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Animation makes gunner fly on exit
UrbanizedGamerz replied to TeTeT's topic in ARMA 3 - MODELLING - (O2)
You need to make sure that you are using ObjectBuilder when exporting the .RTM and make sure to exclude the terminator. -
[Source Files] Jackson County/ Lakeside Community Project WIP
UrbanizedGamerz posted a topic in ARMA 3 - TERRAIN - (BUILDER)
Jackson County/ Lakeside Community Project WIP First off, these source files were taken directly from HERE. As many of you know, those files are very broken and missing many objects. I was able to fix those files and was able to successfully build it with Mikero's latest tools (pboproject 2.14) Jackson County is the terrain developed starting from Applegate Lake Community Project. Technical Infos:1024 x 10m heightfield10240px sat map/mask/normals Source Files: This download includes FULL source files. The map isn't finished and will need some fixing. You may have to re-path some of the p3d files Objects placed on the map are a3 and a2 assets, with custom EL76's objects/roads/buildings Download Link: FULL SOURCE FILES Google Drive (Includes AIA and EL76) Dependencies:Arma3, AiA-TP, EL76 Assets -
[Source Files] Jackson County Community Project WIP
UrbanizedGamerz replied to schultzit's topic in ARMA 3 - TERRAIN - (BUILDER)
Never mind figured it out. I just removed the Objects from the map and it works now -
[Source Files] Jackson County Community Project WIP
UrbanizedGamerz replied to schultzit's topic in ARMA 3 - TERRAIN - (BUILDER)
I'm stuck on this part if anyone can help that would be great. I keep getting this error message when I try crunching it. "Jackson_County.hpp : ignored or merged Jackson_County.wrp scanning wrp checking for missing files... all found checking config.cpp's for land_xx... missing class land_hospital_f:house missing class land_target_popup_f:house missing class land_e76_runway_guidelight:house shit missing class land_e76_us_house01b:house missing class land_wall_gate_village:house missing class land_gate_wood1_5:house missing class land_wall_gate_ind1_r:house missing class land_e76_jail:house shit" Not really sure what I should do. I've tried everything I can think of. -
vehicle shaking & ai behaviour
UrbanizedGamerz replied to lexx's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
i know this is a little small but i found this https://gyazo.com/9e0473686ac57d8fa5dc355b7047bca8 If it is anything like that then your Geometry is the issue -
Issue with exporting model from Blender to O2.
UrbanizedGamerz replied to anaximandross's topic in ARMA 3 - MODELLING - (O2)
Do CTRL+A and then do Rotation and scale and then off to the left on the bar hit location, that will fix it -
vehicle shaking & ai behaviour
UrbanizedGamerz replied to lexx's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I think it might be your geometry LOD. you got any pics or video of whats happening exactly? -
Wheels and driverwheel not steering.
UrbanizedGamerz replied to miguel93041's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I don't know if you still need help. I looked at the model and you don't have the drivewheel defined in the View Cargo -
Custom Car issues (Bulletproof and other stuff)
UrbanizedGamerz replied to UrbanizedGamerz's topic in ARMA 3 - MODELLING - (O2)
I don't know what you guys are going on about but I do this for fun. I don't make money or anything. I do this when I'm bored and it's just for fun. I would never try to make money off of someone elses' work. -
Custom Car issues (Bulletproof and other stuff)
UrbanizedGamerz replied to UrbanizedGamerz's topic in ARMA 3 - MODELLING - (O2)
I looked at it but I can't find what I need. tun signals and mirrors aren't in the samples -
Custom Car issues (Bulletproof and other stuff)
UrbanizedGamerz replied to UrbanizedGamerz's topic in ARMA 3 - MODELLING - (O2)
Can anyone help with the turning signals and mirrors? I'm not sure if I need an rvmat for them or what. -
Custom Car issues (Bulletproof and other stuff)
UrbanizedGamerz replied to UrbanizedGamerz's topic in ARMA 3 - MODELLING - (O2)
Thanks! I was able to make it so the car isn't bulletproof anymore. But I still have problems with the mirrors and turning signals -
Custom Car issues (Bulletproof and other stuff)
UrbanizedGamerz replied to UrbanizedGamerz's topic in ARMA 3 - MODELLING - (O2)
whoops sorry about that totally forgot to post those. Here they are. https://gyazo.com/f7678c42220f607f74de61634181b66a https://gyazo.com/0afcee7613f4cf7cde68accb23009e3a https://gyazo.com/1279c5f8d976ab7585e49b16fcffd78e https://gyazo.com/649a6e5a2ecb69a63017f9a2016e57d2 https://gyazo.com/c9ad2c4aea34d460d71999225cadf90b https://gyazo.com/d70e09cbc063f2dde2e9617a9917e951 -
If you are trying to open up a model in Buldozer and it's not showing up then the model is most likely high poly for Arma 3
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Custom Car issues (Bulletproof and other stuff)
UrbanizedGamerz posted a topic in ARMA 3 - MODELLING - (O2)
Ok So I have been working on this car for 3 days now and pretty much everything is good to go except that the car is bulletproof.. I don't know how to make a car not bulletproof I tried searching but I couldn't find anything. If anyone knows anything please tell me what I'm doing wrong A Couple other issues that I have are the turning signals won't turn on/off I have them named correctly and everything its just that they don't work. Another thing is the mirrors. I know that I'm supposed to name them mirror_l, _m, _r but they don't work as well. I don't know if I'm missing files or anything. Here is my progress so far. https://gyazo.com/3164ce6277a4d8059426cdccad6eef45 https://gyazo.com/f0e4f9640cd02d13fb7a157c5f66a406 Thanks In Advance for your help