Jump to content

Golden Knee

  • Content Count

  • Joined

  • Last visited

  • Medals

Everything posted by Golden Knee

  1. Dude you don't know how happy you've made me. I've been banging my head against the wall trying to figure it out
  2. I'm trying to stop a say3D sound loop when the player uses the action. Here's what I have so far: _generator1 = (_this select 0); glb_Turn_Off_Generator = false; publicVariable "glb_Turn_Off_Generator"; _answerAction = _generator1 addAction ["Turn Off Generator", { glb_Turn_Off_Generator = true; publicVariable "glb_Turn_Off_Generator"; }, [], 6, true, true, "", "_this distance _target < 3" ]; while {!glb_Turn_Off_Generator} do { _generator1 say3D "sound2"; sleep 7; }; Player SwitchMove "AinvPercMstpSrasWrflDnon_Putdown_AmovPercMstpSrasWrflDnon"; deleteVehicle _generator1; _generator1 removeAction _answerAction; My problem is that the animation is delayed until the sound file completes its last loop. I have tried deleteVehicle, say3D "", setDamage 1. Nothing seems to interrupt the sound. I could just reduce the sound file to one second but would be a last resort. Any ideas?
  3. Golden Knee

    Coop for 4 players these days

    Dynamic Ops are great and so are all of REAPER's missions
  4. Golden Knee

    You've played to much Arma when:

    When you look around constantly while walking