Gooch159
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Everything posted by Gooch159
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Grimes Simple Revive Script
Gooch159 replied to KC Grimes's topic in ARMA 3 - MISSION EDITING & SCRIPTING
HUGE thank you to you two. I've been trying to get over the hurdle of not being able to teamswitch when you die for a long time. This worked like a charm. This is an amazing script and I'm glad I get to finally use it -
[Functions] UnitCapture/UnitPlay for Infantry Units in ArmA 3
Gooch159 replied to TedHo's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Can anyone confirm whether or not this still works? Seems broken to me. -
Got to pop in and give my thanks. Patiently awaiting updates. +1 on kneepads.
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HandleDamage broken/changed since 1.54?
Gooch159 replied to nikiller's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I must have messed up the formatting while changing the cases. I had them all. Your script, however, is working perfectly so far. Thanks so much for the help! -
HandleDamage broken/changed since 1.54?
Gooch159 replied to nikiller's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello, Thanks for the help. I realized there were quite a few things wrong with what I posted with your help. Sadly, after fixing it, it still doesn't work at all. Prior to 1.54 this was a very simple thing to do. I'll keep searching for a solution. -
HandleDamage broken/changed since 1.54?
Gooch159 replied to nikiller's topic in ARMA 3 - MISSION EDITING & SCRIPTING
My script is identical to OP's. I use it to reduce damage received but I can't get it to work even with the new hit parts list. Can someone post an example? Here's what I have but I may have done it totally wrong. Any input is appreciated - I've spent many hours trying to work this out u1 = _this select 0; u1 addEventHandler ["HandleDamage", { private ["_return"]; _unit = _this select 0; _selection = _this select 1; _passedDamage = _this select 2; _source = _this select 3; _projectile = _this select 4; _oldDamage = 0; _face_hubMultiplier = 0.30; _neckMultiplier = 0.35; _headMultiplier = 0.40; _pelvisMultiplier = 0.35; _spine1Multiplier = 0.35; _spine2Multiplier = 0.35; _spine3Multiplier = 0.35; _bodyMultiplier = 0.35; _armsMultiplier = 0.20; _handsMultiplier = 0.15; _legsMultiplier = 0.25; _overAllMultiplier = 0.30; switch (_selection) do { case("HitFace"): { _oldDamage = _unit getHitPointDamage "HitHead"; _return = _oldDamage + ((_passedDamage - _oldDamage) * _face_hubMultiplier); }; case("HitNeck"): { _oldDamage = _unit getHitPointDamage "HitBody"; _return = _oldDamage + ((_passedDamage - _oldDamage) * _neckMultiplier); }; case("hitHead"): { _oldDamage = _unit getHitPointDamage "HitHands"; _return = _oldDamage + ((_passedDamage - _oldDamage) * _headMultiplier); }; case("HitPelvis"): { _oldDamage = _unit getHitPointDamage "HitLegs"; _return = _oldDamage + ((_passedDamage - _oldDamage) * _pelvisMultiplier); }; case("HitAbdomen"): { _oldDamage = _unit getHitPointDamage "HitLegs"; _return = _oldDamage + ((_passedDamage - _oldDamage) * _spine1Multiplier); }; case("HitDiaphragm"): { _oldDamage = _unit getHitPointDamage "HitLegs"; _return = _oldDamage + ((_passedDamage - _oldDamage) * _spine2Multiplier); }; case("HitChest"): { _oldDamage = _unit getHitPointDamage "HitLegs"; _return = _oldDamage + ((_passedDamage - _oldDamage) * _spine3Multiplier); }; case("HitBody"): { _oldDamage = _unit getHitPointDamage "HitLegs"; _return = _oldDamage + ((_passedDamage - _oldDamage) * _bodyMultiplier); }; case("HitArms"): { _oldDamage = _unit getHitPointDamage "HitLegs"; _return = _oldDamage + ((_passedDamage - _oldDamage) * _armsMultiplier); }; case("HitHands"): { _oldDamage = _unit getHitPointDamage "HitLegs"; _return = _oldDamage + ((_passedDamage - _oldDamage) * _handsMultiplier); }; case("HitLegs"): { _oldDamage = _unit getHitPointDamage "HitLegs"; _return = _oldDamage + ((_passedDamage - _oldDamage) * _legsMultiplier); }; case(""): { _oldDamage = damage _unit; _return = _oldDamage + ((_passedDamage - _oldDamage) * _overAllMultiplier); }; default{}; }; _return }];