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treygeboy

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About treygeboy

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  1. Ok thanks man. I got it working !! Thanks for the help!
  2. Ok what about the if statement where do I put that. Or do I not need that
  3. Where would I put the all players script? In the trigger? in the Condition or on activation?
  4. I got it working using this method. Now I will try and use the all players command as you said https://forums.bohemia.net/forums/topic/212166-make-ai-ignore-a-waypoint-until-triggered/?do=findComment&comment=3253561
  5. I am not sure I put the "player1 in heli1"; in the condition of the move way point after the land way point. However after landing it takes right back off and hovers. Update well now I got him to stay on the ground however, once "player1" is in "heli1" it just stays on the ground. So I guess that means the next waypoint "moveif" is not being activated correct? It's back and forth sometimes it hovers other times it stays. Which makes no since at all hahaha
  6. I am not sure I put the "player1 in heli1; however after landing it takes right back off and hovers.
  7. Ya I know how to do it. I did it on a different mission. Now Instead of only moving when all people are in heli I want it to first move once activated by a trigger then come and land. I got this part working however now I just need it to stay on the ground until all people are in the heli. Right now it is landing then taking right back off regardless if the people are in the heli. I have it set like this. The initial move point is only activated when "trigger1" is activated. Which in this case is set up for BLUFOR inside zone for 2 minutes. They take off once it is activated and then come and land. The move waypoint after the land waypoint has the trigger activation say " trigger01". However, it lands then takes back off regardless if "trigger01" is activated or another way of saying it is if the players are actually in the helicopter. This is the code that is in condition on "trigger01" player1 in heli1 && player2 in heli1; However I will try the all players one as that will be easier if I can figure out a way to do so.
  8. Ya just simple move commands, then a land. Then once the people are in the heli. I want ai to take off and move to the next move waypoint. If there is a more efficient way do tell.
  9. So I would just put "all players" in place of "player1" and "player2". And what about the other problem I am having?
  10. Hello, I have been trying to get this script working for the past day. I got a vehicle to only move to the next way point when a trigger has been activated. In this case when BLUFOR is inside a trigger zone for at least two minutes. However, I want them to land wait for all players to get into the vehicle until moving to the next way point. However, doing it the same way I did the original movement it only lands then take right back off regardless of the passengers being inside. In this case the helicopter is called "heli1" and the player(s) are called "player1" "player2" etc. I have also tried using the get out and get in command however, they get out but not back in. Here is the code player1 in heli1 && player2 in heli1; Is there a way for the game to get a list of all active players instead of limiting how many I can have. And how can I fix the problem of the helicopter either leaving us or not moving at all. Thanks in advance. Trey G
  11. treygeboy

    The Newcomers' Introduction Thread

    I make missions just need some help with editing scripts
  12. treygeboy

    Infected Script by Gulozwood

    Hi, i read through this topic however I did not see anything on this. Is there a way when you are "bitten" by the zombie you will be infected and will die if you are not healed in a certain amount of time. Please let me know thanks!!
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