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[40-1] Shadow

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Everything posted by [40-1] Shadow

  1. [40-1] Shadow

    co10 Escape

    i would love to see this ported to Chernarus Redeux https://steamcommunity.com/sharedfiles/filedetails/?id=1128256978 but it may require some tweaking with the random traffic as most of the roads are littered with static objects
  2. [40-1] Shadow

    [MP][CTI-COOP] Liberation (beta)

    On the role selection screen click on parameters and the option to delete your current progress should be at the bottom of the list If you are running a dedicated server you may need to login as admin before you can change anything
  3. [40-1] Shadow

    co10 Escape

  4. [40-1] Shadow

    co10 Escape

    I have noticed 2 bugs so far with the new 1.8 pack. 1) on everon Us vs Ru the evac on the south west area, the evac point is off the map in the far SW ocean. (unsure if same happens for other everon versions, Only played US vs Ru) 2) all ifa3 ports have NVG on some soldiers. (unsure if this is really a bug)
  5. [40-1] Shadow

    co10 Escape

    I am sure there is a way to delay it, but im not at my pc to check. Another option is to look in the "unitclasses.sqf" and change the chopper to something with a little less firepower.
  6. [40-1] Shadow

    co10 Escape

    you should also open the mission in the editor and make sure the IND allegiance is set correctly, I have had the same problem in the past.
  7. [40-1] Shadow

    co10 Escape

    I noticed that I was being killed by the fire when I was running along the prison wall, Out of normal reach of the flames but it only happend on the first release of 64bit test version. The normal 32bit version had no problems.
  8. [40-1] Shadow

    co10 Escape

    All possible evacs are in set positions for the mission, has anyone edited the mission.sqm and moved stuff around?
  9. [40-1] Shadow

    co10 Escape

    same with me, it does not work instead I use the #reassign command to restart the missions and that keeps all of your settings you can also edit the "/include/params.hpp" file to set your own defaults
  10. I agree that it is a very sensitive topic. the camps were a symbol of our darkest time and worst idea's of man. But adding them would add to the realism and setting.
  11. [40-1] Shadow

    co10 Escape

    my friends wanted to be able to search for enemy radios to use instead of spawning with them does not make sense for prisoners to keep their own radios.
  12. [40-1] Shadow

    [MP][CTI-COOP] Liberation (beta)

    Has anyone ported this to the Australia map?
  13. [40-1] Shadow

    co10 Escape

    I made some edits so me and my friends can play with TaskForce Radio mod. it works great for us so i thought i would share the edited files so others can use the mod You can see the edits by searching the files for TASK-FORCE RADIO and to install just copy into your pbo Files here https://drive.google.com/drive/folders/0B0HoDv5EHf9DZkxtbG51UV83bFU?usp=sharing maybe someone can make a parameter option for this?
  14. [40-1] Shadow

    co10 Escape

    I never thought of useing the planes, I assumed that it would not work as the search chopper is normaly spawned hovering, But the FW 190 plane works great :) All classnames for optics and NVG/TWS has been removed from UnitClasses.sqf I totaly forgot about the IND Allegiance in the editor, The Blue on Blue is fixed now. All that is left to do is *Re design the Com Centers for WW2 (the structures look to modern, and static mg is modern And i dont think they had satellite uplink in 1944 :)) *Redo roadblocks (Static MG does not have a good view and cannot turn around, To easy to flank) *Map icons for ammo dumps and com centers are VERY small on the map (almost can't see them) But i dont know how to do this. Here is the version with the new fixes you mentioned https://drive.google.com/open?id=0B0HoDv5EHf9DMnV0b3lOZlM0LUk
  15. [40-1] Shadow

    co10 Escape

    Here is the staszow escape port https://drive.google.com/open?id=0B0HoDv5EHf9DY3YyT2lXaHh1NzA There are still a few things to to before it is fully ready but it is playable. TO-DO LIST *Re design the Com Centers for WW2 (the structures look to modern, and static mg is modern) *Remove chopper options from Parameter options (maybe remove the script completly - debugger was going crazy) *Remove NVS + TWS options from parameter options *Fix a few cases of "blue on blue" (i heard gunfire in distance) *Redo roadblocks (Static MG does not have a good view and cannot turn around, To easy to flank) *Map icons for ammo dumps and com centers are VERY small on the map (almost can't see them) It would be great if someone can help with this.
  16. [40-1] Shadow

    co10 Escape

    I am sorry but i did not as I could not figure out how to properly fix the bug with removing items from corpses and since then I have had to replace my HDD due to failure so I don't have the mission file anymore. But all I did was edit the unitclasses.sqf to use the iron front units, It is a very simple edit. *EDIT. I just downloaded the iron front mod from steam and start porting escape to it, Hopefully the updates to the mod will have fixed the previous bugs and i will link the completed mission when it is finished
  17. [40-1] Shadow

    Publisher hanging

    I am also haveing this problem I tried deleting C:\Users\[username]\AppData\Local\Bohemia_Interactive but it does not fix the problem The publisher worked fine the first time i ran it and i successfully uploaded a mod but then i noticed an error so i deleted it and tried to upload it again and now it just hangs on launch also if i restart steam it downloads the deleted workshop item that should not exist anymore as i deleted it and unsubbed (it does not show anywhere on my account) it's driving me crazy as i have other mods i need to upload
  18. [40-1] Shadow

    co10 Escape

    I made a work-around in \scripts\escape\functions.sqf I added _this unlinkItem "ItemCompass"; _this unlinkItem "ItemMap"; under _this removeItem "FirstAidKit"; then changed the random array to _this additem "ItemMap"; and _this additem "ItemCompass"; now the map and compass can be taken from the AI Fatigues Its not perfect but at least the mission is playable now.
  19. [40-1] Shadow

    co10 Escape

    its realy weired that i can take every item from dead AI, the only items i cannot take are the map and compass its seems like a very specific bug.
  20. [40-1] Shadow

    co10 Escape

    I ported the mission to staszow (Iron front) with blufor as german and opfor soviets everything seems ok but i cannot take map or compass from dead ai but jip players can i cant seem to find out why does anyone have any suggestions? *edit* it works when loaded from mission editor but not on dedicated server
  21. [40-1] Shadow

    Task Force Arrowhead Radio

    I need some help with getting the east AI squad leaders to spawn with the radio backpacks. this worked for for giveing AI FADAK radios { if ( side _x == east ) then { _x unlinkItem "ItemRadio"; _x linkItem "tf_fadak"; }; } forEach allUnits; and i thought if i tried this, it would work { if ( side _x == east ) then { _x unlinkItem "ItemRadio"; _x linkItem "tf_mr3000"; }; } forEach squadleader; but it does not, (im not brilliant at scripting)
  22. [40-1] Shadow

    Task Force Arrowhead Radio

    Thank you Belbo it's working now. Your a star :)
  23. [40-1] Shadow

    Task Force Arrowhead Radio

    I tried this but it does not work, the AI still has a default non TFAR radio.
  24. [40-1] Shadow

    Task Force Arrowhead Radio

    Hello. I need some help with this mod. my squad are scattered across the map in random positions with no radios and we need to be able to kill AI and take their radios so we can communicate with each other across the map it seems the AI do not get assigned a TFAR radio by default, Only players I need to replace the default game radio with the TFAR radio for AI squads but i cant seem to figure out how, can anyone help me with this?
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