Ilias48rus
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Posts posted by Ilias48rus
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On 28.05.2017 at 5:47 AM, Mr. Birdman said:@ Ilias48rus the updated version is not working I have a old version that works fine I attempted to replace with you new version does not work. What is the deal. I hope you are still supporting this script.
You are mistaking, just redownloaded it, it is working
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Is it possible to change loadout while playing mission ?
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Arma launcher (small addition request):
Save, load parameters presets (for example for ability to run,restart,make changes to server and client on one machine without needing to change all settings each time you switching between starting server,game)
Or option to export parameters to file (because the launcher already have option to read from file)
or some more advanced way to get the parameter's syntax then parameter's name on background
(to simplify the process)
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Hi, the mod got broked,
I really hope you could fix it, because the awesome ship became essential part of our gameplay,
thank you for developing it (event just for time it been working).
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It's really would be much useful: ability for unit members to communicate with each other
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Updated:
v1_002.
You can find blacklist|whitelist for objects dragging at top of file;
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7 hours ago, zuzul said:No prob mate, just for you to know the current issues I've seen.
Thanks for your reply!
Yeap, thanks, i appreciate your spotrep.
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On 01.03.2017 at 11:26 AM, zuzul said:Hello ! Many thanks for the share, excellent script !
Some remarks:
+ the drag and drop in MP on dedicated server make the corpses local (I guess): when a player drag a NPC body, this one disappears for the other players and never reappear.
+ on Chernarus, the item drop is not on the ground but lowered. Maybe doing a check with the getPosATL Player might do the trick? Or better, having a way to change the Z axis directly by the player (or based on the player view,? Sorry, I don't know what can be done).
+ all items placed by Zeus or EDEN can be grabbed. We did a quick test yesterday on a wood board placed verticaly and the result was....interresting: the player kept going in the sky, surfing the board. This was a really funny moment for us ;)
This is a really great job, providing more possibilities to Arma. Many thanks again!
Hi, sadly to hear about the problems, i'll look if i can update the script, but it's old project and i'm in work now, so maybe it will be updated not soon.
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2 minutes ago, foxhound said:I have updated the Armaholic hosted archive!
thanks
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6 hours ago, orcinus said:If you mean the link in the first post, it gets a page that says:
"
410 Gone
nginx "
which I guess means the file is, erm, gone.
yeah, obviously direct links getting expired,
you can use any other browser to download it (explorer..)
would be glad armaholic to update the version
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6 hours ago, orcinus said:This looks interesting, but unfortunately I cannot get Yandex to work (Win7 64 pro, Firefox - NoScript set to allow tthe whole shebang). Would you be kind enough to upload it somewhere else? Armaholic has a specific section for scripts, btw.
TIAOrc
Inserted direct link to download from yandex, try again
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On 19.01.2017 at 9:49 PM, Mr. Birdman said:Does anyone know what code you can put in the editor placed items on a map to prevent the drag function from working. If I have a few items that I don't want to be able to move during the mission what code can I put in the item init to prevent it.
sorry for long response delay, added ability to disable dragging for entity, i'm working on big project now, and it will not miss the abilities, so i'll post them standalone, but sorry possible not soon, glad you enjoying the script.
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Messages coming to email have mistake (address's color)
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If deleting all links to array does the array stays in memory?
(a=[0];at=a;a deleterange[0,count a];a=nil;/*at==[];*/at=nil //does [] stays without possibility to get to it?)
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Please help, really strongly need solution for the problem
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Can someone explain how is it \|/ possible ?
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onTreeMouseMove returning [|c|,|patch|];
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Missed commands for CT_TREE :
tvselection
tvcurexpanded
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Long time ago mentioned at some moment zeus beginning unable to place units.
Arma have limit of groups and when zeus deleting units empty groups stays
|mistake |
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Does event handlers suspending next frame rendering until completion?
Does FSM executing in own processes?
/\
\/
If possible what other ways exist to execute something in new process (not vm sheduler)?
What speed difference between FSM links and SQF elements (if..)?
What execution rate of looped on self condition in FSM?
How technically engine searches for variable in missionnamespace(just in case, in any of course)
on getting it command execution?
(what performance influence is increasing namespace's variables count)Would really appreciate any help.
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So supportive community.
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No probs man - thanks for replying in the first place. I lose interest in working out stuff if I think it's only me interested in it.
HI, can you help please?
what can i possibly do wrong?
description.ext
class RadioChannels{ class DirectSpeakingChannel{ level = 0; micOuts = "micOuts"; noise = "loop"; pauseAfterNumber = 0; pauseAfterUnitList = 0.05; pauseAfterWord = 0; pauseInNumber = 0; pauseInUnitList = 0; }; delete GlobalChannel; delete SideChannel; delete CommandChannel; delete GroupChannel; delete VehicleChannel; };
, would really appreciate.
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Sorry, returning the post:
How to tyrn off some radio channel?
Something of that worked once, but i retryed it all and it doesn't working:
description.ext
disableChannels[]={{0,true,true},{1,true,true},{2,true,true},{3,true,false}};
disableChannels[]={0,1,2,3};
class RadioChannels{ class DirectSpeakingChannel{ level = 0; micOuts = "micOuts"; noise = "loop"; pauseAfterNumber = 0; pauseAfterUnitList = 0.05; pauseAfterWord = 0; pauseInNumber = 0; pauseInUnitList = 0; }; delete GlobalChannel; delete SideChannel; delete CommandChannel; delete GroupChannel; delete VehicleChannel; };
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Enhanced Movement
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Hi dear developers of the awesome mod, did you thought about adding some life saving movement, like jump left|right on side.on ~1m. into |lying on side| adjusted position?