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Golden Knee

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About Golden Knee

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  1. Dude you don't know how happy you've made me. I've been banging my head against the wall trying to figure it out
  2. I'm trying to stop a say3D sound loop when the player uses the action. Here's what I have so far: _generator1 = (_this select 0); glb_Turn_Off_Generator = false; publicVariable "glb_Turn_Off_Generator"; _answerAction = _generator1 addAction ["Turn Off Generator", { glb_Turn_Off_Generator = true; publicVariable "glb_Turn_Off_Generator"; }, [], 6, true, true, "", "_this distance _target < 3" ]; while {!glb_Turn_Off_Generator} do { _generator1 say3D "sound2"; sleep 7; }; Player SwitchMove "AinvPercMstpSrasWrflDnon_Putdown_AmovPercMstpSrasWrflDnon"; deleteVehicle _generator1; _generator1 removeAction _answerAction; My problem is that the animation is delayed until the sound file completes its last loop. I have tried deleteVehicle, say3D "", setDamage 1. Nothing seems to interrupt the sound. I could just reduce the sound file to one second but would be a last resort. Any ideas?
  3. Golden Knee

    Coop for 4 players these days

    Dynamic Ops are great and so are all of REAPER's missions
  4. Golden Knee

    You've played to much Arma when:

    When you look around constantly while walking
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