Jnr4817
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Everything posted by Jnr4817
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[RELEASE] Engima's Civilians
Jnr4817 replied to engima's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Enigma, Any way you could release the patrol script on armaholic, as I don't use the script editor? Thanks for the great civ script. -
[RELEASE] Engima's Traffic Script
Jnr4817 replied to engima's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Anyway this will work with Civilain air assets, like the M900? -
Civilian Occupation System (COS)
Jnr4817 replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm getting this error too. -
Civilian Occupation System (COS)
Jnr4817 replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
How do I get this to spawn a few civilian flying around m900? -
Mynock, I like your missions so far. I really enjoyed the hostage scientist mission the most. Do you see in the future any COOP10 or less missions? A COOP hostage rescue mission would be awesome? I'd love to play some of your missions with a few friends. THanks for your hardwork.
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Ambient flyby as a possible script
Jnr4817 replied to MFG4Ever's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Awesome. Could I add the CUP mod class names of aircraft into the _poolwest and _pooleast, etc.; so that they would also do flybys? For example the AC130. What exactly would I change to make these low flybys, 50m above ground level? Thank you so much for the help. I just tried this, and all the aircraft spawned at one time and exploded and fell to the ground. Ok figured out setting the iterations to 1, only spawns 1 aircraft. Now my only issue is the aircraft spawns and after 5 seconds disappears, no matter what I change in parameters. Also, there is no repeating of the flyby, only 1 aircraft spawns, then nothing. I am looking to simulate multiple aircraft traffic in and around the battlefield. This will apply for ground troops and pilots. -
Ambient flyby as a possible script
Jnr4817 replied to MFG4Ever's topic in ARMA 3 - MISSION EDITING & SCRIPTING
How do I get this to work? I'm a scripting noob. Thanks, -
What would =kct=blackmamba CH-47F points be for fastrope? Thanks
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Advanced Sling Loading (MP & SP)
Jnr4817 replied to duda123's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ahh, I see. It wasn't showing up for me for some reason. I re-downloaded the mod. thanks for quick reply. I guess I was trying to ask. Is there anyway I can control the ropes from the outside of the helo. For example, I am using a script the allows the AI to drive the helicopter. I attach the sling to the boat. Load every up into the boat. Then have the AI take me another place on the map. The issue is, once I get to the destination, I have no way to cut the ropes, as I am in the boat now riding with everyone else. I hope this makes since. -
TAC-COMBAT SUPPORT SYSTEM + NEW VEHICLE RESPAWN SCRIPT!
Jnr4817 replied to cyborg111's topic in ARMA 3 - MULTIPLAYER
I am having an interesting issue. I have been able to use this support script for transport with insertion, without any issues. I added the CUP helicopters to the fast rope .sqf. For some reason now the helicopter takes off and keeps ascending. Never changes direction or attempts to go to the insertion point. This even happens to ghost hawk. Thanks for reading I did some additional testing with no mods loaded, except ACE, CUPS. I can get the MH-6 and Ghost hawk to do 1 insertion via fast-rope. After that, they just start to ascend. They never make it back to base or follow anymore commands. Any thoughts? -
Advanced Sling Loading (MP & SP)
Jnr4817 replied to duda123's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Anyway to add a "Cut the Rope" addAction? For example, when transporting a boat out to sea, you can drop it with or without crew at a designated spot in the water, on land, etc. Thanks -
How do I do this? Say a boat or a boat full of troops?
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I still can not get the LHD to spawn correctly, even with debug console. Only way is from the assest list in empty equipment, but when I do, it shakes and the guns fall off and its empty.
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This is not working for me. Also when I try from 2d editor and switch to eden, the ship starts shaking and all of the guns fall off. either version of the LHD I try and place is always empty. I am making an assault the oilrig platform and would like this ship as the starting point with boats and helos and respawn for both. Thanks
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Worked like a charm. What other props or items can this be done with?
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What are these runway lights called and what colors do they come in?
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TAC-COMBAT SUPPORT SYSTEM + NEW VEHICLE RESPAWN SCRIPT!
Jnr4817 replied to cyborg111's topic in ARMA 3 - MULTIPLAYER
Thank you for the answer. I guess my question is... what is formular used for as the name of the unit? THanks again -
[CO14]Battlezone Everywhere - Altis MP/SP
Jnr4817 replied to davidoss's topic in ARMA 3 - USER MISSIONS
Played around some today and love it. I am a total noob to mission making. Several questions: Is there anyway to conduct a halo mission from helo (CH-47, BlackHawk) or fixed wing aircraft (C-130, Osprey)? Do i have to use the farooq revive system or can I stick with ACE and ACE medical? Can this map support additional mods or addons; like ACE, CUP, MELB, RHS, UNSUNG etc? Thank you so much for answering. Reed -
TAC-COMBAT SUPPORT SYSTEM + NEW VEHICLE RESPAWN SCRIPT!
Jnr4817 replied to cyborg111's topic in ARMA 3 - MULTIPLAYER
Cyborg111, I love this for CAS, Transport, and Artillery. I tried using a C130 plane for transport from the cups mod and it just rolled around for a few feet and stopped. Is there anyway to get the C130 plane to work or the Osprey, so I can do airdrops or halo? Also, what does using formular in the name do? I have several different aircraft in the same mission and I have to use modifiers like formular1, formular2, etc. One more question. In the init for the units, putt the following in the "Init:" formular: this setVariable ["Taxi",[this,"Jumper"]]; when I try to put. formular:this setVariable ["Taxi",[this,"Jumper"]]; it only allows me to put, this setVariable ["Taxi",[this,"Jumper"]]; Thank for answering my questions and the hard work. Reed