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Posts posted by Normal Norm
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This is my first mission in a few years and still a bit rusty but here you go
Opfor have taken over various town in Altis. It is your job soldier along with NATO to retake Altis and make it a safe place.
This mission involves clearing out of 3 Towns of enemy forces and 1 main enemy base. Expect close quarters combat and house to house fighting in an effort to rid the place of this wretched enemy. Optional tasks will appear for you and your squad to complete.
I strongly suggest to host this mission on dedicated/hosted server and not played as a single player on a PC due to performance limitations.
This mission makes full use of the ALiVE mod and features
-Player Respawn
-Player Halo Jump.
-Virtual Arsenal
-AI Recruitment - You can now recruit AI to your Squad/Group
-Revive - New script added so now AI will revive players as well as other fallen AI soldiers
-Limited vehicles and helicopters
-Combat support including Close Air Support, Personal Transport and Artillery (Make sure you equip a laser designator to make use of this feature)
-Ability to generate small missions-Risk of IED & Suicide Bombers
-ZeusYour feedback would be very helpful, both negative and positive. I need to know if I have the AI balance right between enemy and friendlies.
Still a work in progress. I plan to add a custom revive script so if playing solo AI will revive. Also the ability to recruit AI
CREDITS
I want to thank the following members of the Arma community
for their work/help with my mission:Pokertour - ATM Airdrop script
Bon_Inf* and Moser - Recruitment Script
Rickoshay - ROS AI Revive Demo and script v4.0
MODS REQUIRED: ALiVE (https://steamcommunity.com/workshop/filedetails/?id=620260972) AND CBA_A3 (https://steamcommunity.com/workshop/filedetails/?id=450814997)
STEAM LINK - https://steamcommunity.com/sharedfiles/filedetails/?id=3048716227
LINK TO PBO FILE - https://drive.google.com/file/d/1XD6sJOWsjkCNwzd6EDbfUdZjhtnjVWEP/view?usp=sharing
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On 1/8/2021 at 11:44 PM, Haltermania said:I love this map and mission. However I cannot save the mission to attend later, can anyone help assist why or how to? I dont want to keep restarting from the beginning every time
Have you tried enabling save progression in the parameters before starting game?
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Hi Jigsor
Still around playing your missions. Just a quick question. Not sure whats involved, but is there a way i can change the distance that the enemy spawn in? Sometimes I set myself on a hill overlooking the combat zones but the enemy have not spawned in. But if i walk closer down the hill they all spawn in/
Hope this makes sense
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Good little mission this is. Had to use thermal scopes as I couldn't see a thing lol
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Hi Guys
I started Arma recently and have 2 weird pictures/graphs appear every time I load up Arma. Anybody know what these are and better still how to get rid of them? They appear even when gaming and it really annoying.
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We really enjoyed this mission. Can't believe we didn't spot this earlier. It is a little hard if only 2 of us are playing, even with with settings toned down. Great fun though
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Just bog standard arma revive from the editor. Works a treat
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We love playing this mission, we tweaked it a bit so that we get a chance of reviving our pals. However we keep getting an error coming up when first running the game on our server. It normally takes 2-3 attempts to get the mission running
Would there be an easy fix to resolve this issue?
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On 09/12/2017 at 1:57 PM, TOG|BadBenny said:Gday,
I got to say this is the most fun I have had in ARMA for months now. Great mission really really well done.
I have a question is it possible to do a non ACE version. I am playing with some guys whom have only just bought the game and I feel that ACE is just not for them right now.
Also I am not a fan of the medical side of things with ACE :) We would be playing on Private server and would not be open to the public if that makes a difference.
Or is it something I can do, remove all the ACE stuff and not break it completely? lolol
Cheers
Ben
Yep we would love to try this mission but we don't run ace on our server
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Unfortunately we keep spawning as seagulls, autoinit is selected and persistent is defined in config
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I really enjoyed this. I added the Zombies & Demons mod so we was fighting soldiers and the undead. It was quite epic in parts.
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8 hours ago, code34 said:hi Normal Norm,
war in takistan mission already exists :) is it a fork or there is no relation ?
Ah I had no idea. There is no link between the two.
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There's been a few downloads of this mission. Anybody have any feedback, good or bad?
Hoping to stick up another mission after the weekend. :)
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Added video of mission in action
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Link added for Armaholic
3 hours ago, HeroesandvillainsOS said:Congrats on the release! What did I help with again?
The small matter of getting the right faction spawning properly :)
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[ALiVE, SP/COOP 1-8] War In Takistan
The Islamic radicals ISIS have managed to gain a foothold in Takistan. Your Job as part of a NATO multi-national force is to eradicate the enemy from the country. ISIS hold 4 key locations on the map and they can and will send in reinforcements. ISIS are also aware of where you base is located and it is possible that they might launch an attack themselves. Prepare yourself for War!
CO-OP Mission for 1-8 players
Features:
Zeus
Revive
Ability to Call in Cas
Ability to call in Arty
Ability to call for transport
Remember to ensure your soldier is carrying a Laser Designator to ensure that you can fully use the ALiVE features and to have the abilities to call for support.Requires the following mods (which can be all downloaded through Steam Workshop)
CBA_A3
ALiVE
Cup Weapons
Cup Units
Cup Vehicles
Cup Terrains Core
Cup Terrains Maps
Cup Terrain CWA
Spyder Addons
RHSAFRF
RHSUSAFProject Opfor
JSRS Soundmod (optional)
Advanced Rappelling (optional)
Link To Steam Download
Armaholic Link
Please leave any feedback below. It would be appreciated as I am always looking learn and see how I can do better. :) Thanks to HeroesandvillainsOS, for the help the other day!!- 1
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Problem solved, the above worked fine, i had another file OnPlayerRespawn.sqf which was conflicting.
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What am I missing to enable the fatigue parameter to work correctly?
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Hi Guys. I am creating a new mission and I would like to add the following parameters if possible
Fatigue enabled/disabled
Stamina enabled/diasbled
Weather - Choice of weather
Time of Day
Would somebody be kind enough to help me out with this one. I have tried and failed at this a few times over the past 2 days.
Many Thanks
EDIT: If figured out how to do the Time of day and Weather parameters, its just the stamina and fatigue im really stuck on.
In the Description.ext file i have added
class Params{
class PlayerFatigue
//paramsArray[2]
{
title = "Player Fatigue";
values[] = {0,1};
texts[] = {"Fatigue Disabled","Fatigue Enabled"};
default = 0;
};
#include "\a3\functions_f\Params\paramDaytimeHour.hpp"
#define DAYTIMEHOUR_DEFAULT 5
#include "\a3\functions_f\Params\paramWeather.hpp"
#define WEATHER_DEFAULT 100
};
And In the InitPlayerLocal.sqf file I have added
if ((paramsArray select 2) == 0) then
{
player enableFatigue false;
player addEventhandler ["Respawn", {player enableFatigue false}];
};All three parameters show up, The weather and time of day parameters work as it should, the Fatigue parameter shows up but stamina is always disabled no matter which option is selected :(
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We tried this last night and its an excellent little mission however it would have been nice to have been able to revive downed team mates. When we die we have to respawn straight away every single time. I could understand if it was a head shot or something that would cause us to die immediately, but every single time :(
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excellent cant wait to play it
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Would be perfect if we could add respawn in there somehow
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Im pretty sure you have your hands busy as it is, but do you know another map which I think this would be cool on? Chernarus winter. Dont think I have ever encountered an insurgency mission in the snow before
EDIT: Doh I have just discovered Kapf winter.
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HI,
Any update as to when the Malden version will be released?
[COOP]Operation Retake Altis {1-8 players COOP BETA}
in ARMA 3 - USER MISSIONS
Posted
So I've tweaked this mission a little bit and added a few scripts. Interested in any feedback
-Changed AI numbers to balance combat between sides
-Added AI recruitment Script. Players Can now recruit AI straight to there Group/squad
-Added A revive script so that AI will now revive players and other AI. Helpful if playing solo or with very small squad