as true to life tactics and execution to our ARMA community as possible. We achieve this through a team first attitude, a constant training battle rhythm, and play focused on execution. Language: English -
Pourteeus started following Task Force Goon - Special Forces | Recruiting [18+]
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special forces Task Force Goon - Special Forces | Recruiting [18+]
Pourteeus posted a topic in ARMA 3 - SQUADS AND FANPAGES
Website: http://taskforcegoon.us Teamspeak: 178.32.196.205 YouTube What is the Task Force Goon? Task Force Goon is a milsim group founded by active, veteran, and military contractors with diverse backgrounds in training and combat experience. Task Force Goon is built to reflect the United States Special Forces' Operational Detachment Alpha teams. Task Force Goon "Operators" stress TRAINING - putting in many hours to become a proficient machine. TEACHING - spreading their knowledge of skills, tactics, and communication to others. LEADING - conventional, unconventional militia, and guerrilla forces in enemy occupied areas. EXECUTION - methodical and thorough in completion of tasks and missions. It is our mission to bring as true to life tactics and execution to our ARMA community as possible. We achieve this through a team first attitude, a constant training battle rhythm, and play focused on execution. Current Unit Structure? Our unit is currently in a Task Force Standard which is made up of... ODA-951 "GOON" - The ODA-951 is designed after United States Special Forces ODA elements. ODA missions include but not limited to counter-insurgency, counter-terrorism, covert ops, direct action, hostage rescue, HVT/man hunting, and unconventional warfare. We will most of all hold true to an ODA’s primary mission: Teaching and Leading - training and leading unconventional warfare forces, or clandestine guerrilla forces in an enemy occupied nation. For example training a group of rebels or regular military soldiers and leading them in a mission. 75th Ranger Regiment "Hangeover" - The 75th Ranger Regiment, also known as Rangers, is a light infantry, special operations unit of the United States Army. The regiment is the U.S. Army's premier raid force, with specialized skills that enable them to perform a variety of missions. These include direct action, airfield seizure, airborne and air assaults, special reconnaissance, personnel recovery, and high-value target raids. It operates as a special operations force. 160th SOAR "Night Stalkers" - The 160th SOAR, also known as the Night Stalkers, is our air unit that replicates the real 160th SOAR, they are here to provide close air support for both the Goon element and Hangover element along transportation when needed. They are well trained in all conditions of flight and are able to get the ground elements to the position that is needed even when the LZ is hot. Requirements Must be 18 years old or older Must have a legit copy of ARMA 3 Must have knowledge of a Realism Unit Must be able to commit a realistic amount of time to the unit Must accommodate for our timezone. We operate out of the Eastern Standard Timezone! Trainings: Tuesday 8PM EST. Operations: Sundays 8PM EST. -
Pourteeus changed their profile photo
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I'll try that thanks.
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@Vdauphin Thank you, your help is much appreciated!
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I have the bitrate set to the highest it can go. I have a 2TB HDD just for recordings so i'm not worried really about file size i just want the best quality as possible.
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Hello everyone, So as of lately I've been using the Nvidia ShadowPlay feature to record my arma which performance wise has been working great, unfortunetly I've noticed it does take quite a bit of quality out of the recording even when the settings are set at 1080p. Does anyone know of any good recording software that can hold its quality at 1080p? I've tried DxTory and that also seems to do the same. PC Specs: i7-6700k @ 4.5GHz GTX 970 TI 4GB FTW 2.0 16GB Corsair Dominator Platinum Series @ 3200MHz
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I've tried going through and selecting each unit in the editor and unchecking the 'Enable Stamina' box in the editor and also I have tried adding "player enableFatigue false;" in the init.sqf file, if i changed it to "player enableStamina false;" would that work?
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Hey @Vdauphin so this past weekend I tried to the remove the stamina/fatigue system, but when doing so you load in as a rifleman or any other slot and the fatigue system is gone but after waiting a few your character resets to a blank loadout and in return this gives the stamina back to the user. Any idea on how to fix that? Also, I notice you have the basic ace medical system in the mission, I wasnt able to change that to the advance medical system without it breaking the mission file. Your help would be greatly appreciated.
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Hey @Vdauphin is it possible to disable the fatigue system for mission without breaking the mission?