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Pixelpowder

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  1. Pixelpowder

    [MP][CTI-COOP] Liberation (continued)

    Is anyone having an issue with the Chernarus Liberation after the Huron is destroyed and respaws on the carrier that it keeps exploding? Eventually it will respawn correctly but seems to be spawning just below the level of the carrier so it explodes.. Also shoudlnt the parameters save on the first play so that they dont need to be set each time?
  2. Pixelpowder

    [MP][CTI-COOP] Liberation (continued)

    Thanks! Excellent work on this btw :) When is the next update due? Happy New Year!
  3. Pixelpowder

    [MP][CTI-COOP] Liberation (continued)

    Thanks! When acting as commander and ordering units into vehicles I cant get them to disembark even after trying the get out or unload commands..
  4. Pixelpowder

    [MP][CTI-COOP] Liberation (continued)

    Really appreciate your continuing work on this great mod. Is there an easy way to change the starting FOB to be on the mainland rather than the aircraft carrier?
  5. Pixelpowder

    3D Editor EDEN Trigger Problems?

    Are triggers generally bugged for infantry also? I have some triggers for tasks working one minute then later they aren't working..
  6. this: http://www.armaholic.com/page.php?id=28818
  7. I know this is an old post but I want to make this work in Eden so should it work by placing the code: "respawn_west" setmarkerpos getmarkerpos "secondary_spawn_,markernane" in init? Or if anyone know of a way to implement mobile respawn points for MP id be really grateful to see. Thanks
  8. Pixelpowder

    Example SQM Files

    Agree to this also. I am spending so much time looking in forums and videos for ways to get things working only from within Eden as I am new to mission making and have only started in Eden.
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