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SouthernHorror

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About SouthernHorror

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  1. Thank you for your quick response. So I use under Arma 3 Vehicle Loadouts/scripting the available scripting commands to equip in-game on-the-fly helicopters/planes with other loudouts? I tried the demo example, and inserted the resulting code into the respawn module in the expression field, so I respawned the aircraft with the equipment. Sorry for choosing the wrong place in the forum. Best Gregards
  2. In the Arma 3 Vehicle Loadouts the vehicle config - CfgVehicles is described. 1. in which file is the code written? 2. how is the file called? 3. I can't find the class "B_Plane_CAS_01_Pylons_F" in the config viewer. Is "_Pylon_F" of the vehicle class added there? e.g. the standard wipeout has the class "B_Plane_CAS_01_dynamicLoadout_F", does it have to look like this: "B_Plane_CAS_01_Pylon_F"?
  3. Thanks for the quick reply. I have entered the following in the init.sqf. No change. sleep 20; Best regards Simon
  4. hi, I've created a 'MP Support MIssion' based on MP Support Guidline. Everything works so far and there isn't an error even but I noticed a difference, tough: The Singleplayer mode works correct. Game starts when Loading screen has finished and you are in the Game. ...look screenhttps://drive.google.com/open?id=0B978YKbXXTlRb0V5d2dLLTlzaVk But in MP Mode the game starts before Loading screen has finshed. Unfortunatly therefore no tasks are shown. You only hear the hints of the tasks. ...look screenhttps://drive.google.com/open?id=0B978YKbXXTlROVBrWW9VZVB3X3c Is it possible to slow down the game so the tasks are shown after the Loading screan like in the Single mode? Best regards Simon
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