Jump to content

shado

Pre Member
  • Content Count

    1
  • Joined

  • Last visited

  • Medals

Community Reputation

1 Neutral

About shado

  • Rank
    Newbie
  1. shado

    AI Discussion (dev branch)

    I noticed that AI-gunners of vehicle-mounted machine guns (like HMG offroads, static MGs, ...) seem to snipe down everyone with headshots even when using setSkill 0 (for all sub skills). I checked the effective skills with "skill" and "skillFinal", and these values do reflect these settings. I tested with numerous different skill values from 0, 0.0001 to 1 and these changes seem to have only very little effect on the overall accuracy/deadliness of the gunners. When testing with an Offroad HMG, I noticed, that with skill 1, they hit their target with almost every bullet, where as with skill 0 it's only a few bullets for every burst. But even at the lowest skill, although not every bullet hits the target, they still tend to snipe down everyone with headshots. With the lowest possible skill, as soon as they dismount they actually behave the way they should and run around like headless chickens. But when mounted, they seem to automatically be overpowered and accurate snipers. I remember that changing these skills ('aimingAccuracy','aimingShake','aimingSpeed','spotDistance','spotTime','commanding','general'), had significantly more impact on the Marid/offroad/technical gunners just 6 months ago (before the tac-ops dlc). I am assuming something has changed within the engine/config so that the behaviour is now drastically different. Is there any other way to affect the gunner accuracy besides "setSkill" or is this to be considered a bug?
×