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Everything posted by Luckyas
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Trigger script not working correctly in MP
Luckyas replied to Luckyas's topic in ARMA 3 - MISSION EDITING & SCRIPTING
What does UPNP mean?- 35 replies
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Trigger script not working correctly in MP
Luckyas replied to Luckyas's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Okay. Il try that. Only problem is that I can't test it right now. Il have to wait on my friend to come online . Thank you very much already. Il keep you updated once i've tested it!- 35 replies
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Trigger script not working correctly in MP
Luckyas replied to Luckyas's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes. I am indeed the server. Il try calling it in initPlayerLocal.sqf and onPlayerRespawn.sqf. But this will create the trigger for everyone right? I think il get into some trouble then with timing. Because the script is full of timing of when the zone will shrink. Also at the start of the script a random start point is being determined. strpos = [str1, str2, str3, str4, str5, str6, str7] call BIS_fnc_selectRandom; If the script is being called on every client it will not be synced with the other people.- 35 replies
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Trigger script not working correctly in MP
Luckyas replied to Luckyas's topic in ARMA 3 - MISSION EDITING & SCRIPTING
The init.sqf is calling the script. [] execVM "zone.sqf"- 35 replies
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Can't change activation type in trigger.
Luckyas replied to target_practice's topic in ARMA 3 - TROUBLESHOOTING
I dont know how, but when spamming it and pressing enter I fixed it. I can now acces the menu again. -
Can't change activation type in trigger.
Luckyas replied to target_practice's topic in ARMA 3 - TROUBLESHOOTING
I am encountering the same problem. Also after the 64 bit update. I think its a bug. -
How to make script work more times?
Luckyas replied to Luckyas's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Tested it out and it works great! Its exactly what I needed. Thank you so much. Lucas -
Hello guys. I am making a script for my scenario that will have a bomb behind your car. When you press the addaction it will detach the bomb and make a trigger area around it. When someone is driving trough the area it will create a large explosion at the bomb. The script works pretty good but only when you use it once. I think this is because the variables are the same. Now is my question: How can I make this script work multiple times. First script: mine1 = "SLAMDirectionalMine" createVehicle [0,0,0]; mine1 attachto [car1, [0, -3, -1.3]]; car1 addAction ["Drop dah bomb", "expmine1.sqf"]; Second script: detach Mine1; trgm1 = createTrigger ["EmptyDetector", getPosASLW Mine1]; sleep 0.2; car1 removeaction 0; sleep 1; trgm1 setTriggerArea [8, 8, 0, false]; trgm1 setTriggerActivation ["CIV", "PRESENT", true]; trgm1 setTriggerStatements ["this", "'M_Mo_82mm_AT_LG' createVehicle (getPosASLW Mine1); deleteVehicle Mine1", "'"]; Best regards, Lucas
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How to make script work more times?
Luckyas replied to Luckyas's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It is actualy for a race im making. And my race track is up the the air and its pretty buggy when it comes to mine detecting. Thats why im doing it like this . The mine that is attached to the car and is getting dropped is just for the looks. -
How to make script work more times?
Luckyas replied to Luckyas's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you very much. Unfortunatly I have to go now but il test it tommorow. Greetings, Lucas -
How to make script work more times?
Luckyas replied to Luckyas's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello JasperRab. I tested your script but it still gives me an error. The first error is 1 sec after I placed the bomb. It sais: http://imgur.com/aTY4zy8. It did create the trigger with all the specifications I think because when I walk into it it creates the bomb. But it then gives me this error http://imgur.com/7qwQFub. Its not deleting the " _mine" because of the error. Thank you very much for looking into this. Lucas -
How to make script work more times?
Luckyas replied to Luckyas's topic in ARMA 3 - MISSION EDITING & SCRIPTING
And also I think I didn't explain good what my problem was. The problem was that when I use the script to lay a bomb down it works, but when I then want to place another one down it moved the trigger area. But I think your script will totally work once's this error is fixed. -
How to make script work more times?
Luckyas replied to Luckyas's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello JasperRab. Thank you so much for trying to help me. The script looks very professional but when I try it out it gives me 2 wierd errors thats I cannot seem to find out why. I placed the script you made in my mission's init.sqf. Then I call for the fnc_addMine. It then gives me this error: http://imgur.com/B7WF8f5 And when I drive over the mine and the trigger area it gives me this error: http://imgur.com/pvI0pxQ. I think the problem is in this line of the code: _trigger setTriggerStatements ["this", format["'M_Mo_82mm_AT_LG' createVehicle (getPosASLW %1); deleteVehicle %1", _mine], ""]; If you could take a look at that I would apriciate that very much. Best regards, Lucas -
Need a good mod to play (best survival mod?)
Luckyas replied to chacne's topic in ARMA 3 - MULTIPLAYER
Exile is a pretty good mod, but if you want hardcore survival I would look for something like dayz. But both are fun to play -
Any videos or streams of people scripting something for Arma?
Luckyas replied to yacobmate's topic in ARMA 3 - MISSION EDITING & SCRIPTING
https://www.youtube.com/user/Feuerex This guy makes very good tutorials. He explains everything very clearly. And if you have questions you can always ask him. -
Check for the damage of the AI. When you use a first aid kit they will heal to 75%. Meaning their damage is 0.25. Use the code: damage ai == 0.25 Hope this helped you out. Lucas