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Everything posted by Caluu66x
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This may be the wrong place to put this, but im creating a mission. I have very basic things currently like way point patrols and loiter in there with the cycle. I want to make a small hostage rescue, like on the map of altis, have like 10 hostages placed around in vaiious locations perhaps being guarded by bad guys, how do i do this? I want them to be objectives that can be completed by any order, like u go and rescue the hostage and he can use a gun, and follow and command like any unit in ur group, while he is under ur command, u go back to the place u started like ur starting spot to complete the objective but have the other hostages or prisoners still to get? idk I litterally hve no idea how to use the task thing in the editor or how to script or anything, i can barely creat a simple waypoint and loiter and cycle. Or even a random hostage rescue thing that does it automatically. or whtever Thanks.
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This may be the wrong place to put this, but im creating a mission "call me super newb" I have very basic things currently like way point patrols and loiter in there with the cycle. I want to make a small hostage rescue, like on the map of altis, have like 10 hostages placed around in vaiious locations perhaps being guarded by bad guys, how do i do this? I want them to be objectives that can be completed by any order, like u go and rescue the hostage and he can use a gun, and follow and command like any unit in ur group, while he is under ur command, u go back to the place u started like ur starting spot to complete the mission. I litterally hve no idea how to use the task thing in the editor or how to script or anything, i can barely creat a simple waypoint and loiter and cycle.
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my goal is to make a low laying mist for my mission? something creepy and spooky, ive tried the in-game fog setting thing, but its not what im after, i want like some creepy mist/ground fog type thing, something very smiliar to this: OR like this: Im gonna give it a shot and see wht happens! but as you see from the pictures above, this is kinda what i wish to do, like i want to have it so tht if i publish the mission to the steam workshop other ppl will have the affect in thier game as well, id rather have my mission be good then have them have to type it in to the debug to have the effect right. you kinda getting wht i mean? thanks guys for your replies, its very much appreciated, hope to hear back when you can. Thanks. :D
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hey there i placed this in my INIT.SQF doesnt seem to work, or well nothing happens on screen or anything, i have only placed this in the INIT.SQF did i forget something? or perhaps the wrong file, input would be really nice, thank you. 0 setFog [1, 1, 5]; and tried this one too 150 setFog [1, 1, 5];
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Hey there, im making a mission in the eden editor and i need help please. if this is the wrong thread or forum please let me know. What i wish to do is end my mission by getting in to a specific boat, i want a saying to pop on screen when entering the boat and fade to black with the mission complete. i want my ending to say "You survived...for now." ive tried triggers and ending modules and cant figure it out, please help me :D please keep in mind, i have ZERO script experience so if its a script required thing, if you could, please explain in full detail and i mean FULL detail, dont just post all the script info cause idk wht to do with that, i know how to make a init.sqf tho and a description.sqf thats about it! THANK YOU VERY MUCH! :D
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holy crap it worked! thnks! now im gonna fiddle with it to get a cool picture as the background or whtever! THANKS!
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ok, do i need to change anything in the "type" activation" or "activation type" of the trigger drop down menu?
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ok, how would i make it, so tht when i enter a boat it would end the mission? do i sync it to the boat?
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is this wht i want? for my description.ext? class CfgDebriefing { class End1 { title = "You survived... for now."; subtitle = ""; description = ""; pictureBackground = ""; picture = "b_inf"; pictureColor[] = {0.0,0.3,0.6,1}; }; };
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any chance Haleks that the ambient AI module could have preset uniforms? kinda like the zombie uniforms thing?
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THUMBS UP FOR UPDATE! THANKS HALEKS and EVERYONE ELSE WHO WORKED ON IT! WOOT WOOT!!!
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how do i get a trader to have more then the ravage list of eqipment? like the RHS stuff or FRITHIS stuff in the buy list?
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DEADLY! thumbs up EO! does that apply only to the walkers? will runners and the "crawlers" have different animations?
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So im editing the demo altis mission and when i go to change the game time and the weather "IE fog" then go to load up the senario it doesnt seem to be what i set it at? like i saved it. am i doing something wrong?
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I have No issue searching trash and wrecks for loot. Only issue im experiencing is zombies are not attacking vehicles which i use, they only stand around the cehicle which i am in.
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Zombies attacking vehicles doesnt work in single player either.
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i just use the editor, make wht i want and have to find it or make myself spawn into it. lol i play single player.
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well i played around with ryans zombies and demons a bit, those zombies attack vehicles and air vehicles, they can also throw vehicles, which i didnt like but could be toggled through the modules, perhaps Haleks could ask permission on how it was done so we may have our zombies attack cars and tanks and planes and such? would LOVE to see this in Ravage. did i say LOVE big enough? LOL thanks guys/gals.
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Advanced Train Simulator (ATS)
Caluu66x replied to duda123's topic in ARMA 3 - ADDONS & MODS: COMPLETE
i found them, it was the apex tracks, like the custom ones, lol took a while for me to locate them in the list of objects. awesome fun this is! Thanks! looking forward to making a train track network on chernarus! :D -
Advanced Train Simulator (ATS)
Caluu66x replied to duda123's topic in ARMA 3 - ADDONS & MODS: COMPLETE
i cant find the tracks in the editor? possible mod confliction? -
oh derp i tottally forgot tht the module already had this function, now i feel dumb, thnks! :D
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Question, could the ravage zombies attack vehicles too? i feel sitting in a broken car with zombies surrounding it standing there kinda awkward, any chance they could damage and eventually destory the vehicles? please. also, could anyone please direct me to where i could add weapons to other survivers? Like im gonna try the Red Hammer mods, like the russian and american mod they created, how do i get the guns and other things to spawn in the game? im sure its been said before in these 200+ pages. Perhaps have the guns and other things spawn in the loot. thank you.
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any possibility of having zombies climb over fences and stuff?
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I place all of the Ravage modules, except the blacklists and the ambient zombies, then i use the zombie abilities module, difficulty, movement speed, health and zombie options and such then place the zombie SPAWNER where i want the zombies to show up IE in a town or along side a road, then i tweak the module itself under the attributes of the module and BOOM, away i go. I do not edit any files, i only place modules from both mods. Dont use the ravage ambient zombie module, other wise the zombies from ryans zombies and demons attack the ravage zombies and if you used the resurrection module they come back in whtever form of zombie you set it up as. I personally enjoy filling a town full of civilians and have the resurection module placed, then have a zombie attack happen then all the civilians turn to zombies after wards. also love the horde sounds and snapping bones of zombies and demons mod.
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ha i totally got Ravage and ryans zombies and demons to work together. i feel smrt.... :D EDIT: although some times, looting a AI corpse some times bugs out and i cant loot the stuff, but other then that, it actually works pretty well together! dont place the ambient zombies module from rvg, instead use all zombies and demon modules and place your spawners where you like, and how ever you set it up as u want. demn brittle and spider zombies are some fucking creepy, specially with the snappin bone sounds. hibbity jibbitys i tell ya!