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Everything posted by Boss-Starstreams
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I remember reading something a while back saying that AI units have a default way point built in even if you don't set one. Just curious., if you set a group of units with no way point, what are the default behavior modes set to? I can't seem to find anything on this online. Like are they hold, or guard and is the mode aware, combat? It would be nice to save some resources by not having to add extra way points if when possible.
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Basic script to refill MM 145 defender?
Boss-Starstreams posted a topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Who is the author of this, I think it came in an update with ArmA 3? I'm lost on scripting. I remember a small script you could add into a vehicles initialization field and it would auto supply the vehicle. Is there something similar for the MM 145 defender? This thing is really cool, but it runs out quick. I'm not even sure how to resupply it with a truck. -
EDIT, sorry was not sure where to submit this bug issue. I used the feedback site. https://feedback.bistudio.com/T185560 The textures on this tank are wrong when I start the game. Menu where I got the mod What the mod looks like in the editor. What is looks like In Game. What's strange is the texture showed up about 30 mins later. But not today again, it's a different texture than the camo
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General Discussion (Spearhead 1944 RC Branch)
Boss-Starstreams replied to Nillers's topic in ARMA 3 - CREATOR DLC
EDIT, sorry, I put my post in the wrong section. -
Where are the Steam workshop main display pages?
Boss-Starstreams posted a topic in ARMA 3 - GENERAL
EDIT. I think I found what I was looking for. Sorry https://steamcommunity.com/app/107410/workshop/ I'm aware that the workshop is the new ways of getting add-ons, but where are the category intro pages? On Armaholic, you would actually go into specific sections, such as Maps, Vehicles, Tanks...ect and search what you wanted. it was organized. For now I'm pretty much just searching google for things and then being brought to a workshop link where I subscribe. But where is the main lists of ALL workshop content by category much in the way that Armaholic listed things? Thanks -
SAM systems set-up 2022
Boss-Starstreams replied to Arma Smith's topic in ARMA 3 - QUESTIONS & ANSWERS
How is that possible? Mine will not reload. I've been searching for a basic script, maybe something I can put into the Initialization box of the unit, but I've not had success. If this is an addon I would look into the read me, but I think this came with an update with Arma 3- 3 replies
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MM 145 defender to only fire when the enemy choppers enters into the perimeter
Boss-Starstreams posted a topic in ARMA 3 - QUESTIONS & ANSWERS
How can I set a trigger to activate the MM 145 defender to only fire when the enemy helicopters enters into the perimeter of the trigger? In other words, I would like the defender to hold fire and be in a stealth kind of mode to prevent the helicopters from shooting it, but when the helicopters cross over a territory they activate. Thank you -
MM 145 defender to only fire when the enemy choppers enters into the perimeter
Boss-Starstreams replied to Boss-Starstreams's topic in ARMA 3 - QUESTIONS & ANSWERS
Got it working! I didn't realize you needed to add the radar with it..lol It seems to be working now, but are you suppose to group these to things? Or is placing one radio good for more than one Defenders? The other issue is, how do you refill the defender? Is there a script? This video was what i needed Force AI to Hold Fire and then fire on trigger EDIT -
Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
Boss-Starstreams replied to Placebo's topic in ARMA 3 - GENERAL
Standard civilian, Max Woman and ZEPHIK Female Units v2 -
Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
Boss-Starstreams replied to Placebo's topic in ARMA 3 - GENERAL
Standard civilian, Max Woman and ZEPHIK Female Units v2 -
I have a chopper that comes in and drops a load of infantry off a few blocks away (further up on the map, you can't see it in the screenshot) Anyway I want this BTR90-APC to stay and defend a specific spot. The hold way point won't do it, so I tried adding Min/Max timer settings of a 1000 seconds on a move way point thinking that it would stay there and fight in the spot. No matter what I do, the APC advances all the way up to where the enemy units are and gets blown up every time. I'm not experienced in scripting, but I'm not sure why this would be difficult to do with just a way point. This questions been asked and it always seems to involve heavy scripting. Why can't a way-point be made to do this? I feel like there's a setting to control the boundary of a way point because I know units will not always follow a straight path, but maybe the APC is moving beyond the way point because it thinks it still within the boundary. I wonder how I can shrink that. For more details on the way-points assigned to the APC, first there is a move way point right next to it, with a 200 trimmer setting and a hold fire so it won't shoot at the chopper as it comes it. This works up to that point. Then it's suppose to advance to the next MOVE way point and stay for 1000 seconds, but it ignores it and goes right to the enemy to fight, and then gets blown up.
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Can't get APC to stay on waypoint
Boss-Starstreams replied to Boss-Starstreams's topic in ARMA 3 - TROUBLESHOOTING
Yep, I've read all that. And you're right, they do need clarification on some things. There's too many variables in how way points can be connected for a one size fits all manual. But it does seem like the AI mode effects how they interact with way points. And I can say that the Guard way point in ArmA3 works totally different than in A2 without even reading up on it. Being that their editor is their main selling point in a now dated game, and the fact that not everyone has time to become a scripting master, simplifying the way points should be a main focus. The fustrating part is that, most of us can go out and find a script to add into the int fields to do certain things, but in all my searching, I have yet to find anyone who can make an AI Tank, Car stay in one place and fight. -
CSLA Iron Curtain Unofficial discussion
Boss-Starstreams replied to zukov's topic in ARMA 3 - CREATOR DLC
This Gabreta terrain is amazing. This is one of the first maps I've seen where the buildings have things in them. I love when developers pay attention to real world texturing, how the textures blend with roads and the right choice of ground real world ground surface that show though grass. All this make the game more fun when it feels real. The unique textures on walk ways, roads, is amazing. There are so many terrains that could be amazing but I won't bother to play because the textures and water creeks ...ect are not done right or don't look realistic. I'm going to play the heck out of this one. Beautiful. -
Spearhead 1944 are all the assets loading?
Boss-Starstreams posted a topic in ARMA 3 - TROUBLESHOOTING
Are there any tanks or APCs on the German side for the Spearhead 1944 DLC? I wasn't sure if this was an in progress mod or if something is wrong with my game. I don't see any 1944 vehicles on the German side in the editor list. (Not that I can't use some from another mod) But there are some in the West list and some french tanks in the natural list. But t I don't see any heavy vehicles for the German side which surprised me because they had a ton of tanks during WW2. Maybe that was why the steam store page got some mixed reviews here. On a side note. The Normandy terrain is absolutely amazing. The DLC is worth buying just for the terrain IMO. I wish all terrains had this level of detail in the texturing and assets. Wow. Here are the DLCs I'm currently running. -
Spearhead 1944 are all the assets loading?
Boss-Starstreams replied to Boss-Starstreams's topic in ARMA 3 - TROUBLESHOOTING
I see what's going on now. I was looking at the blue and red lists as though the colors mattered, It's not set up that way. The blue list is Germany, The green list is France and the US. Everything is good. Sorry. -
Spearhead 1944 are all the assets loading?
Boss-Starstreams replied to Boss-Starstreams's topic in ARMA 3 - TROUBLESHOOTING
Did that, made not difference. I'm guessing that is why people are complaining. -
Can't get APC to stay on waypoint
Boss-Starstreams replied to Boss-Starstreams's topic in ARMA 3 - TROUBLESHOOTING
Just an update. The only thing that seems to make this work is, setting the mode on the APC/AI to (Open Fire - Keep formation) I thought that setting was only for when they're in a group and taking orders from leaders, but apparently it seems to have an effect on how the APC/AI respects way points. If it just use (Open fire) then the APC advances to the enemy and gets blown up by a law rocket. -
Why did BIS remove this? After installing the Contact and S.O.G. Prairie Fire DLC the (Mission Statistics) pull out in the map menu that shows how many enemy and friendly you've killed is now missing. I bought this DLC for the assets for the editor, but I use that Mission Statistics all the time to see my progress .But that's all gone when these DLCs are loaded. If I disable the Prairie Fire and Contact DLC's then I have to live with loosing all the assets in the editor. Is there a way to get the old map menu back? the new menu sucks, It's missing a bunch of useful features. BIS even has a screenshot of the old menu here. Or my original menu here Thank you.
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My Map issues got resolved here
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Mission Statistics gone from map menu
Boss-Starstreams replied to Boss-Starstreams's topic in ARMA 3 - TROUBLESHOOTING
You're solution to load Prairie Fire and not contact, fixed everything. Thanks Kalle M. I guess I'm cluless on some of this even after all these years. I did not return the DLCs, i changed my mind. One thing that was confusing me: When you start ArmA3, there is a mod menu and a DLC menu in the launcher. Lets get that out of the way. All the DLC's I've ordered in the past just got added. Prairie Fire seemed that it needed to be loaded from the DLCs menu in the launcher to have access to the assets. In other words: This Prairie Fire was not letting me load assets unless it was loaded in the DLC's section of the launcher. Contact was different in this regard, I did not need to load Contact in the DLC section, because as you said, you still get access to the assets either way. This was not the case with Prairie Fire. I'm not sure why Prairie Fire needed to be loaded as a stand alone to have access, why did BIS not make it like contact where the asset are just added automatically? So then it must be contact stand alone that was changing my map. -
I edited the post above just after you must have replied back. I was able to register a different email and post a support ticket!
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No, I tired that, even if I unload/disable Contact, this new map shows up when I hit the M button in preview. I have to unload both DLCs. I wish I could send a ticket to https://feedback.bistudio.com/ Developers. I can't register there, the verification code will not come back to my email. My host must be on some kind of black list. EDIT I was able to register a different email and post a support ticket!
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Here is another screenshot pierremgi I've looked in all the settings, I can't find anything to change back to the old style map menu. If I disable the two DLCs, then the Map goes back to normal.
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Mission Statistics gone from map menu
Boss-Starstreams replied to Boss-Starstreams's topic in ARMA 3 - TROUBLESHOOTING
This is the main menu that comes up, I've tried going into every setting to see if there was an option to get the old map, nothing -
Mission Statistics gone from map menu
Boss-Starstreams replied to Boss-Starstreams's topic in ARMA 3 - TROUBLESHOOTING
This is the map I get when I hit the M key after the Contact and/or Prairie Fire DLC is loaded. It's horrible. The menus on the left don't show anything,There are notes and objectives but it won't show any kill data. There are no layer buttons on the top like the original map menu here Here is a screenshot of this map with the right center button active. This map won't do anything useful. I hate this new map style below.