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wilsand

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About wilsand

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  1. Yeah thats ArmA, you will rarely use more than the equivalent of 2 cpu cores, that´s why higher clocked i5's are better than i7's like 5960X. dx12 to be properly used would need a massive engine rewrite, simply slapping it on top would change very little.
  2. wilsand

    DirecxtX 12 for ArmA 3?

    Yeap, they went full Mantle late 2014/2015 and then it died giving way for Vulkan which some engines are already promising to make use of. Either way DX12/Vulkan are the near future for modern hardware with a lot of current hardware already compatible (not 100%)
  3. Sometimes i hear peoples steps fine, sometimes they go completely silent and sometime their positioning is completely off when inside a building. Sound positioning is completely unreliable for infantry gunfights. But overall i think the update was a progress. another thing ive noticed, which bothers me a lot, is that in certain angles stereo dont work correctly, for instance if im next to an heli with a very loud sound next to 1 ear, the other ears sound is not nearly as loud, and in certain angles it goes almost completely silent, whislt being next to the very loud heli.
  4. Here, on this article theres a couple of cpu benchmarks, one is with Crysis using all avaiable cpu cores and scaling nicely, the more expensive intel ones on top like they should be, and the FX8350 being pretty good considering its price, afterall its 25% cheaper than a i5 6600k and only 13% slower. Now, below, there's the ArmA 3 cpu benchmark with i5´s being the best cost/benefit ones, while the most expensive highly threaded intel cpus fall short with bad performance, and the amd cpus are really bad in it, since ArmA does not use more than 2 cores and amd strenght relies on proper multithreading software.. Heres the article with said benchmarks: http://www.hardware.fr/articles/940-15/cpu-jeux-3d-crysis-3-arma-iii.html Now, here is another article, and amongst the tests here is a cpu usage one, showing how ArmA is not cpu heavy or cpu intensive, what it actually is, is stuck to a 1 core bottleneck whislt having low cpu usage for not taking advantage of modern multicore cpus. cpu usage on ArmA 3: http://cdn.overclock.net/a/a5/a5e3d5a7_http--www.gamegpu.ru-images-stories-Test_GPU-Action-ARMA_III-test-a3_2560_amd.jpeg cpu usage on Crysis 3: http://gamegpu.com/images/stories/Test_GPU/Action/Crysis%203%20The%20Lost%20Island/test/crysis3%20amd.jpg Thats it, ArmA is dual core game, in a 4-12 core world. (current mid-highend cpus). It simply does not take advantage of modern hardware and its been like this forever, including previous games. So to sum it up, if you match your fx6300 clock to a fx8350, youll get the same performance.
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