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Posts posted by Normal Norm
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I sorted it by adding
if (local player) then {
player setCustomAimCoef 0.2;player addMPEventhandler ["MPRespawn", {player setCustomAimCoef 0.2;}];to the init.sqf -
I cant seem to get this to work as i would like. If i stick those commands in the players innit line then I can reduce the sway as to how I would like, but if the player has to respawn then it goes back to having massive sway. Ive tried creating a onPlayerRespawn.sqf and adding the same commands but I still get sway upon respawn :(
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Awesome ill try this. Would I stick this in the innit.sqf folder in order for it to work? Or the players innit line?
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Is there a way of reducing the weapon sway? Man i only have to jog for 5 secs and my scope is up and down like a banjo. Ive tried adding player setUnitRecoilCoefficient 1 or various attempts to players innit line but alas it doesnt work
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You sir are a bloody Genius and deserves a medal lol. Problem sorted thank you very very much
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Thanks for your input I will attempt to try it now. Though I am a little confused as I have 2 task modules, 1 which is assigned to the player-assigned, the other hosres1 is the succeeded one. So ill have 1 module assigned and 1 module created?
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Heres the link https://drive.google.com/open?id=0B--pQg7EjrUgbU1Id0NjaUJaUjA I havent put it in a PBO yet but can if you need it that way.
thanks again
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I am able to upload it if you'd be so kind, it is a work in progress and it is set up for the sneaky peak branch which im guessing you will need to access it?
edit: yes I have (h1 in thisList); in the condition field of the trigger where it should complete the task
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Yes he is bluefor. on the trigger i have set up for him to join group I have put [H1] join ASSASSIN; h1 setcaptive false; h1 enableAI "move"; which enables the hostage to join our group and we can command him to enter a vehicle which will take him to the desired location
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The trigger in which i want to end the task ( with (h1 in thisList); in the condition field) is set to bluefor present
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Hi Guys, I am hoping this is a simple question. I am creating a mission and one of the objectives to this mission is to rescue a hostage (ive named h1) held by OpFor. I have managed to assign the mission ok (intel-create task) and have set up a trigger which enables the hostage to join players group when entered. What I would really like is to end the objective when the hostage (h1) hits a certain place. I am going to have my men drop the hostage at a particular place back in base in order for it to complete. So how do i end the objective. I have tried creating a succeeded intel task which I have linked to a trigger with "(h1 in thisList); " in the condition field and synced to the succeeded task module but this doesnt work :(
Any help would be greatly appreciated.
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APEX RELEASED 11TH JULY!!
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I can play it in the editor and create missions with it. Ive just tried uploading it to a 2nd server i have and get the same problem. I really dont know what it is that im doing wrong. I thought it was my mission i made at first but I tried the Weasel Operations posted at the beginning of the thread and that wont load for me either
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Well thanks for your help anyway guys. Its either a problem server side or something im doing wrong. Ive tried all suggestions and constantly get the same error. I double checked and i do have the file uns_backpacks. I cant get the Wild Weasel mission to run either. Ill come back to it later.
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I still get the same errors. I've tried your suggestion,also tried renaming it. I thought it might be the mission i made so i downloaded the mission posted on the first few pages and that doesn't work. I may have to give up on it for now which is a shame as we was really looking forward to playing it. I just cant figure out what the problem is
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Ill try it, im using a rented game server which i just have to add the mod name in the commandline and it normally does the rest
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I have set it too serverMod=@UNSUNG_3.0_Bravo
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I seem to be having problems getting this to run on my server, its probably a mistake my end. But to get this to work do you extract it with 7zip, then upload the @UNSUNG_3.0_BRAVO folder to the server, and create a commandline @UNSUNG_3.0_BRAVO in order for it to work. Tried for hours yesterday without success, whenever i tried to load up the missions it would spend quite a time loading up then just go back to original setup screen.
edit: i keep getting the message displayed as seen below, Ive tried re uploading the file but always the same problem
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Does the uniform pack have to be uploaded like a mod like @uns_uniforms?
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BLOODY AWESOME!!!
Stupid question but what do i need to do with the uniform pack? Ive managed to add the mod ok. Is the uniform for serverside only?
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This thread is laughable. "Destroying the community"? Think you may have been drunk.
Arma 3 is not perfect by any means but for ME, it's the best game of its genre. As for hackers, well I guess there are some still about but I haven't seen any in a long time
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Signature verification should still work. You only have to change the folder name, not the pbo afaik. If bisign and pbo still match it should be ok.
I havent changed anything accept put _ where there was spaces. If i set my server to verifysignatures=2 nobody can join, not even me
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Big Downside to this is that you cannot run it on a server with verifysignatures=2 which is a MUST to ensure a safe server. Can this be sorted somehow? Everything else is excellent.
EDIT: Also having problems with the Apache helicopter :( It something to do with the refueling. Even though its fully refueled the engine doesn't always turn on. Definitely a bug of some kind. Has anybody else encountered this error?
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Maybe the main addon folder has space characters in its name if it's from steam? For some server/server admin pages it is necessary to have a name without spaces, so try remove/replace to be able to load them.
Cheers fella!! That was exactly the problem. You'll never know how long i had been trying.
Also does anybody know how to get Tracers to work on the L85A2? I cant seem to get any of the magazines to load in ;( I like my tracers.
Must also say excellent mod. Very well done.
AI HALO Jump Example Mission
in ARMA 3 - MISSION EDITING & SCRIPTING
Posted
Yeah I cant get this to work in multiplayer, only on local hosting or in editor does it work correctly. In multiplayer it just teleports me straight to the desired position.