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Everything posted by Spiretail
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Sil's Simple Random Weather Script
Spiretail replied to Sil Carmikas's topic in ARMA 3 - MISSION EDITING & SCRIPTING
For anyone trying to get this to work and getting an error at the very beginning, it is because there is a spelling mistake in the init.sqf statement: [] spawn compileFinal proprocessFileLineNumbers "setRandomWeather.sqf"; Try this and it will work. [] spawn compileFinal preprocessFileLineNumbers "setRandomWeather.sqf"; -
Not sure if this has already been flagged, but when ever I place down a Salvage Depot in the FOB Area, then try to recycle a Huron ammo container (and some other salvage depots i placed down), it says there is no Salvage Depot in FOB Area. I have the build radius of the FOB set to 300 metres, and there are 3 Salvage depots in that area, but non of them work. I used the 3cb MTP preset for units, and spawns but I do not know whether that is a problem. I tried recycling a GAZ (using RHS preset for OPFOR) and that worked? It seems hit and miss to me but rather frustrating. TL;DR Whenever a Salvage depot is in an FOB area, and you try recycle a Huron container, or other building it says there is no Salvage depot in FOB Area. This is hit and miss as I can recycle somethings, but cant other things.
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How do I make it so the Platoon Commander has full Zeus commands? Like being able to place units and move them etc. I can't figure it out.
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But I want to know how to use the blimming Base Chimera in the Deploy options and not the LHD.
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I have, it's just that we can't get the LHD to function properly on Chernarus, so I'm wondering how to use Base Chimera instead of the LHD. Plus we used that to change the map and it says nothing on how to setup the Base Chimera instead of LHD.
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So does anyone know how to use the Base Chimera?
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How do you set it so I use Base Chimera instead of the Atlas LHD? Since I just ported the Mission to Chernarus and the Helicopters etc spawn above the LHD and blow up, and I can't find out how to fix it, This question has been asked before on this thread but I can't find it, since Google doesn't list the damned page number, and I don't have the patience to look through all 82 pages. Could someone please help? Thanks.
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So I suppose there is no clear way then to add items to the build menu in game...
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Are there any tutorials on how to add more items to the build menu via the classnames.sqf file? I find it rather confusing.
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Aliabad Region - Version 1.1 Released!
Spiretail replied to mcnools's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
BUMP Any status on the Arma 3 update? We'd love to see this on Arma 3! -
In the Arma Launcher, go to Parameters > Advanced > + Advanced > Make sure the box on CPU Count is Checked > Change the Value in CPU Count to 8. You can do this with MaxMemory, and MaxVRAM, just make sure not to go over the specs of your system.
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All I can say is that it is a Memory leak. Arma 3's Memory allocators are quite bad which does cause the FPS to drop the more you play. Many players have this problem. I fixed this problem from a Forum I saw already made on this problem. All you have to do is Go to the Arma 3 Directory, scroll down till you see a folder called 'Dll', then you must delete all the files inside it. What this does is make it so Arma 3 can't find the standard, bad, memory allocators, so it resorts to the Windows allocators, which a much, much better. It might not work for all people but it will improve performance, if not remove the worsening FPS as time goes on.
- 2432 replies