Dex.
Member-
Content Count
15 -
Joined
-
Last visited
-
Medals
Everything posted by Dex.
-
Hello everyone. I need help on how I can manage to animate a headgear, in this case a helmet. So what i’m trying to do is to make the face part rotate and then to slide to a given position. I have these axis called: face_open_stage1_axis face_slide_axis mask. Everything works fine in OB but when I pack it, it gives me a lot of warning. But no error. And when i test it ingame the helpmet is betwen the characters legs. I figured that the problem is that I don't know where to put the selection of the bone in the model.cfg. I tried a lot of things but no results. When I pack everything without the face_open selection inside the bone list it works great ingame. Picture 1 = Selections. Picture 2 = Memory Lod. Config.cpp Model.Cfg
-
If that is the case then no wonder i cant get it to work. Since I have done animations on vehicles and other things but never a headgear or anything conected the character 🙂
-
Like i said when i pack the mod without the animation parts it works great and everything works. But when i pack it with the animation parts it gives me this error: 14:31:55: Error: Bad entry count in model.cfg/CfgSkeletons/OFP2_ManSkeleton/ skeleton and alot of these errors: 14:31:56: Warning: iron_man\model\dex_iron_man_mask_f.p3d:1, vertex: 3485, sum of weights is 200, should be 100 So im not sure what i need to do to be able to animate it.
-
Hello. I have a few question that maybe some of you have an answer for, i'll start with explaning with what im trying to do. I'm trying to make some sort of auxiliary lights for my car model and what i want to do is making the lights to only turn on when i use the useractions menu. The lights are working like any other reflectors at the moment when i hit "L" key for the lights thats when all lights turns on. I have set a few things up allready like AnimationSources , in the model.cfg , useractions , vehicle model memory / selection. But it sems that i must be missing something because i do get the option ingame on the scrollwheel menu to turn them on but nothing happens. Down below i will type the parts of the config and model.cfg that has to do with the lights. So i have two reflectors that i want to be turnd on/off at the same time. I really hope some one can help me with this because i been trying everything for the couple of days with no results. "For the admins reading this please move this topic if it's in the wrong forums, it is my first time making one". /Thanks for reading. Config: model.Cfg
-
Okey so i fixed my own problem and i will explain for those out there who are looking to do the same on your models. I have not test this on a live server so it might work or not, but in the editor it works perfect. So what my point from the begining was to get 2 reflectors to turn on and off aswell as the glowing texture that lights have and make it work though the useraction menu This is what i have in the Config.Cpp As for the Model.Cfg i have done it like this. This lights are run though a scrip. The script is called "lights.sqf" and an other called "init.sqf" I hope this did help someone as in for me it took me a while to get this done and hope for you guys out there too have some clue on how to get this done. Im no scripter but i can get around it and work it out :) /Dex
-
Ooh i see. Would be nice if someone that have this option on their vehicle could explain how they did it, we are not the only one that have this problem and im sure who ever wanna make this aswell would wanna know how to do it :)
-
so far i got the scrollwheel option to work and the texture turns off and on, but my problem now is that the reflection itself dont follow with the texture when it turns on and off. So i tried to put the name of the reflectors in the souce option and it still wont work. @Ogrinho You said your lights where working could you please give me a hint on what you did put inside the model in order to get your reflectors to turn on and off?. It would be really nice if you could because im still stuck on this part of the vehicle.
-
So far i got no luck with this what so ever :(
-
allright thank you :). Btw does the lights im trying to set up look allright? i mean beside the problems you commented on? :)
-
Here is the config and model.cfg :) Config: Model.Cfg:
-
So far no luck what so ever i just dont know what to accualy put inside the model.cfg for the reflectors to turn off and on with the useraction menu. I dont know what i need to have inside the Source that tells the reflectors what to do :(
-
Thank you for your answer. I will take a look and see of i can find something :)
-
I allways use the program from Arma 3 Tools called "ImageToPaa" has allways worked for me just fine. Allso opening it with photoshop or gimp and save it again as TGA.
-
Mark all vehicles on the map?
Dex. replied to clarkycal's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
i seen this script working somewhere other then the infistar option, i'll post again or edit my comment if i manage to find it for you. -
You got this working/fixed?