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AlexRUS

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About AlexRUS

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  1. Thanks, but it's not a solution, because houses are always random.
  2. I'd like to find simple solution to find central position of the room in the house. This code works good. _building = nearestBuilding _house; createVehicle ["ACE_medicalSupplyCrate", _building buildingPos 1, [], 0, "NONE"]; createVehicle ["Box_FIA_Support_F", _building buildingPos 3, [], 0, "NONE"]; But the problem is buildingPos 0, 1, ... n positions probably not a center of the room, it can be windows, doors, and other places. Maybe its good to place units, but not good to place crates and boxes. Maybe you can help me another way to find out how to place crates boxes and crates to the center of the building. And, one more thing - how to find place on the ground floor, 1st, 2nd, etc.? Thanks.
  3. thanks, Its better then my, I'll use this one there is it _task_destroy_complete = "['task_destroy','SUCCEEDED'] call BIS_fnc_taskSetState; hint 'M142 destroyed';"; _trig_destroy_complete = createTrigger ["EmptyDetector", [0,0,0]]; _trig_destroy_complete setTriggerStatements [ " !('rhsusf_M142_usarmy_WD' in (units convoyGroup apply {typeOf assignedVehicle _x})) && count units convoyGroup > 0; ", _task_destroy_complete,""];
  4. Sorry, but it doesn't work. I found another solution _trig_destroy_complete setTriggerStatements [ " _vehs = []; _vehstypes = []; {_veh = vehicle _x; _inArray = _veh in _vehs; if (!_inArray && _veh != _x && side _x == west) then { _vehs set [count _vehs, _veh];}; } forEach units convoyGroup; {_vehstypes pushBack typeOf _x} forEach _vehs; !('rhsusf_M142_usarmy_WD' in _vehstypes) && count units convoyGroup > 0; ", _task_destroy_complete,""]; It's ugly like hell, but it works...
  5. Hi, guys! I'd like to find simple solution to check if some specific unit in the group is alive or not? For example I have convoy with some vehicles in _convGroup: private _conv_leader = selectRandom ["rhsusf_m113_usarmy", "rhsusf_m113_usarmy_MK19", "rhsusf_m113_usarmy_M240"]; private _conv_rearguard = selectRandom ["rhsusf_M1220_M153_M2_usarmy_wd", "rhsusf_M1220_M153_MK19_usarmy_wd", "rhsusf_M1230_M2_usarmy_wd", "rhsusf_M1237_M2_usarmy_wd", "rhsusf_m1240a1_m2_usarmy_wd", "rhsusf_m1240a1_m2_uik_usarmy_wd","rhsusf_m1240a1_m2_uik_usarmy_wd", "rhsusf_m1240a1_mk19_uik_usarmy_wd", "rhsusf_m1240a1_m240_uik_usarmy_wd"]; private _conv_veh = [_conv_leader,"rhsusf_M977A4_AMMO_BKIT_M2_usarmy_wd", "rhsusf_M142_usarmy_WD", "rhsusf_M978A4_usarmy_wd","rhsusf_M142_usarmy_WD" ,"rhsusf_M1078A1P2_B_WD_CP_fmtv_usarmy", _conv_rearguard]; { _convGroup setBehaviour "SAVE"; _convGroup setFormation "FILE"; _convUnit = [_pos, _dir, _x, _convGroup] call BIS_fnc_spawnVehicle; } forEach _conv_veh; Now, the task to destroy some priority targets in group: two "rhsusf_M142_usarmy_WD" for example. How to check it in setTriggerStatements to complete mission if that units destroyed? This is MP (dedicated) task. Thanks!
  6. AlexRUS

    Warlords

    @JezuroThere is a bug on EU3 Warlord server, when you in arsenal, you can't get UAV, Static MG's, etc. Only backpacks. Could you fix it, pls?
  7. AlexRUS

    Warlords

    Guys, what a mess with Warlords official servers for a last one day? Some servers down, some settings with no fast travel, no scoretable (custom difficulty level), etc...
  8. AlexRUS

    Warlords

    CAS drones (UAV and especially UGV) very vulnerable too, more then jets, because low speed, low altitude and no armor. But Rhino + Drone + Ammo truck is real "wunderwaffe", very long distance (8km) and difficult to detect. But I think the reason is simple - ['A3DefaultAll'] setting in "Warlords init' module have no CAS drones, and nobody wants to spend time to change it. 🙂 BTW, I found last time bug. After 2.0 update, when u buy (or capture) vehicle, it can disappear, even with bots and player inside.
  9. AlexRUS

    Warlords

    Few warlords servers locked again today. This is a bug or hack?
  10. AlexRUS

    Warlords

    Does it means that BIS have to remove Rhino ATGM and SAM?
  11. AlexRUS

    Warlords

    I know about Rhino + Darter, I wrote "some other useless small drones". Anyway, the question is: "why we have no CAS drones"?
  12. AlexRUS

    Warlords

    Hi, guys. Why we have no CAS drones (UAV and UGV)? Only AA SAM, Darters, and some other useless small drones. Maybe it will make more fun, if it will be available?
  13. AlexRUS

    Warlords

    "friendly kills must be punished : here by strong negative CP" - there is sound good, -1000 for teamkill and 3 min out of game (if killed player approve it) is not very hard to develop. Of course, you always can say "sorry for teamkill" to killed player to avoid punishment...
  14. AlexRUS

    Warlords

    @Jezuro Is it possible to add CAS UAV drones (with A2G missiles)? And one more idea. My favorite work to collect GMG|HMG backpacks to use it for attack AAF sectors. But sometime too hard to find pair of them: GMG|HMG and folded tripod backpacks. There is it because GMG|HMG gunner and Aissistant in different squads. This is strange, because they should be together in one squad. Could you remove GMG|HMG gunners and Assistant from another squads and make them in one GMG|HMG squad? Thanks.
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