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Flatlined

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Everything posted by Flatlined

  1. Short story Is there any way of not only modding the (AFM) flight model parameters of helicopters but replace the physics model as well? Like an "Custom Flight Model". Long story I know Arma is not a flight sim and with a different audience but after flying the Huey and Gazelle in DCS for over a year, as well as trying my hands on a R22 in real life, I cannot for my life fly in ArmA anymore. The flight model of most helicopters in ArmA (even with the AFM) is right in the uncanny valley between console and realistic making it the wrong kind of difficult to fly. It feels like the helicopters have the wrong mass/momentum, the rotors don't bite into the air, the engines feel weak, the behaviour is "unpredictable" because the feedback cues aren't really there. With a good simulation and a bit of knowledge of the physics of helicopters you *know* what it will do, when and why - you can feel it - it becomes predictable, natural and almost easy to fly. It's joyful. The UH-80 tilts to the right at takeoff and through the whole flight envelope making me push the stick hard left all the time (that is not how a helicopter works), it's sluggish as hell (not that I have ever flown a real blackhawk) and the tail rotor is either a desktop fan or a jet engine. The *H-9 feels like it has an engine made out of rubberbands, paper and glue. The Huron is OK but breaks down in fire and pain if you look at it funny. Can't do a perfect touchdown like this at 70kph without everything breaking: https://www.youtube.com/watch?v=2taHRbdesV8 And the damn *'splode, 'splode, 'splode* damage model. "Oops, well any landing you can walk away from... - nope *'splode*". I used to love flying in ArmA, now I hate it and I want it to be fun like it once was 18 months ago: https://www.youtube.com/watch?v=lam9_lqVv78 Is there any work going into improving helicopters or can we mod ourselves out of this?
  2. Hi. I understand if you don't want to open source the MELB at this time, but may I come with a suggestion? Create a public GitHub project and use it only for documentation, released binaries and issue-tracking. The current google-docs way of reporting issues isn't very convenient and Armaholic downloads are fragile at best. Thanks again for giving us the best helicopter in Arma.
  3. I love this lovely little bird. This is a gem when getting home from work and I just feels like spinning around. Imagine if these guys would open source the 3D models and someone could to put the same kind of love into a DCS/P3D version of this! Goodbye social life. PS. Any update on when/if there will be another patch? That "exploding rubber" issue I reported just killed another bunch of Special Forces. :)
  4. I wish, but I wouldn't know how to. I would probably just introduce 50 new bugs and make another 200 people cry. ;)
  5. Does it make me a bad person if my only feedback is a complaint? The bug-fix I were waiting for didn't happen! http://bugs.cup-arma3.org/view.php?id=140:(
  6. This is great. It's like a new game for us helifreaks. :wub: Spammed the feedback form with bugs and suggestions. :ph34r: By the way - someone said that this MELB was too agile. It's actually more agile in real life. An example of how agile an helicopter could be: https://www.youtube.com/watch?v=n9ZUXNeBoHo (an BO-105 in this case. warning: cheesy ambient music)
  7. Yes. Now if just Saitek could replace my pedals I'd be a happy puppy. @sykocrazy: Do you have somewhere we can post (flight model) feedback and requests? Here in the forum or some issue tracker?
  8. Jupp, just saw it in another video by a well known youtuber. So, how the heck do I activate it? :rolleyes:
  9. One bug in 0.00003: The needles on the gauges are not affected by light, making them impossible to read in sunlight. Flying using AFM (where IVS is the lifesaver) becomes a bit hard now.
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