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woofer808

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Everything posted by woofer808

  1. Thanks, well appreciated mate! ^^
  2. Oh, that was just information that "Use selected action" didn't have Space bound to it by default. So there was nothing to remove for me either on standard Arma or Apex defaults. I realize I could have phrased it better. On the keyboard layouts I've been doing some digging on my end for VoiceAttack which uses Virtual key-codes instead of the Direct Input decimal key-codes that Arma uses. Maybe that is the same for VAC? It makes it so that non-international keys I input will press another key on a system with a different keyboard layout, which you already alluded to. If I set my keyboard layout to a different language than Swedish, say, German and create a command with it. Then my German-bound command will work for German friends. I have code that translates between regional Virtual key-codes and Direct Input key-codes working for what seem to be most layouts. The best option would be to parse the settings file of course. But that's a bit over my head at the moment so I'll stick to simply gather information on the key-codes. Next up to decipher are those long DIK decimal numbers that you mentioned, but I haven't gotten to that yet. I'm happy with the current translation system for now.
  3. Thanks JoJo, I got it working this time! I have no idea what stubbed me last time around. It might have been putting the 57 within the square brackets, but I don't know. I have reset my main profile many times since then, so I guess that's what fixed it. Now I'm a bit cranky that I could have played quite a bit with the fix instead of without. I'm not sure if you are still interested in having the profile files since I got it working, but here are current default profile files for regular vanilla Arma 3 and also Apex default. The files containing "-noedit" in name are generated straight from the game without changes. The files containing "-edit" in filename were edited with your fix and then tested to work. It would seem that the only thing that need unbinding nowadays is "Use Default Action" but I might miss some detail somewhere. https://files.fm/u/etxeecyy I use an English system with a Swedish keyboard layout.
  4. Thanks for the input man! It would be impossible to build any profile for any program at this point without taking pointers from your work in VAC. I got a lot of hours of gameplay out of that profile before switching to VoiceAttack. I tried fixing this according to your instruction on here a while back, but couldn't make it work. I wrote it off as something BI had patched out. If the fix does still work I gotta see what I screwed up the last time because that really trips up the workflow when commanding.
  5. I'm not so sure that is a keyboard layout language issue. If you have default Apex keybinds, selecting a color team blue should be LSHIFT+F3 (from F1 to F5). Please check that that is correctly set up. If that's a no-go due to a conflict with some other keybinds you are having, you might want to change to the regular action menu variant which works but not as well. That would have to be done within the VoiceAttack profile. Here are the combinations for those: Assign Blue \ + 9 + 3 Assign Green \ + 9 + 2 Assign Red \ + 9 + 1 Assign White \ + 9 + 5 Assign Yellow \ + 9 + 4 Select Team Blue \ + 9 + 9 + 3 Select Team Green \ + 9 + 9 + 2 Select Team Red \ + 9 + 9 + 1 Select Team White \ + 9 + 9 + 5 Select Team Yellow \ + 9 + 9 + 4 Other than that, there might be an issue with VoiceAttack pressing the keys too fast for Arma to detect with that particular key combo. I started noticing issues with commands of the type "Press modifier + key for 0.1 seconds" a little while back. In that case you would have to try and change the following command within VoiceAttack... KEY SEQUENCE // Set the sequence of keypresses below here required for selection Press Left Shift + F1 keys and hold for 0.1 seconds and release To this: KEY SEQUENCE // Set the sequence of keypresses below here required for selection Press down Left Shift key Pause 0.1 seconds Press F1 keys and hold for 0.1 seconds and release Pause 0.1 seconds Release Left Shift key You could also try using the command "slow mode" that's in my profile, but to be honest, don't think it's gonna help. If all else fails. You could create a new player profile within Arma, call it something like "Swedish bullshit" and set it to Apex default keybinds. Then add the keyboard layout in Windows to "Swedish touch keyboard layout" in Control Panel --> All Control Panel Items --> Language --> Options --> Add an input layout. That way the profile should work without having to rebind anything within Arma. On my system I sometimes need to have only the Swedish layout present for it all to work, but your mileage may vary. Anyway, hang in there! I'm still working on the keyboard layout stuff in another project that is resisting release a little.
  6. I'm just here to drop a quick note on a problem I found while working on the new stuff. I was notified through youtube that there were issues with the command not working as intended. Due to how VoiceAttack uses virtual keycodes, some physical keys aren't the same between what keyboard layout you are using. I have coded this profile on a Swedish keyboard layout which means that some commands will press the wrong key if you are using, say a US English keyboard layout. I'm working on a fix for it right now, but it might take me some time. If you are on a US or UK English keyboard layout, it would probably be simplest to change the 'Select all units' in game to "/" and remove "/" from 'salute' for now.
  7. woofer808

    Advanced AI Command

    Hey duda! Just gotta say thanks a lot for the hard work on the mod. It gave me back the fun in playing single player on scale larger than squad command. There's one thing I've found that I haven't seen in the thread. It's where I use C2 or vanilla controls to get a remote controlled squad into precise positions before an attack or whatever. If I release controls of that squad, it's commander will order the squad back into formation and whatever else state they are set to. I usually want to switch to a drone or a helo to gain intel or soften defenses before taking the squad into a compound or through a town. But them going back to formation usually means unmasking. Is there a possibility to add something like a formation type which is "freeze formation" or maybe "no formation" that will just leave each squad member as they are when I relinquish control? That way I can come back to them and continue from where I left off. Thanks again!
  8. Thanks a lot scott, I appreciate the kind words! Sadly, no. It's due to the available number of F-keys in a keyboard layout. Maximum should be F24, but I don't know if Arma supports only up to F20. I coded it in a way takes the last called unit number and converts it to the corresponding F-key. If I had the skills, I would make a plugin for VA that talks directly to the Arma engine through dll's in a mod. But it is way over what time I have to learn that stuff. So it would have to be someone elses problem (wink, wink). If you liked this profile on account of how it was built by the way, you will probably like the next project even better. I hope to have something to show when I get back from vacation. //w
  9. I was finally able to get this together. It now contains the 'focus team' functionality along some other small fixes. There are quite a few things happening on the side of C2 and Advanced AI Command at the moment. I'll wait for that to mature a bit before sinking my teeth into that. v1.2 *ADDED* It is now possible to focus on entire teams (thanks xon2). *IMPROVED* Cleaned up the categories somewhat. *ADDED* Help by voice now reflects the added team focus. *FIXED* Help by voice for 'focus' stated that the word 'unit' was required for focus, it is not. *FIXED* Calling the entire squad, an individual or a team now properly resets any non-associated focus. *REMOVED* The 'show inventory' command no longer works due to changes in Arma. Use 'action menu' instead. *FIXED* Team selection and assignment now uses the more robust F-key instead of the action menu (thanks Eric Barstad). Download the profile and bundled sounds here https://drive.google.com/open?id=0B11iTl-bsyI6NFBtWThHb0ZXd1U There is a manual with all available commands https://drive.google.com/open?id=1dwBpdta-XL9BcMSzhzR3QOQBIG5loJDBvLQtnWDY510 Google folder with old releases https://drive.google.com/open?id=0B11iTl-bsyI6WU5kb0tmdFZKSVk Link to VoiceAttack forum post http://voiceattack.com/smf/index.php?topic=508.0
  10. In theory, yes.
  11. This sold it for me. I see the use now. Thanks! I'll add _lastCallTeam and use the same system as when focusing on soldiers.
  12. Yes, this is a thing now. It has helped me a lot, so thanks again for the tip! Not at the moment it isn't. It shouldn't be impossible to make it happen though. Is it something that will be used much? I would either have to add an _lastCallTeam variable and keep track of what team was last called like with the single soldiers. But it would also be possible to do it so that you would have to say something like "focus team red". //woofer
  13. @xon2 I'm not really up for changing the command keys from default keybinds. My position on the matter is as you already were hinting at - that it is possible for the user to do that themselves. And the best baseline to start from should be something that is as close to vanilla defaults as I can make it. Using a modifier for selecting units does affect things at a very deep level. The role selection for example "builds" the selection key by doing {F + 'last called unit'}. You would have to go into the role selection and make it so that the keypress would be something along the lines of: {press down left ctrl} {press {F + '_lastCall'} and hold for 0,1 seconds and release} {release left ctrl key} Regarding fluent commands, there is no good way of doing it as well as Articulate apart from actually create each and every such command. JoJoTheSlayers' VAC profile does this and it is what makes it so good. The sheer scale of it creates quality. I've taken to build a select few of those sort of commands that I use often so that I can get that immersive touch. As a final note I'll put in a status update. Thanks to road runner by the way for pointing out the rule about asking for updates. It's always tough when your hobby starts to become a stressful thing on top of balancing job and family. That being said I have been working pretty hard with VoiceAttack lately in response to C2 being reworked and now incorporates Advanced AI Command. And I have teamed up with Alpha-Kilo. Things are happening.
  14. Haha! I thought that was what you meant, but I couldn't find that functionality. Now that I looked again - yeah there it is. That's gonna make life easier for me, so thanks for that! As far as the forum goes. I've pretty much only posted in this thread and had gotten the impression that it needs to be linked. Though there is something called "My media" with space allocated for your account, but I don't know how to use it. I'm sure there is a help of FAQ somewhere that explains how to do it.
  15. I'm a bit interested in what you mean about expandable/collapsable categories. I talked to Alpha-Kilo and he didn't actually understand what you meant by it. It sounds like an awesome feature.
  16. Ok, so the profile is now updated. With this version, I'm where I wanted to be with it when I started playing with the VoiceAttack scripting. This is going to be the baseline functionality-wise and from here it will be scaled with more commands. The main thing I wanted to add is now there. It's called "unit focus". It let's you designate sets of individual units or the entire squad so that any commands you give go directly to whomever you focused on without having to select them first. For example the following three orders would require you to do a selection of the squad for each one: [squad] [halt] [squad] [open fire] [squad] [prone] With focus it would instead be: [focus squad] [halt] [open fire] [prone] It really cuts down on having to say "squad", "all" or "everyone" when you are making movements. And during a surprise attack, you can simply yell "get down" instead of having to call the squad and then wait trough the required pause before giving the prone order. As for individual units, lets say two and four, it would be: [two] [focus unit] [four] [focus unit] [halt] [open fire] [prone] It's useful for when you left the bulk of your squad somewhere and they can handle themselves while you go and micromanage one or a few guys. It helps preventing giving orders to units by mistake. I also recorded new feedback sounds. Because the old ones were horrible. Download the profile and bundled sounds here https://drive.google.com/file/d/0B11iTl-bsyI6SVB1ZXpWcUV0MVE/view?usp=sharing I made a new video explaining the profile features https://youtu.be/A77mdrBEioY The manual with all available commands https://docs.google....oJDBvLQtnWDY510
  17. Good that it worked out for ya! Regarding C2, that is already in the profile that you have. To select units, simply say [unit] before their number, or [unit all]. To deselect, go [unit disregard]. You can also call [unit formation left] etcetera to get at the quick command stacking. The commands are categorized as C2 in the command list, so check out the edit button on VA. There should be a more well worked through version with new features within the next few days, so keep a lookout here. Also, regarding Alpha-Kilo's profile I might be getting a bit of help...
  18. Hi I downloaded a fresh copy of 1.5.12.24 (prerelease) and tried with that without any problems. Could your download of the profile be corrupted? Other than that I draw a blank. //woofer
  19. As far as I can tell, AI mods don't really screw with the C2 functionality as long as you aren't under fire. When you do get into a firefight VcomAI let's you keep full control over your AI with vanilla commands and C2. I have had the most success with that mod. ASR_AI3 work well, but need to have autocombat disabled when under fire for C2 commands to work properly. That is no different from vanilla. The difference is that C2 can disable autocombat. There is the mod FHQ combatmode that can disable autocombat too, but I'm not sure if it does it differently than from C2. Do both mods simply do disableAI "AUTOCOMBAT"; for each unit? Then there are some mods like FFIS or bCombat that, among other things, make the AI do tactical dives when they start taking fire. That's where C2 won't work and disabling autocombat doesen't help either. I usually end up with a frozen or non-responsive AI. It might be slightly worse with C2 loaded, but I can't say for sure. If the AI freeze because of some morale feature or something that is all well and good. But I don't want to play with unresponsive AI anyway, which is why I moved away from using FFIS or bCombat in single player games. VcomAI is my goto when squad commanding with C2 now.
  20. A tip on getting a 360° security with the current version is to start a C2 L-formation (numpad 1,3,7 or 9) and place it right at your feet. That ends up as a V-formation that cover pretty much all sectors around you if you set yourself in the middle. It gives good coverage when you have four or more people to command.
  21. I simply have to chime in and agree to the fullest. It's the mod that gave me back single player for real after losing interest. And the stuff in this update is just so insanely useful. I've cleared houses for half an hour now just for fun. The tip on going in as second man behind an AI was brilliant.
  22. I did some proper testing on a dedicated server again after noticing that the client hadn't updated CBA properly from the steam workshop. I don't know if that was the problem or was present when I posted last, but it could have been since the mod was updated before that. Today I managed to recreate the problem of the helo stopping after the first waypoint only once in with the UH-80 out of thirty or so flight paths that I set up in the tablet. Here's the one time it didn't work in vanilla+CBA+C2 on a dedicated server when I was recording. youtu.be/gnAB14MzVaQ It works just as fine now when running a full set of mods containing RHS, CUP and MCC etc. Sorry if I added to the confusion.
  23. I can confirm this happening with vanilla+C2+CBA on a dedicated server. I was having the problem last night but didn't check in on this thread until now, so all I can say for now is that I had to create and commit helicopter waypoints one at a time. Never did any proper testing with different helicopters or mods or on the local machine. I'll also take a moment to thank you for putting C2 together. It is like squad commanding in Arma graduated from a proof-of-concept to what was envisioned from the very beginning.
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