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Lucasam

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Posts posted by Lucasam


  1. On 8/24/2019 at 2:14 AM, pognivet said:

    If I'm the only person in existence they work as expected, but if there's even just two squads fighting it begins to degrade rapidly. I mean just like a battle between like 20 people, most of them using bolt action rifles anyway, and it gets to the point where I put someone in my sights, pull the trigger and like 4 seconds after they run off the gun actually fires.

     

    I've been having this issue aswell, though its not 4 second hitch, more like a .5 second delay....buts still effectively eliminates me using them.  I assumed it was a mod incompatibility or bad load order. 


  2. There’s a mod called iron front, use that.

    It’s so annoying to see people whine about the time it takes to make quality content....imo take as long as you please.....we have plenty of great ww2 mods to use for the time being.

    • Like 1

  3. Can’t wait to play!

     

    Have you worked on the huts at all?  I noticed a significant performance decrease between the last update, which saw foliage being tamed back and a big improvement on the roads.  But any of the civilian areas my fps tanks way worse than the last iteration, an easy 5 fps difference with same mission.  Only thing I can think of is the huts.

    I do play 4K and I thought it was just vram maxing out(gtx 960 4gb sli, not really by choice, the bit mining community stole all the good GPUs this time last year).  But I jumped on a 1070ti Black Friday deal, and while performance is much better (up 7.5 gbs vram usage in some instances, stuttering gone!), the frames are still terrible in the civilian sectors.


  4. 3 hours ago, Best Sniper Simulator said:

     

    Dear @reyhard ,

    I respect your opinion and decision, and I won't insist you on implementing this in RHS. 

     

    I guess the creator of that PIP scope has to go Solo then.

     

    best of luck

    - Best Sniper Simulator-

     

     

    p.s.:

    In the video below, I'm testing that PIP Scope. I put the Scope on your M40A5 rifle & shoot some M118LR ammo. And yes I'm running ACE3 Advanced Ballistics. And I don't see any problem at all with this PIP technology :/ It looks really good & It works really damn awesome even with ACE3 Advanced Ballistics. With this scope and your rifle, I can land dozens of long range shots without any issue at all. I can even hit 1000 yard target flawlessly. Well perhaps PIP Scope is not really that bad after all ;) cheers mate!

     

     

    Its really cool, but screws those of us who run sli...I def prefer rhs’s 2d options.

    If bi could fix its sli compatibility issues it would be awesome


  5. On 10/15/2018 at 2:50 AM, bludski said:

    I have joined forces with RHS and we will work together to make future versions of the terrains even better!

    November/December update of PKL will be the first under this new project!

    Cool shit man!
    Care to expand a little bit, maybe without revealing anything too sensitive?  Like is going to be stand alone still, or integrated in RHS GREF?  Etc...


  6. 21 hours ago, madrussian said:

    I'm getting white line lately too.  I haven't tried to pin it down to particular mod (or units within mod) yet.  Seems like I had CBA, CUP, IFA3 and FOW running.

    I get this too, and I think this is an ifa3 issue...I think I recall a team member fixing this, but then had a falling out with ifa3 and demanded his fix he removed alongside the rest of his content.

    i could be confusing stories though, my memory is terrible 


  7. Does anyone know if the tank dlc and/or encore update broke anything with unsung?  I haven't read or seen anything about, but i know it's broken quite a few mods like RHS, and im trying to decide to update from 1.78 (I think lol).  Its works really well with minimal bugs atm and i want it to stay that way... i only update arma when i know my favorite mods are compatible.

    Thanks for the update, super badass seeing new developers join unsung!  Especially excited with acquisition of Song bin tanh, such a terrific map that could use some fixes and loving, i think its in GREAT hands now!

     


  8. On 27/03/2018 at 2:05 AM, eggbeast said:

    some upgrades underway in the aircraft department:

     

    F-100 and A1

    - added new supershader rvmats so both planes now have shine and depth - thanks to nodunit

    - upgraded nohq and smdi and AS textures - thanks to horriblegoat and nodunit

    - added new damage rvmats

    - added advanced damage model

    - added advanced sounds to F-100

    - completely rebuilt distance lods, shadow, geometry, wrecks and proxies to optimise them

    - fixed smoothing groups on models - thanks nodunit for tuition

    - added new pilot animations

    - added ejector seat to F-100

    - added new 4k Navy texture for A1 - thanks Timms, you are an artist sir!

     

    pics:

     

     

     

     

     

     

    Fantastic!

    Lately I've been getting into flying CAS than the normal ground pounding and have developed a real love for this aircraft.  With the new 4k setup i put together a few months ago, its MUCH more apparent what is receiving your time and attention...I can't wait to see this in game =D

    Sorry if this has been addressed, i swear i read something of this nature long ago,  but i cant find any info searching back...or its in the main thread.  But are you fellas keeping the current system of having different models of the same aircraft for different loadouts, like HBMB, CAS, HCAS, etc...and all using different class names, or moving too a modular system like dynamic loadout for a single model?  I would think it would really help cutdown on the mod size(Not that i give a ****, but i would imagine it being a concern in certain regards).

    As always, awesome work guys, thanks for sharing with the community & world your art.


  9. I'd love to see Korean war forces, that's one conflict I've always felt that was missing from our communuty.
    I'd personally like to see your interpretation of ARVN forces pre 1965 using iron front or faces of war if it would interest you.  Regardless, thanks for your work, I use all your overhauled vanilla factions, they're really well done!

    • Like 2

  10. 18 hours ago, mannulus said:

     

    3.) My player logistics is greyed out. I have a military logistics synced to the AI Commander and our base is an airfield with a custom military objective with a very high priority to insure it becomes a logistics hub. I also have the player combat logistics setup as well (Not synced to anything).

     

    4.) When I try to use tasks from the Commander Tablet, it gives me no ability to select a player and/or players to give the task to. It's all empty. What am I doing wrong? I got the C2 module setup (and have tried replacing it several times).

    I too am having these issues.  It started out randomly greying out the combat logistics, then progressed to always greying out to the point I don't even bother putting that module in anymore.  But now the c2 module is acting up when you go to select the players for tasks.

     

    I assumed it was a mod conflict, I run a TON of mods, but laptop does the same thing and it's vanilla aside from alive and cba.


  11. 18 hours ago, eggbeast said:

    if you get really stuck with fixing your mission send it to me in a pm and i'll do it for you. it's weird cos none of my missions have any issues with the update.

    but then i suppose i dont place a lot of units, rather i spawn from arrays. so when the update comes along i just make sure the arrays are correct.but we didnt remove any classes that im aware of, so it is strange whats happened to your missions.

     

    Appreciate it, but I figured it out!

     

    For anyone else with this issue:

    Open your mission with delta loaded in the 3D editor.  Go to attributes, click on general (I think it’s general, I’m not at my at my pc right now).  Uncheck the binarize scenario, hit ok, and save it.  Alt tab out of it, go to your mission and you can now open your mission sqm with notepad or whatever you prefer (I use notepad++), find the dependency and delete and save it.  

    Close out of Arma, now you can load up with echo and rock out.

     

     

    Stabo rig looks badass, can’t wait to use it....should provide some good laughs. Also digging the new m60 sound!

     

    • Like 1
    • Thanks 1

  12. 2 hours ago, eggbeast said:

    thanks for your feedback and testing guys - we appreciate it.

    we did make some changes to the uniform system and some people have also reported a missing uns_uniform_base requirement blocking their older missions too.

    deleting the requirement in the mission.sqm fixes that one.

    Tip: ALWAYS save your mission unbinarized (it defaults to binarized and then you cannot edit the mission.sqm in a text file).

     

    On the STABO harness - i literally made it in 2 hours flat. It works ok, so long as the harness doesn't de-synch when transported and jump through your rotors. it's also hard to put back up once it has fallen over. I will address this in future updates. For intrepid teams, it works ok. But it's never gonna feel safe. Oh and the "driver" seat has an ability to extend the cable length and also to put on a beacon light for night extraction

     

     

     

    Good to hear I’m not the only one with the uns_uniform error.  I was going to redownload it today thinking maybe I had a corrupt file, I can’t open any of my old missions, and I can’t for the life of me figure out how to delete that requirement.  I read somewhere that you can through the 2d editor, but I can’t firgure out how to get to it, all my missions are binarized, and I had no clue that was something to avoid

    until googling about it last night.

    If anyone could offer advice or help it’d be much appreciated!


  13. Growing up, the Vietnam war has always fascinated me, maybe because it was such a touchy taboo subject around here,  tones used were similar when talking about porn or abortion....finding any information or media on it was difficult.  Games were difficult aswell, the best only dealt with WW2 or modern or fictional settings.  

    I guess I just want to say thank you to the whole unsung team, past and current members for what unsung is today.  Arma 3 + Unsung mod is the best damn Vietnam war game ever made, and not by a small margin if you guys weren't aware.  The amount of detail and historical accuracy is astounding....it's obvious that there's a real passion behind this project that is still driving today.

    Thanks guys, keep being awesome!

     

    • Like 6
    • Thanks 1
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