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Danny Delusion

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About Danny Delusion

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  1. Danny Delusion

    Feedback Thread

    Arma 3 units integration, making sure that any Server owners cannot autokick for having a unit on, which many do.This is pretty much the sole reason why its rare for people to actually use a unit. Area denial would be a nice addition, Claymore/APERS.This would hopefully slow gameplay down, preventing pistol runners Conversely, to speed up and stop a dug in stalemate, Flashbangs/Gas As Mitrail said above, Lighting, perhaps the longer a match goes on, the later it gets?Couple of hours at a time, so you know you're not going to be always playing Foxtrot at night, it can be played during day, But if you've been fighting over Echo 3/4 times, it'll end up as night time on Foxtrot. a ShiftClick Marker or Waypoint for AirdropI've been in so many games where a brand new fresh faced newbie has no idea where the airdrop is, direction wise. the green smoke is not that good an indicator when they're hugging walls and scared to look up, a marker on the edge of your screen might help. Adding Useful "Hints" on loading screenPress T to tag being the more important one, as its always asked it seems. a lot of FPS people need handfed info and utilizing the loading screen works well. ​My Previous Suggestions: One
  2. Danny Delusion

    Feedback Thread

    You can, if you push M and goto Players, there is the usual Arma ToggleMute/VoteKick option. Although this is not available when dead.
  3. Danny Delusion

    "Keep me logged in" feature doesn't work

    It saves and logs me in fine every time.
  4. Danny Delusion

    What is your favourite game mode?

    Clash is the goto, And raid is fun for just jumping in with friends and getting a PVP fix. Personally i don't care too much for Link, too quick for me, and i dislike respawns..
  5. Danny Delusion

    Feedback Thread

    Timer is unforgiving, very short rounds, especially on Link, if this goes live, i do not see many people opting for LinkI think as you have respawns, lengthening this game mode would be beneficial. Survival objective mode, longer timer, if any, wipe out the enemy team to win. Party system is needed, i don't really know how you would implement this in the current engine, but it needs to be implemented for friends playing and to counteract cheating 10 man servers will fill up quickly, and all it takes is one player to switch sides to push all the other premade teams into another server before it starts, exploitable. Airdrop setting the timer to 60s is difficult, most of the time, the airdrop will land by the defenders while they are dug in, and to make an opposing team to push in on an embedded force with that timer, its pretty one sided. Clearer tagging system, allow possibly a dial for overlayed commands (*enemy spotted here, flank left/right etc*) as you play with randoms and people who do not speak your language, this would make tactics more viable Rename Side/Global/Direct to Squad/Server/Nearby, people who play Arma know what each do, but many people who come from the shooter side will be talking in the green chat assuming friendly. Flashbangs, flashbangs, flashbangs... Overall, enjoying it a lot, would love to see this go live and with the full array of Arma weaponry EDIT:- As I've been playing more, i take back my line about Link, it's well paced and rounds can last a good time, i must have had a bad first impression as we seemed to steamroll the objective and win almost instantly every time.
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