Mosshadow
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Everything posted by Mosshadow
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Is it possible to save 2D maps into MCC? I have tried by adding all units into Zeus and then saving it but it does not seem to work properly. Alternately is there any other way to move missions from my personal computer onto Clan servers easily?
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MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
Mosshadow replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks, I've done so but the units still seem unresponsive. Could this be caused by ACE or CUP? -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
Mosshadow replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Question about IEDs, I've been trying to use the Ambush function but it doesnt seem to be working because linked ambush units arent moving to attack once the IED is triggered. Thus I am trying to link a trigger to the IEDs and units so that they will be triggered when Blufor enters the area instead of using the normal method. How do I do that exactly? -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
Mosshadow replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
How does one take a mission made in 2D and save it in MCC? Its really easy to load missions made in MCC on a clan server so I would like to be able to do so because otherwise I would need to send the files to the guys who own the server hardware/subscription and have them put it in somewhere. I tried using Zeus MCC functions to add all the units on the map into zeus and then save the result but it does not seem to work, when I loaded it only the civilians are saved and I'm not sure if the triggers and initialization scripts I added are still working. None of the enemy or independent units I placed down spawn in though. -
Is there something wrong with my browser because this just says classified for me.
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raP Ó CfgPatches D CfgVehicles ¯ cfgMods š Ó CCIP_FIR_F16_F ^ ¯ units weapons requiredAddons CCIP_Core FIR_F16_F author eRazeri ¯ Plane_Fighter_03_base_F FIR_F16_Base à š Plane_Fighter_03_base_F CCIP_Configured CCIP_Allowed_Weapons FIR_M61A2 FIR_GBU31 FIR_GBU32 FIR_GBU38 FIR_GBU10 FIR_GBU12 FIR_mk82_Snakeye FIR_CBU103 CCIP_Weapon_Positions FIR_M61A2 ØbK¿è¤@õ¾µ¿ FIR_GBU31 ÿÿÿÿþÿÿÿ FIR_GBU32 ÿÿÿÿþÿÿÿ FIR_GBU38 ÿÿÿÿþÿÿÿ FIR_GBU10 ÿÿÿÿþÿÿÿ FIR_GBU12 ÿÿÿÿþÿÿÿ FIR_mk82_Snakeye ÿÿÿÿþÿÿÿ FIR_CBU103 ÿÿÿÿþÿÿÿš author 76561197968645219 timepacked 1421600911 Ó Here it is. Im not exactly sure I opened it with the right program because I used notepad and it has a bunch of gibberish. The problem is not that the bomb misses the target, its that the CCIP reticle works for the cannons and other bombs but does not appear for the rockets and Mk82s
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This mod works really well for stock vehicles but I am having a little trouble with the F-16C. I copied the files from the additional Addon part of the folder into the addons and it works for the gun and the GBU bombs, however the Mk82 snake eyes and both types of rockets are not working for some reason. Any idea how I can fix this?
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RHS Escalation (AFRF and USAF)
Mosshadow replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is the T72B Obr 1985 extra heavily armored? I played around with them in zeus and I noticed that while a merkava can kill them in a single shot they are almost immune to other types of damage. I tried shooting them with Hellfire missiles, A10 ATGMs and cannons and then I spawned a dozen RPG armed soldiers and they shrugged off dozens upon dozens of RPG rockets in the rear! In addition I tried those RPG on T90s and they died in only a few hits to the same location.- 16577 replies
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I would like some help installing this mod. I downloaded it and put it into my arma folder and then I used Arma's launcher to select it and put it in the modlist which includes ACE and RHS. I tried using the A10-A and there doesn't seem to be a cursor. I also tried using the stock Pawnee. Is it not working because of the other mods or is it because I have installed it incorrectly
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I have this exact same problem. How did you fix it?
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In adapt how do I save equipment in vehicles? For example during Exit Strategy where you help the officer defect, a MRAP with a bunch of soldiers approaches the meeting area so you have to go kill them. I did so and I was able to keep the vehicle intact, thus once I took some stuff from the dead soldiers I loaded some of their ammo and machine guns into the MRAP and then I used it to drive to blow up the helicopter and stuffed some of the pilot's stuff inside the vehicle too. Then I drove back it back to the meeting place and the mission ended with me and my squad still inside. However none of the stuff inside the armored car was in the ammo box when i checked later although there were new weapons that were unrelated to what I stole. In addition is it possible for me to save vehicles?