jimbobskee@hotmail.com
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Everything posted by jimbobskee@hotmail.com
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[MP][CTI-COOP] Liberation (continued)
jimbobskee@hotmail.com replied to Wyqer's topic in ARMA 3 - USER MISSIONS
Hi Wyqer, Just a quick question 4 you. We are running cherno map with your base required mods and see there are over 230 vehicles at the start of the mission that will stay on the server and not hand off to headless clients and after a time server performance drops of quite alot -20 FPS though the 3 headless clients are quite happy with ~100 units each +40 FPS. So are these 200 vehicles needed and will they affect server performance? What is their roll in the mission? All 8 cores are running 2 x Arma 3 server cpu server 3 x headless Arma 3 server clients x 2 cpu each 3.8 GHZ intel The server auto reloads every 4 hours. Don't see this issue on the straight Altis 0.924. Kind regards, -
[MP][CTI-COOP] Liberation (beta)
jimbobskee@hotmail.com replied to zbug's topic in ARMA 3 - USER MISSIONS
Many thanks and will use new thread! KUDOS!- 2432 replies
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[MP][CTI-COOP] Liberation (beta)
jimbobskee@hotmail.com replied to zbug's topic in ARMA 3 - USER MISSIONS
No i'm using the kp version but I want automation for my server so I have to set the params by server config file to achieve this as the ingame params menu requires user input. Most of the settings work as per greu version but I was wondering if you know how to set the settings you have edited this way? As I can leave our 0.924 server to run on it's own unmanaged for weeks at a time and don't have to worry. Our KPliberation chernarus server is 37.59.46.152:2312 Regards,- 2432 replies
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[MP][CTI-COOP] Liberation (beta)
jimbobskee@hotmail.com replied to zbug's topic in ARMA 3 - USER MISSIONS
Hi Wyqer, Thanks for your work so far on implementing new features for liberation! I have a quick question for you regarding your revive options as I use a parameter in the configuration to set the game options and not from the param menu in game. what would I have to use for the new options you have added especially revive? this is my current setup for 0.924 Regards, WOPR- 2432 replies
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[MP][CTI-COOP] Liberation (beta)
jimbobskee@hotmail.com replied to zbug's topic in ARMA 3 - USER MISSIONS
Thanks for the input guys it's much appreciated I will have a look was just hoping for quick fixes ;) Regards.- 2432 replies
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[MP][CTI-COOP] Liberation (beta)
jimbobskee@hotmail.com replied to zbug's topic in ARMA 3 - USER MISSIONS
All I can say is wow! Just played through the vanilla 0.924 version of Liberation and what a slick enjoyment filled experience it was! 12 days 11 hours and 54 minutes of enjoyment! Mega kudos to the devs! Now we know what Liberation is all about it's time to tweak for the next round and have a few questions. 1. Is Liberation still being supported by the original devs? 2. I was wondering if anybody has a version for Altis with the Apex vehicles included? 3. Can somebody shed light on how to tweak the AI skill sets? Also do the default town militia use the same skill set as CSAT? 4. Has anybody got infistar admin tools to run correctly with this mission? If so how and what is required to do so? 5. How can we add our own sidemissions? Thanks in advance! Jimbobskee- 2432 replies