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Everything posted by mwpowellhtx

  1. mwpowellhtx

    [MP][CTI-COOP] Liberation (continued)

    Real interesting mod. I like it a lot. Not too complicated, yet so many layers of nuance when you really start to grasp the logistical side of things. If I wanted to host a server featuring KP Liberation what would it take? I can start with the canned stuff? How difficult is it to tune features? Mask (allow, deny, fiddle with) gear, weapons, vics, cost tables, etc? I gather a bit more in depth at the mod source/build level? In particular things like weather, NVG settings, crates found or production rates, garbage collection scripts, etc. Thanks again!
  2. mwpowellhtx

    [MP][CTI-COOP] Liberation (continued)

    Yes, there is room in the destination, and adding more room to help with that. But they are remaining in the Aborting mission/no storagespace condition. Is there some script or data file/base we can touch to help with that? Just double checked; both destinations in the route have PLENTY of room. But the slot remains stuck aborting. Yes, an expansion algorithm would be great. We're getting overwhelmed with a slim 26 possible routes on this map.
  3. mwpowellhtx

    [MP][CTI-COOP] Liberation (continued)

    Another question... Can we have more than the military alphabet (i.e. Alpha, Bravo, Charlie, etc) supply lines running? i.e. Add #27 named Alpha Alpha, Alpha Bravo, Alpha Charlie, etc... ? Thanks!
  4. mwpowellhtx

    [MP][CTI-COOP] Liberation (continued)

    More feedback. We build an FOB that somehow the storage could not be found, so we had several supply lines with "no storagespace" even though there was. I repacked the FOB and moved it slightly, and then the storage could be found. However, I tried aborting those supply lines, now they are stuck in an "Aborting mission/no storagespace" condition and won't free up. Any ideas what we need to do? Admin needs to "touch" some script and/or back end database? Thanks!
  5. mwpowellhtx

    [MP][CTI-COOP] Liberation (continued)

    I see. As far as "operating" the action, it seems as though the player doing the action needs to "operate" or at least jump in the driver seat of the Hemtt, then back in the slot that's receiving the action. Repair and refuel, doesn't matter which slot. Ammo, for the appropriate slot, whether Pilot/Driver or Gunner. Thanks for the feedback...
  6. mwpowellhtx

    [MP][CTI-COOP] Liberation (continued)

    Hello, We are setting up the Huron containers (re*: i.e. repair, rearm, refuel), and having some difficulty with them. They do not seem to be working properly, do not provide the resource to vehicles. Now, I do need to clarify, I placed them where what seems to be just "outside" the FOB "zone", if you will. I suspect that's the case since when I try to recycle them, I am getting "NaN" or "null" issues. So to clarify, when we build the Huron containers, do these need to be WITHIN the FOB zone in order for them to work properly? Additionally, are these containers any more "bottomless" than the apparently limited Hemtt service trucks? i.e. 1x A-10 appears to completely deplete 1x Ammo Hemtt. Thank you kindly!