Jump to content

Khali Hazara

Member
  • Content Count

    7
  • Joined

  • Last visited

  • Medals

Community Reputation

0 Neutral

About Khali Hazara

  • Rank
    Rookie

Recent Profile Visitors

506 profile views
  1. Khali Hazara

    CooP Event Operation Pegasus

    Hello guys, we'll be hosting a public event in the near future called Operation Pegasus to attract new members. Information about the mission can be found below. Date of Operation: 4th of March. This may be moved forward to allow more people to participate. Mods in use: RHS mods, STHUD, all CUP mods CBA3, ACE3 (with RHS compat) and ACRE2. All of these can be found on steam workshop and in this collection http://steamcommunity.com/sharedfiles/filedetails/?id=763031491 Teamspeak adress: 77.240.72.247 Situation It is 12 AM the 6th of June 1982 with a moonlit nightsky lighting up the AO. We're a British 1. Para Platoon tasked with securing a town and a bridge in the southern parts of Bystrica. We are being dropped in with the platoon landing on multiple DZ and moving towards the town. Friendly forces One platoon of British 1. Para's paratroopers coming in from the east of the AO. Enemy forces 1 Company guarding the bridge and town with fortifications and AT guns. There is also russian platoons to the north fighting friendly forces that may counterattack to retake the town. Mission Secure, hold the town and prevent the russians from taking it back until relieved by friendly forces. Execution Regroup with your element and move down towards the designated rally points and proceed towards the town. Post a comment here with your prefered role if you would like to join: http://steamcommunity.com/groups/thecombwombs/discussions/0/135509124602999075/ Or contact me on teamspeak. If you have any questions about the mission and the event feel free to ask them below,
  2. Hello Fer, I have edited the framework to suit my groups needs by basically removing everything that wasn't needed and that included the assignGear component of the framework. Now since needs have changed i needed to add it back and the ACRE2 functionality. Now i have added it back again and got it working i keep getting the same error on the acre2_clientinit.sqf file that the f_var_debugMode is undefined and this happens on both the _hasLR and _hasSR component if (_hasLR) then { if (f_var_debugMode == 1) then { player sideChat format["DEBUG (f\radios\acre2\acre2_clientInit.sqf): Setting radio channel for '%1' to %2", _radioLR, _groupLRChannelIndex + 1]; }; [_radioLR, (_groupLRChannelIndex + 1)] call acre_api_fnc_setRadioChannel; }; I know this changes the playerunits radio channels to their squads channel Any idea would be helpful since I'v been trying now for two hours to figure out where this variable is supposed to come from. https://puu.sh/szEZt/208059609f.rar (rared Mission file)(requires ace)
  3. Khali Hazara

    NIArms Release Thread

    Amazing models and splendid animations on all your weapons and im looking forward to seeing your future projects :)
  4. Khali Hazara

    ACRE2 Stable Release

    Couldnt you simply give the troop commander or the FAC and the pilot a 152?
×