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cunners

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About cunners

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  1. cunners

    Zeus Player UID

    Our missions are on a dedi box so when you load the mission screen there will be several different slots for Team Leader, Sniper, Engineer, Medic etc. If I put a name in a variable field of one of the placed units and put that in the Zeus module, then I am only able to play as what that placed unit is (engineer for example). Rather than what I would like to happen that is for me to be able to take any slot, but still be Zeus. Guess the UID thing doesn't work then, oh well...
  2. cunners

    Zeus Player UID

    Thanks Koala, but I want the ability to choose any slot in the mission and not have a nominated slot just for me. Therefore I can't put a variable name in to link to Zeus as I don't know which player I will be on the server, also I probably won't be admin so can't use #adminLogged. Was hoping the UID would work as advertised, but it doesn't seem to do anything.
  3. cunners

    Zeus Player UID

    Yeah I've got the 17 digit number, but when I put that in the Owner box it doesn't do anything.
  4. cunners

    Zeus Player UID

    So within the Game Master module it says you can use a player UID to define the owner, just looked it up on the wiki and it doesn't seem to give much more information on how to implement it. I've tried to enter my UID in various ways and it doesn't seem to link it with my character. Had a quick search on the forum and found a post about how to white list zeus slots with a specific UIDs, but that isn't quite what I'm looking for. Basically what I'm after is a way of linking zeus to my UID no matter which slot I'm in. On this mission there is no dedicated zeus slot, only player slots. So I'd like to be able to play in whatever role I'd like along with my mates without having a slot specially reserved for me, but still have the option of hitting 'Y' and jumping into Zeus. I was hoping just entering the UID would do it as advertised, but obviously not. Does anyone have any ideas around this, or doesn't this functionality not exist?
  5. cunners

    Zooloo75's Codin' Pub

    Ok cheers mate. I was just using the backpack as an example, tbh what I'd really like to do is as I briefly mentioned above is to load an object using ACE logistics into a vehicle, then unload it in the trigger zone. But it seems that it looses the variable name doing this.
  6. cunners

    Zooloo75's Codin' Pub

    Ok cool man that works now I'm using the Dev build and I did have the bits in the wrong parts in the trigger! Out of interest I assume that when you pick up an object and actually put it in an intentory (either a player's backpack, or as I was hoping to do using ACE to load an object into the vehicle drive it across the map then unload it in the trigger area rather than just balancing it on the back of a truck) it deletes the variable name, as when I try to do this using this method it doesn't work?
  7. cunners

    Zooloo75's Codin' Pub

    Oh I'm on the main build, downloading the dev now and will give it a go
  8. cunners

    Zooloo75's Codin' Pub

    Thanks for taking the time to do that Zooloo. Unfortunately though I can't seem to open the mission, I get a "Error when loading the scenerio!"?
  9. cunners

    Zooloo75's Codin' Pub

    Hi Zooloo, I'm currently making a mission to play with some friends on a dedicated server. Basically what I'm trying to make happen is for a specific object to be picked up somewhere on the map, then carried in someone's inventory to somewhere else on the map, then when it is placed down in a specific area it fires a script. So far I placed trigger with a 10m radius as the delivery zone (named zone1), the object is called package, and tried the following code in a game logic. if (isServer and package inArea zone1) then {execVM "myscript.sqf"}; So far nothing happens at all. I know it's not the script that is being executed as that works, so I must not be doing something right with the inArea? In an ideal world I would like the script to not be executed until the object is placed on the ground, rather than when the person with the item in their inventory enters the trigger, but I could live with it.
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