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Elienore

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Everything posted by Elienore

  1. Elienore

    RHS Escalation (AFRF and USAF)

    Thanks man! Appreciate the reply. I blame the US for not giving their HMGs optics :p
  2. Elienore

    RHS Escalation (AFRF and USAF)

    Hiya all. Sorry for asking a possibly stupid question but haven't been able to scrounge up an answer anywhere. Is it possible to outfit the M2 HMG with a scope or some such? I'm mostly thinking about the vehicle-mounted ones like on the HMVV (or M113). One of the players in my group would prefer something like 3.4x on them and since I've been curious as well, figured I could ask here. Thanks in advance!
  3. Elienore

    [COOP] Dynamic Combat Generator

    That's a really awesome way to do it, I look forward to seeing it. I do have a question about deaths during missions. It seems like that most of the time when we play, we just go unconscious and drop to the ground instead of dying. It takes a very, very, very high amount of firepower to even kill one of us off and I was wondering if there was a way to fix that. We play with ACE3 and when we play other missions we die quite easily. It just makes the sessions much more tense when you can't just use nine bandages and an epinephrine to revive someone who should have died already. Otherwise we still very much enjoy this and it's great :D Just about to get Takistan and Chernarus maps so we'll have much fun with those as well!
  4. Elienore

    [COOP] Dynamic Combat Generator

    It's sadly a question about internet cap, we might get it at a later point but it heavily depend on if they can squeeze in those 4-5GB. Right now we're using NATO SF and Russian Spetsnaz Vehicles which work quite well too.
  5. Elienore

    [COOP] Dynamic Combat Generator

    That did the trick, we do use some mod vehicles so no worries, we're not driving around in the vanilla vehicles :p Thank you very much to both of you, I apologize for having asked so many questions the past few days and I'm sure me and my group will have a blast with DCG and Bornholm :D
  6. Elienore

    [COOP] Dynamic Combat Generator

    On futher attempts, Virtual Arsenal, Ammo Station and the laptop works alongside mission generation, however the vehicle station sign doesn't appear despite being visible in the Editor. I have PM'd you both.
  7. Elienore

    [COOP] Dynamic Combat Generator

    They do seem to have the names they are supposed to have. I did remove the RHS items from the mission.sqm I got from zafjr and adjusted the class item numbers alongside the id so it fit with the numbers. I really haven't done anything except removing the addon stuff we don't have.
  8. Elienore

    [COOP] Dynamic Combat Generator

    Yeah, the only thing that appears when I use ACE interact on the cargo-net is "Open", which only opens the container itself. The signs don't even have an ACE interact dot on them :l
  9. Elienore

    [COOP] Dynamic Combat Generator

    I removed the RHS vehicles from mission.sqm and have managed to load the mission into the editor. Your placement of things is pretty nice :) However once again I run into the issue of the vehicle noticeboard not working, neither does the cargo-net and the laptop. Not quite sure what causes that.
  10. Elienore

    [COOP] Dynamic Combat Generator

    Thanks a lot, we're not using RHS right now though due to the download size being too big for several of our players. I hope you don't mind us tinkering with it to try to make it work without :)
  11. Elienore

    [COOP] Dynamic Combat Generator

    Thanks a lot for the reply, it did the trick and we simply had to set the relevant setting to false :) We do seem to have problems with making it work in Bornholm as well. Moving the buildings and spawn signs to the southern end of Bornholm seems to work in the mission editor, but during preview many of the buildings simply aren't present while the static vehicles are visible. Only some of the signs are present as well, and none of them can spawn anything at all. I do apologize for what is probably very newb questions, but we simply haven't done anything like this in ARMA 3 before.
  12. Elienore

    [COOP] Dynamic Combat Generator

    Hi. Me and a very small group of friends have been enjoying DCG significantly on Altis. Currently we're trying to make it work in the Bornholm map but since we're pretty new to this, it's going slowly. Another poster have suggested using the Mission Editor, so we're trying with that for now (basically, we're not screwed yet in that regard). My main question is, if it's possible to make Independent faction vehicles available at the vehicle spawn sign. Primarily we want to use the MBT-52 Kuma, but my highly newb-ish attempts at adding it to the userconfig for west didn't work (I guess that's kinda duh). Is it possible to use the tank as players or does it simply not work with the system in DCG? Thanks a ton in advance and even more thanks for having made this, it has made our sessions into more relaxed but still highly entertaining evenings :D
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