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Dzou Sisohvat

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About Dzou Sisohvat

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  1. I am asking this instead of my fellow clan member who has the problem. He still doesn't have the right to post new content, so I am helping him. In a custom made mission I have included custom unit insignias that are being called at player respawn. Insignia works for every player locally (everyone sees their own patch on the shoulder), but the problem is that other players sometimes can't see them. Sometimes it works, sometimes it doesn't, it seems pretty random. In "onPlayerRespawn.sqf" i wrote: [player] execVM "scripts\loadout\loadout.sqf" in "loadout.sqf" i wrote: _unit = _this select 0; comment "Remove existing items"; removeAllWeapons _unit; removeAllItems _unit; removeAllAssignedItems _unit; removeUniform _unit; removeVest _unit; removeBackpack _unit; removeHeadgear _unit; removeGoggles _unit; comment "Add containers"; _unit forceAddUniform "U_DMan_CA_CombatUniform_Wdl"; for "_i" from 1 to 5 do {_unit addItemToUniform "ACE_fieldDressing";}; for "_i" from 1 to 5 do {_unit addItemToUniform "ACE_packingBandage";}; for "_i" from 1 to 5 do {_unit addItemToUniform "ACE_morphine";}; _unit addItemToUniform "ACE_tourniquet"; for "_i" from 1 to 5 do {_unit addItemToUniform "ACE_elasticBandage";}; for "_i" from 1 to 5 do {_unit addItemToUniform "ACE_quikclot";}; _unit addItemToUniform "ACE_MapTools"; _unit addItemToUniform "ACE_Flashlight_XL50"; _unit addItemToUniform "ACE_DAGR"; _unit addItemToUniform "ACE_EarPlugs"; for "_i" from 1 to 2 do {_unit addItemToUniform "Chemlight_green";}; _unit addItemToUniform "Laserbatteries"; _unit addVest "V_DMan_CA_PlateCarrier1_Wdl"; for "_i" from 1 to 6 do {_unit addItemToVest "30Rnd_65x39_caseless_mag";}; for "_i" from 1 to 2 do {_unit addItemToVest "11Rnd_45ACP_Mag";}; for "_i" from 1 to 2 do {_unit addItemToVest "HandGrenade";}; for "_i" from 1 to 2 do {_unit addItemToVest "SmokeShell";}; for "_i" from 1 to 2 do {_unit addItemToVest "SmokeShellGreen";}; _unit addBackpack "tf_rt1523g_big_rhs"; for "_i" from 1 to 2 do {_unit addItemToBackpack "B_IR_Grenade";}; for "_i" from 1 to 3 do {_unit addItemToBackpack "SmokeShellGreen";}; for "_i" from 1 to 3 do {_unit addItemToBackpack "SmokeShell";}; for "_i" from 1 to 3 do {_unit addItemToBackpack "SmokeShellRed";}; _unit addHeadgear "H_DMan_CA_HelmetSpec_Wdl"; _unit addGoggles "G_Tactical_Clear"; comment "Add weapons"; _unit addWeapon "arifle_MX_Black_F"; _unit addPrimaryWeaponItem "muzzle_snds_H"; _unit addPrimaryWeaponItem "ACE_acc_pointer_green"; _unit addPrimaryWeaponItem "optic_Hamr"; _unit addWeapon "hgun_Pistol_heavy_01_F"; _unit addHandgunItem "optic_MRD"; _unit addWeapon "Laserdesignator"; comment "Add items"; _unit linkItem "ItemMap"; _unit linkItem "ItemCompass"; _unit linkItem "tf_microdagr"; _unit linkItem "tf_anprc152_3"; _unit linkItem "ACE_NVG_Wide"; comment "Set identity"; [_unit,"Mrljavci"] call bis_fnc_setUnitInsignia; in "description.ext" class CfgUnitInsignia { class Mrljavci { displayName = "9. mrcinaÄki vod Mrljavci"; author = "*NOB* Prpa"; texture = "media\insignia.paa"; textureVehicle = ""; }; class Delta { displayName = "Delta Force"; author = "*NOB* Prpa"; texture = "media\delta.paa"; textureVehicle = ""; }; }; The question is - Why does it happen, and how to fix it?
  2. Dzou Sisohvat

    [IceBreakr/IBIS] Isla Duala for A3

    We are so hyped for the new release. ^_^
  3. Dzou Sisohvat

    Nogovan Armed Forces Project

    When can we expect MiG-21? I am leader of a Croatian group of Arma 3 players and we're all ULTRA hyped for your release.
  4. I am so close that i can actually smell it, sorry for nagging (I know i am trying to do something that is far beyond my level) and I promise that I will actually start learning simpler code, but this actually made it possible for me to understand a ton of stuff. Well, the last problem i have, before this can actually get functional is that it's saying that Error undefined variable in expression: _lights Now, my brain cannot understandthat because in this code you clearly defined _lights as _car get variable "lights"; I am confused because i have no idea how to fix it. _car = _this select 0; _lights = _car getVariable "lights"; //retrieve light array { deletevehicle _x; } foreach _lights; ///delete all lights
  5. Oh god, thank you very much, I now see that i was thinking about this in a completely wrong way. If I could bother you for just one more moment. How would you break that loop so you could actually disable the lights?
  6. Hi everyone. I have some basic knowledge of arma 3 scripting, but this one is really beyond me. I have been trying to make this thing work in numerous ways during the last 3 days but had no success whatsoever. Basically what I am trying to do is: I am creating a MP mission that involves a few police cars. When a player uses addAction ["Lightbar On", "lightbar.sqf]; it turns on the lightbar for the police car. But the problem is that works just locally, and i really want it to sync between all the clients on a dedicated server. My question is, is there a simple-ish way to "suggest" to clients that they should locally exectute a script for that individual car. Well, my attempts were all in vain, now I would kindly ask for some help. If my way of doing it is wrong, is there some better way. This is the lightbar.sqf i borrowed for testing purposes:
  7. Dzou Sisohvat

    ALIVE TAKISTAN NATOFOR ( Master-Antonio Version )

    Shame about the ACE3 Compatibility, would use it otherwise
  8. Actually, i have a pretty simillar problem, but no ability to post new threads, so i will be watching this thread carefully
  9. Thanks for the warm welcome. I just now need ability to make threads so I could ask an actual question.
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