

Marcel1802
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Posts posted by Marcel1802
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Does anyone know if BI is still willing fix stuff or if the project is 'closed'?
There are still some 'gamebreaking' bugs
SpoilerThe ending where you give the counter-agent to the insurgents is still broken.
You can put the counter-agent into the blue van, but nothing happens.
The ending & the achievements are inaccessable.
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An eventhandler script for removing all items which are not in the arsenal would be useful ,yes.
But I can tell you for sure that the loadouts which contain forbidden items were greyed out, and if you loaded them you got an empty loadout.
Before the update everything worked fine.
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In the last update (SPOTREP #000900) the arsenal got fixed.
QuoteFixed: Certain custom saved loadouts could not be loaded in Arsenal
The fix caused that if you use a limited arsenal you can load every loadout you saved, even if the loadout contains items which are not accessable in your limited arsenal.
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Is it normal that if I use setMarkerAlphaLocal to hide a marker the marker gets visible again if the server executes setMarkerText and is there a way to keep the marker hidden even if the server change it's text?
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Bug:
On my unit page ( https://units.arma3.com/unit/fireteampandora ) all members who are on page 2 if I manage all members are not displayed .
All in one, 3 of 3 rank 5 officers and 16 of 24 (!) rank 2 member are displayed.
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I had a problem with inserting data in my database and it inserted 'any' too.
That was because if you execute a command on the server, you can't use the command 'player'.
For example, if you execute (getPlayerUID player) on the server, the value will be empty because the server doesn't have a steamID.
And if you try to execute (profileName), it will be 'arma3'.
I gave each playable unit a variable name to solve the problem.
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On 8.1.2018 at 5:32 PM, Marcel1802 said:I can connect the database and the server but it does not make any entries in the database
Code:
"extDB3" callExtension "9:ADD_DATABASE:ftpCoop"//connection to DB, [ftpCoop] = name in extDB3-conf.ini
"extDB3" callExtension "9:ADD_DATABASE_PROTOCOL:ftpCoop:SQL:SQL_QUERY"//saw that on the internet it works so it's ok
//both works and gets executed in init.sqf
"extDB3" callExtension format ["0:SQL_QUERY:INSERT INTO main (steamID, lastUsername) VALUES ('%1','%2')",(getPlayerUID player),(profileName)];
//inserts playerUID (primary key in database) and last username in the database (and other things like date & time, [...] automatically with CURRENT_TIMESTAMP and other standard values in the database itself)
//doesn't work if the player is already in the database, but it doesn't crash everything so it's ok
"extDB3" callExtension format ["0:SQL_QUERY:UPDATE main SET steamID='%1', lastUsername='%2' WHERE steamID='%3'",(getPlayerUID player),(profileName),(getPlayerUID player)];//refreshes data in database
//tried to execute it on different scripts e.g. onPlayerRespawn.sqf, init.sqf, initPlayerLocal.sqf and initPlayerServer.sqf
If I execute the insertion command in the debug console, it only works if I execute it on the server (not local or global). Then the playerUID is empty and the name is 'arma3'.
The last command doesn't cause any problems if I execute it in the debug console.
found a way
Made script which gets executed in the init.sqf
In that script there is a infinite loop, first command is 'sleep 300;' so the server doesn't get killed
I gave every unit a variable name, for example 'aaf1' for an aaf soldier
Then I wrote that in in the loop:
if(alive aaf1)then{"extDB3" callExtension format["0:SQL_QUERY:INSERT INTO tbl_coopServer (steamID,lastUsername) VALUES ('%1','%2') ON DUPLICATE KEY UPDATE lastTimeUpdate=CURRENT_TIMESTAMP()",(getPlayerUID aaf1),(name aaf1)];};
It works perfectly
I copied and changed the variable name for every unit
There is a way with a forEach loop and _forEachIndex etc. but this way was easier
I don't wanted to use 'format' for the if-command, so I copied everything.
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I can connect the database and the server but it does not make any entries in the database
Code:
"extDB3" callExtension "9:ADD_DATABASE:ftpCoop"//connection to DB, [ftpCoop] = name in extDB3-conf.ini
"extDB3" callExtension "9:ADD_DATABASE_PROTOCOL:ftpCoop:SQL:SQL_QUERY"//saw that on the internet it works so it's ok
//both works and gets executed in init.sqf
"extDB3" callExtension format ["0:SQL_QUERY:INSERT INTO main (steamID, lastUsername) VALUES ('%1','%2')",(getPlayerUID player),(profileName)];
//inserts playerUID (primary key in database) and last username in the database (and other things like date & time, [...] automatically with CURRENT_TIMESTAMP and other standard values in the database itself)
//doesn't work if the player is already in the database, but it doesn't crash everything so it's ok
"extDB3" callExtension format ["0:SQL_QUERY:UPDATE main SET steamID='%1', lastUsername='%2' WHERE steamID='%3'",(getPlayerUID player),(profileName),(getPlayerUID player)];//refreshes data in database
//tried to execute it on different scripts e.g. onPlayerRespawn.sqf, init.sqf, initPlayerLocal.sqf and initPlayerServer.sqf
If I execute the insertion command in the debug console, it only works if I execute it on the server (not local or global). Then the playerUID is empty and the name is 'arma3'.
The last command doesn't cause any problems if I execute it in the debug console.
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On 27.12.2017 at 7:14 PM, Tankbuster said:Thank you
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Trying to make a pilot restriction script which works in the same way
My problem is that if I type 'typeOf player == "B_pilot_F";' into the debug console, it says 'false'.
I am "B_soldier_F" it says.
I placed "B_soldier_F" with the editor, but I am using the "new" respawn system where you can choose the class and respawn location while respawning.
(Example picture of the system from this forum)
Anyone has ideas?
Thank you.
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I got a unit of my clan with so many members that they are listed in 2 pages if I want to change their ranks. On the main page, it doesn't show the members who are on the 2nd page. Anyone has ideas?
(On rank 1, there are only 3 people listed, that should be 11.)
My Unit:
https://units.arma3.com/unit/fireteampandora
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A better medic system would be nice. Maybe as a module that enables the new system so you can use the old one if you want.
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My Squad do not have an icon ingame but I uploaded one. You can see the icon on the website.
Arma 3 Units - Feedback thread
in ARMA 3 - UNITS
Posted
@Dedmen is this project discontinued?
And if not, will you use it in the next ArmA parts too?
If so, then I've got some new ideas...