Dzou Sisohvat
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BIS_fnc_setUnitInsignia multiplayer problem
Dzou Sisohvat posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I am asking this instead of my fellow clan member who has the problem. He still doesn't have the right to post new content, so I am helping him. In a custom made mission I have included custom unit insignias that are being called at player respawn. Insignia works for every player locally (everyone sees their own patch on the shoulder), but the problem is that other players sometimes can't see them. Sometimes it works, sometimes it doesn't, it seems pretty random. In "onPlayerRespawn.sqf" i wrote: [player] execVM "scripts\loadout\loadout.sqf" in "loadout.sqf" i wrote: _unit = _this select 0; comment "Remove existing items"; removeAllWeapons _unit; removeAllItems _unit; removeAllAssignedItems _unit; removeUniform _unit; removeVest _unit; removeBackpack _unit; removeHeadgear _unit; removeGoggles _unit; comment "Add containers"; _unit forceAddUniform "U_DMan_CA_CombatUniform_Wdl"; for "_i" from 1 to 5 do {_unit addItemToUniform "ACE_fieldDressing";}; for "_i" from 1 to 5 do {_unit addItemToUniform "ACE_packingBandage";}; for "_i" from 1 to 5 do {_unit addItemToUniform "ACE_morphine";}; _unit addItemToUniform "ACE_tourniquet"; for "_i" from 1 to 5 do {_unit addItemToUniform "ACE_elasticBandage";}; for "_i" from 1 to 5 do {_unit addItemToUniform "ACE_quikclot";}; _unit addItemToUniform "ACE_MapTools"; _unit addItemToUniform "ACE_Flashlight_XL50"; _unit addItemToUniform "ACE_DAGR"; _unit addItemToUniform "ACE_EarPlugs"; for "_i" from 1 to 2 do {_unit addItemToUniform "Chemlight_green";}; _unit addItemToUniform "Laserbatteries"; _unit addVest "V_DMan_CA_PlateCarrier1_Wdl"; for "_i" from 1 to 6 do {_unit addItemToVest "30Rnd_65x39_caseless_mag";}; for "_i" from 1 to 2 do {_unit addItemToVest "11Rnd_45ACP_Mag";}; for "_i" from 1 to 2 do {_unit addItemToVest "HandGrenade";}; for "_i" from 1 to 2 do {_unit addItemToVest "SmokeShell";}; for "_i" from 1 to 2 do {_unit addItemToVest "SmokeShellGreen";}; _unit addBackpack "tf_rt1523g_big_rhs"; for "_i" from 1 to 2 do {_unit addItemToBackpack "B_IR_Grenade";}; for "_i" from 1 to 3 do {_unit addItemToBackpack "SmokeShellGreen";}; for "_i" from 1 to 3 do {_unit addItemToBackpack "SmokeShell";}; for "_i" from 1 to 3 do {_unit addItemToBackpack "SmokeShellRed";}; _unit addHeadgear "H_DMan_CA_HelmetSpec_Wdl"; _unit addGoggles "G_Tactical_Clear"; comment "Add weapons"; _unit addWeapon "arifle_MX_Black_F"; _unit addPrimaryWeaponItem "muzzle_snds_H"; _unit addPrimaryWeaponItem "ACE_acc_pointer_green"; _unit addPrimaryWeaponItem "optic_Hamr"; _unit addWeapon "hgun_Pistol_heavy_01_F"; _unit addHandgunItem "optic_MRD"; _unit addWeapon "Laserdesignator"; comment "Add items"; _unit linkItem "ItemMap"; _unit linkItem "ItemCompass"; _unit linkItem "tf_microdagr"; _unit linkItem "tf_anprc152_3"; _unit linkItem "ACE_NVG_Wide"; comment "Set identity"; [_unit,"Mrljavci"] call bis_fnc_setUnitInsignia; in "description.ext" class CfgUnitInsignia { class Mrljavci { displayName = "9. mrcinaÄki vod Mrljavci"; author = "*NOB* Prpa"; texture = "media\insignia.paa"; textureVehicle = ""; }; class Delta { displayName = "Delta Force"; author = "*NOB* Prpa"; texture = "media\delta.paa"; textureVehicle = ""; }; }; The question is - Why does it happen, and how to fix it? -
[IceBreakr/IBIS] Isla Duala for A3
Dzou Sisohvat replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
We are so hyped for the new release. ^_^ -
Nogovan Armed Forces Project
Dzou Sisohvat replied to R0adki11's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
When can we expect MiG-21? I am leader of a Croatian group of Arma 3 players and we're all ULTRA hyped for your release. -
Using remoteexec to sync local script execution
Dzou Sisohvat replied to Dzou Sisohvat's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I am so close that i can actually smell it, sorry for nagging (I know i am trying to do something that is far beyond my level) and I promise that I will actually start learning simpler code, but this actually made it possible for me to understand a ton of stuff. Well, the last problem i have, before this can actually get functional is that it's saying that Error undefined variable in expression: _lights Now, my brain cannot understandthat because in this code you clearly defined _lights as _car get variable "lights"; I am confused because i have no idea how to fix it. _car = _this select 0; _lights = _car getVariable "lights"; //retrieve light array { deletevehicle _x; } foreach _lights; ///delete all lights -
Using remoteexec to sync local script execution
Dzou Sisohvat replied to Dzou Sisohvat's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Oh god, thank you very much, I now see that i was thinking about this in a completely wrong way. If I could bother you for just one more moment. How would you break that loop so you could actually disable the lights? -
Using remoteexec to sync local script execution
Dzou Sisohvat posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi everyone. I have some basic knowledge of arma 3 scripting, but this one is really beyond me. I have been trying to make this thing work in numerous ways during the last 3 days but had no success whatsoever. Basically what I am trying to do is: I am creating a MP mission that involves a few police cars. When a player uses addAction ["Lightbar On", "lightbar.sqf]; it turns on the lightbar for the police car. But the problem is that works just locally, and i really want it to sync between all the clients on a dedicated server. My question is, is there a simple-ish way to "suggest" to clients that they should locally exectute a script for that individual car. Well, my attempts were all in vain, now I would kindly ask for some help. If my way of doing it is wrong, is there some better way. This is the lightbar.sqf i borrowed for testing purposes: -
[IMPROVED] Property of Mabunga - Apex Upgrade [COOP/SP/PvP]
Dzou Sisohvat replied to johnnyboy's topic in ARMA 3 - USER MISSIONS
wow *downloads*- 70 replies
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- french localization
- apex weapons/vehicles
- (and 2 more)
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ALIVE TAKISTAN NATOFOR ( Master-Antonio Version )
Dzou Sisohvat replied to masterantony's topic in ARMA 3 - USER MISSIONS
Shame about the ACE3 Compatibility, would use it otherwise -
British Army - Multi-Terrain Pattern (MTP) Uniforms
Dzou Sisohvat replied to bravo93's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Woah this is amazing -
Advice on using addAction, ExecVM and remoteExec in script (i.e. locality and that Jazz)
Dzou Sisohvat replied to twakkie's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Actually, i have a pretty simillar problem, but no ability to post new threads, so i will be watching this thread carefully -
Scripting Introduction for New Scripters
Dzou Sisohvat replied to Ranwer135's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks for the warm welcome. I just now need ability to make threads so I could ask an actual question.- 97 replies