Jump to content

Heidelberg

Member
  • Content Count

    31
  • Joined

  • Last visited

  • Medals

Community Reputation

2 Neutral

About Heidelberg

  • Rank
    Private First Class

Profile Information

  • Gender
    Male
  • Location
    Earth

Recent Profile Visitors

999 profile views
  1. Heidelberg

    New update - unable to join servers

    Disregard
  2. When trying to join MP servers, after installing the latest update, an error keeps popping up. https://gyazo.com/372d459bae027b32f7b84e6f2fa47db1 Note that I'm not subscribed to the Old Man mission through the steam workshop. But the error seems to re-occur, even after verifying files, etc.
  3. Heidelberg

    Deleting vehicle (solved)

    Thank you very much. It seems to be working, adding the EH inside of the addAction scope. Everything works now! Thanks a lot again for both of your help @HazJ and @opusfmspol
  4. Heidelberg

    Deleting vehicle (solved)

    @HazJ nevermind, just realized I'm stupid. But it still seems to not be deleting the vehicle when I exit.
  5. Heidelberg

    Deleting vehicle (solved)

    Not sure if the scope is correct here, but I will be testing it shortly. Thanks!
  6. Heidelberg

    Deleting vehicle (solved)

    That's weird, still is not working for me. Could the fault be where it is executed? (init.sqf)
  7. Heidelberg

    Deleting vehicle (solved)

    Doesn't seem to be helping with the issue ://
  8. I've tried to compile a simple script that should remove a vehicle after a certain amount of time, and if no player is inside. What it should do is wait for a "GetOut" event to happen, then wait for some time and then check if any player is in the vehicle. After that it should delete the vehicle, but it does not seem to be working. //Create vehicle IfritSpawn || IfritSpawn1 addAction ["Spawn Ifrit", {createVehicle ["O_MRAP_02_F", (getPosATL IfritSpawn), [], 5, "NONE"]; }]; // Deletes vehicle vehicle addEventHandler ["GetOut", { sleep 1000 if !(player == vehicle player) then { deleteVehicle vehicle } }]; Any help is appreciated. Edit: I run the script serverside, in my init.sqf if it means anything.
  9. Yes, seems like the case. After reaching killLimit, the "mission complete" screen appears and with the mission rotation config in server.cfg, it rotatoes to the next mission file. It works!
  10. Want to try your pistoling abilities out? Do you want to become a better Kavala rat or just simply have fun shooting at others? With the release of Pistol Bangers Paradise, select your pistol of choice and start bangin! First one to reach 50 kills wins the game. Play on arenas in the well-known cities of Altis and Stratis; Kavala, Pyrgos, and Agia Marina. More maps to come in the future. Simple interaction tool in which you choose your loadout. Secured base-spawn and much more. Search for "Pistol Bangers Paradise" in the in-game browser, or directly connect with the IP: 178.63.64.247 and port 2302. Help stress test the server and have fun at the same time. https://arma3-servers.net/server/147283/ Connect with us at discord: https://discord.gg/a2SWnsC
  11. I do believe it's the case, if I use the mission rotation in my server.cfg, it will automatically rotate to another mission file once the game is done due to killLimit being reached. Quoted from https://community.bistudio.com/wiki/server.cfg "Once the mission is done and if there are still players on the server, it will automatically switch to the next in the cycle." Imma have to test that to see if it works out.
  12. Correct me if i'm wrong. So if I place BIS_fnc_endMissionServer to be executed once killLimit is reached, the mission will end for all clients, and start rotating to another mission file when I use the lines from https://community.bistudio.com/wiki/server.cfg ? Thanks for the reply.
  13. I have two questions. First; how do I make it so that if a player on the server reaches a certain amount of kills, the game finishes? Second question; after the game finishes, how do I make it so that the server switches to another mission file that I have (switching between several different maps after each finished game) Thanks in advance.
  14. Heidelberg

    .

    .
  15. Heidelberg

    24/7 Battlefield Style RUSH!

    Looking promising!
×