Game Mode Idea
A new game mode like Clash, but more like Battlefield Conquest mode. Where you and the enemy have to take and hold multiple objectives/zones around the map, that are linked like Clash's spiderweb of connections. There could be respawns, but only if the objective/zone is connected to your home base, so the enemy could disrupt reinforcements to the front line areas by cutting the connections to the objective/zone.
The aim would be to control the map, by seizing the enemy base or eliminating the entire opposition (respawn tickets). This game mode would likely require larger numbers, something like 10v10 (maybe 2x Squad of 5, separate radio option)
Game Features to be Fixed/Added (IMO)
Quicker Time to Kill and Suppression effects, maybe include revive system on some game modes
Grenades need to be buffed or removed, 40mm rifle smoke grenades would be nice for marking ? bit redundant with ping ability though.
Tactical Callout 'wheel' (like Insurgency) would be nice (Eg. Enemy Spotted , Need Help, Take Objective (insert where looking), etc)
Some Oceania Servers would be appreciated
Server lobby wait times need to be reduced, random assign slow people to teams after like 20 seconds and go
Party System of some sort, to keep players together
Maybe have an injury system, like get shot in the leg and you limp until fixed by medic or something (not 100% sure about this one)
Maybe have Artillery or Airstrikes on larger game modes, through airdrops or something (not 100% on this either, have to be limited in availability and effect).
Just some ideas, the last two may be a bit much in the actual game, but might be interesting to try.