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Everything posted by Devastator_cm
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Firewill Standalone Series Release Thread
Devastator_cm replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@firewill if I make the FCS setup like described in your manual will I be able to use the magaizines and ammo which AWR is providing? I didn't understand the benefit of making the FCS integration to the plane which I want to use... -
United States Air Force( 2015)
Devastator_cm replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there any guideline how to add USAF air refuling functionality to an airlplane? -
Devas Turkish Armed Forces (TAF)
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - ADDONS & MODS: COMPLETE
v.2.0 released! I would like to thank to @Aplion for the F-4 and @da12thMonkey for the hints with textures. -
ok after unmounting and restarting the computer the drive gets again letter and issue solved :)
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I think I made a terrible mistake.. I had already a drive with P: and I run the mountdrive from arma tools and now I do not see anymore what I had in my P: drive before I run the exe. How can I get my files back? P: drive shows it has several GBs of data inside but none of them are visible anymore...
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ShackTac User Interface (STHUD, STGI, and more)
Devastator_cm replied to dslyecxi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Names next to hud yes, but it still shows the names on the charachters with that diamond shape or am I mistaken? -
ShackTac User Interface (STHUD, STGI, and more)
Devastator_cm replied to dslyecxi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
that is pitty :( I like the hud! But I just want the hud with symbols and thats it. I do not want compass, I do not want bearing and I do not want anything else like names (I set it via ACE3 which makes names visible only in 15 meters) etc. to keep the realism high :( Unfortunately current version is not delivering this -
ShackTac User Interface (STHUD, STGI, and more)
Devastator_cm replied to dslyecxi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
cba settings does not have any option to disable compass overlay.. -
ShackTac User Interface (STHUD, STGI, and more)
Devastator_cm replied to dslyecxi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I checked that wiki before and I am not able to see that parameter which you wrote. Am I blind? :/ That parameter should be set in init.sqf? Will it also turn of he compass directions for infantry? -
ShackTac User Interface (STHUD, STGI, and more)
Devastator_cm replied to dslyecxi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
how can I turn off the compass directions and compass bearing (it shows up inside vehicle) ? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Devastator_cm replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
hi guys, what is the script command to set the ace3 group colors? https://community.bistudio.com/wiki/assignTeam -
Hi Robalo, how is the skills for vehicle crews actually? They are not effected by this mod right? The technicals are godlike somehow with aim..
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Thanks for the update Robalo!
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assistance Devas Autopilot [RELEASE]
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Which script is it? Are you sure aircraft is local to player and not to server? -
assistance Devas Autopilot [RELEASE]
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
it happens in some airplanes. Some of the airplanes do not like the default radius or the refresh rate and have such effect. Only solution is I provide a GUI where you can adjust the autopilot refresh rate and/or radius -
United States Air Force( 2015)
Devastator_cm replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
did you use apfsds or he? Maybe it has too thin body so apfsds pierce it through and nothing is happening excep some slight damage. -
United States Air Force( 2015)
Devastator_cm replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
for example you name your airplane c130 in the init field if(!isserver) exitwith {}; (c130 select 0) setVelocity [-180, 0, 0]; give a try -
United States Air Force( 2015)
Devastator_cm replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
what is the initial altitude? Above 200 meters should start the engines, if still not then you can use the command https://community.bistudio.com/wiki/setVelocity to give the initial velocity -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Devastator_cm replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
does anybody have a description file which gives descriptions for all of the ace3 serverconfig classes? For instance, what is ace_overheating_unJamOnreload? I cannot find any document in internet which describes all of them.. -
assistance Devas Autopilot [RELEASE]
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I made that version but didn't release yet :) -
Firewill Standalone Series Release Thread
Devastator_cm replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
and maybe a magic template for the helmets will be there? :) -
Player looking for squad (not for squads to post looking for players!)
Devastator_cm replied to Placebo's topic in ARMA 3 - SQUADS AND FANPAGES
Looking for a clan with mature players who has nice balance with realism and fun to join :) Lots of Arma 3 hours spent, did scripting and a bit moding, have experience in mission making. European time zone prefered. Just to mentioned, I prefer clans who use ACE3 with high realism settings ;) -
assistance Devas Autopilot [RELEASE]
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
yes that's correct. Give a try -
assistance Devas Autopilot [RELEASE]
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
just delete the lefft/right rudder checks there. The rest you will need so do not delete whole line or do not adjust the output like you suggested above -
assistance Devas Autopilot [RELEASE]
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
adjust line 25 in AutoPilotHeli.sqf and get rid of rudder check