Is it possible that loading the _enemyFrequency goes wrong in the fn_initServer.sqf, because the way I understand it this _enemyFrequency = (Param_EnemyFrequency); should set the enemy frequency to the parameter value that was selected at the start of the game. For which I choose “a lot†in my test case. This should result in _enemyFrequency = 3.
In the game the start backpack had 2 weapons in it and there were 4 enemy soldiers outside the prison. However according to the code in fn_initServer.sqf (line 538), “for [{_i = 0}, {_i < ((Param_EnemyFrequency)*2)}, {_i = _i + 1}] do {“ and (line 550) “_guardCount = (2 + (_enemyFrequency)) + floor (random 2);†this cannot be so low. The number of weapons should always be 6 and the number of enemy’s should be between 5 and 6.
Or did I overlook something that changed these values?