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K.Knowlton

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About K.Knowlton

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    Private

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    Male
  • Location
    Massachusetts

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    Sylingo
  • Origin
    BaffleMoto

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  1. K.Knowlton

    Buldozer Refuses To Open

    I'm sorry but how do I find the discord info?
  2. K.Knowlton

    Buldozer Refuses To Open

    Is there any way we would be able to speak via teamspeak or discord to figure out what's happening?
  3. K.Knowlton

    Buldozer Refuses To Open

    Yes I have and it worked. :D But now I figured out that I have encountered another issue. Just a small one though... No texture is being displayed in buldozer, yet I have everything setup correctly i'm pretty sure. (According to the guide) What I see in Buldozer - http://i.imgur.com/LAzczQ2.png What my file browser looks like: This PC > Local Disk (P:) > ETG > ETG_Ethaea_Island - Data Folder - Source Folder Inside my Data Folder - http://i.imgur.com/wJYAIW4.png Inside my Source Folder - http://i.imgur.com/1nBTcKf.png My Layer.cfg is as follows: class Layers { class tut_grass_green { texture = "etg\etg_ethaea_island\data\gdt_grass_green_co.paa"; material = "etg\etg_ethaea_island\data\gdt_grass_green.rvmat"; }; }; class Legend { picture = "maplegend.png"; class Colors { tut_grass_green[] = {{ 230, 230, 120 }}; }; }; Inside of my gdt_grass_green.rvmat is as follows: ambient[] = {1,1,1,1}; diffuse[] = {0.7,0.7,0.7,1}; forcedDiffuse[] = {0,0,0,0}; specular[] = {0.0,0.0,0.0,0}; specularPower = 1; emmisive[] = {0,0,0,0}; PixelShaderID = "NormalMapDiffuse"; VertexShaderID = "NormalMapDiffuseAlpha"; class Stage1 { texture = "ETG\ETG_Ethaea_Island\data\gdt_grass_green_nopx.paa"; uvSource = "tex"; class uvTransform { aside[] = {5,0,0}; up[] = {0,5,0}; dir[] = {0,0,5}; pos[] = {0,0,0}; }; }; class Stage2 { texture = "ETG\ETG_Ethaea_Island\data\gdt_grass_green_co.paa"; uvSource = "tex"; class uvTransform { aside[] = {5,0,0}; up[] = {0,5,0}; dir[] = {0,0,5}; pos[] = {0,0,0}; }; }; As you can tell, I am very new to this.
  4. K.Knowlton

    Buldozer Refuses To Open

    So I am now able to run Buldozer but when I launch it my world doesn't load. All I see is the water, yet I have followed the guide exactly. I am able to teleport myself around within the Terrain Builder but nothing appears in my buldozer. Is it a texture thing or what? http://i.imgur.com/rPD1zjV.png I am able to move around and do everything I would normally be able to do in Buldozer but I cannot see anything.
  5. K.Knowlton

    Buldozer Refuses To Open

    So I've been following the instructions step by step for the guide (http://pmc.editing.wiki/doku.php?id=arma3:terrain:ultimate-terrain-tutorial) and I am still encountering issues with Buldozer. In this case it's my "1.)" issue. Can anyone help me out? It is very frustrating.
  6. K.Knowlton

    Buldozer Refuses To Open

    Alright thanks, I'll check it out and hopefully see whats killing my buldozer.
  7. So my current issue with Buldozer is that it... 1.) Refuses to open yet shows that it is a background process in my task manager. After waiting a very long time to see if it will open it doesn't so I close out of it in Task Manager. I then see that it was trying to open but couldn't by showing the blue indication.(See below for images) http://i.imgur.com/3bXgEiq.png http://i.imgur.com/mjN4tB9.png 2.) When it does open it only shows a half loaded visual and then freezes immediately. (See below for image) http://i.imgur.com/gxQSvAH.png I have been following CAPTNCAPS' YouTube tutorial series all the way up to #5 where I begin to place roads. Before I began creating roads my Buldozer was working fine and I was able to edit the terrain fine. The current script I have to "see" roads in Buldozer is straight from the tutorial. ~0.1 result = buldozer_LoadNewRoads "P:/EthaeaIsland/data/roads/"; This is located in "This PC > Local Disk (P:) > scripts" within an "editor.sqs" file. I have been searching every post about anything like this and have yet to find the answer. It's been a week of searching so far. Any help is appreciated!
  8. K.Knowlton

    roads not showing in buldozer

    I just tried changing both things but my Buldozer doesn't fully open or show that its opening. http://i.imgur.com/3bXgEiq.png ^^^ - What my Task manager shows me when I attempt to open Buldozer. This wasn't caused from the changes (it happened before and then randomly started working again but would freeze once loaded half way) but it freezes both Buldozer & Terrain Builder and I have to manually disconnect from Buldozer from Task manager. After doing this my Terrain Builder works again and shows the blue square with the plus inside representing Buldozer loaded to the point where it would use Terrain Builder but the program's visuals did not work. http://i.imgur.com/mjN4tB9.png ^^^ - What my Terrain Builder shows after closing Buldozer in Task manager.
  9. K.Knowlton

    roads not showing in buldozer

    my terrain coords are all set to 200000,0 and yes I've rebuilt my terrain. My buldozer loads to the point where it shows a half generated world with the square where the curser it but then immediately stops responding.
  10. K.Knowlton

    roads not showing in buldozer

    I was experiencing this problem (I still am) and there is no way to see if I fixed my issue because when I load my Buldozer, it shows as a program starting up in my task manager but then sits there in the background processes section and my programs (Both Terrain Builder & Buldozer) freeze with the blue circle loading thing. Buldozer doesn't even show the Arma 3 loading image as if it doesn't get to that part yet. (Because it doesn't) What I've tried so far: Restarting Program & Computer Changed my original script in my editor.sqs file to the suggested new & improved one. If anyone can help it would be very much appreciated!
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