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A dumb question, but what do i need to edit in order to change the enemy loadout ?
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[MP][COOP] COMBAT ASSAULT - Official Thread
Witty Jack replied to code34's topic in ARMA 3 - USER MISSIONS
Is it compatible with weapon addons ? -
How can i make a random player group spawn.
Witty Jack posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
As the title says , how can i create a random player group spawn. -
[Problem] CfgFunctions / Virtual Ammobox System incorporation
Witty Jack replied to Witty Jack's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Wait the game already has a Arsenal Virtual Ammo Box ? I had no idea -
[Problem] CfgFunctions / Virtual Ammobox System incorporation
Witty Jack posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello ! So i decided to try to incorporate Virtual Ammobox System into a user mission ( a mission that i downloaded from this forum ) , i create the Ammo Box i put the code into the initialization field but i have a problem. I have to put this code in description.ext #include "VAS\menu.hpp" class CfgFunctions { #include "VAS\cfgfunctions.hpp" }; The thing is that if i put the code like this in description.ext i will receive a message that's telling me that "Member already defined" , because there is another file where there is content similar to the one in cfgfunctions.hpp. If i move the content from cfgfunctions.hpp to the functions.hpp that the mission already had and i change that code to #include "VAS\menu.hpp" class CfgFunctions { #include "include\functions.hpp" (This is the path to the other function file) }; I will receive a message thats telling me that i declared that path 2 times , and thats true but i dont know what i should do in order to make VAS work with the current functions.hpp file. -
I modified some things in the mission and i solved the problem. EDIT : Will there be any problem if i use ASR AI 3 with this mission? The AIs accuracy is insane , i sometimes get sniped from 400-500m with a machinegun when i'm peaking with my head only , its annoying sometimes and this mod looks like it should fix that but i'm not sure if i should use it or not if i want the mission to work properly.
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Oh thanks , its kinda sad since one of my friend really wanted to try the UAVs on this mission. Anyways great job with the mission.
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Hey , great mission , i love playing it with my friends but i have a question. How am i supposed to use the UAVs ? I know there is some kind of "class" , but even when i choose the "UAV Specialist" i cant manage to start the UAV, i get the terminal and that small "drone" but i cant make it work.