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Cyphas_Cayne

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Everything posted by Cyphas_Cayne

  1. Cyphas_Cayne

    Terrorist Organization Black Order

    awesome work dude SPARTAC thanks you. Cyphas
  2. Cyphas_Cayne

    Terrorist Organization Black Order

    G'day, One question :- Is this compatible with ALiVE? My clan, SPARTAC, has been serching for a decent enemy to fight and yours fits the bill, textures are clean, small file size etc. Good job either way, SPARTAC will be tracking this. Cheers, Cyphas
  3. Cyphas_Cayne

    Ravage

    oh yea, i saw those markers in the script. kool ty makes sense now.
  4. Cyphas_Cayne

    Ravage

    @Halek Working on my mission this error pops up. Got the intro.sqf straight from the template.
  5. Cyphas_Cayne

    Ravage

    radiation poisoning is the effect of a few thing. Generally it happens when you are in a irradiated area (Generally towns and military compounds) the "Noise" is ravages way of notifying you of being in an irradiated area. Anti-rad pills do work but they take time to work To counter radiation: -coveralls -Gasmask -Leave irradiated area -Uncontaminated food and drink while sleeping near a campfire ((I think) Plz correct me if this is wrong) a few other things i cant think of right now. There is a wiki in the works but i dont have that link. (Link a page or 2 back)
  6. Cyphas_Cayne

    Ravage

    Bottom of the OP, just above the download link. You dont have to use PWS, thats just what i use and know. There may be other programs that have it in their files.
  7. Cyphas_Cayne

    Ravage

    It looks like you could be running v0.1.2. Ravage is v0.1.34 as of 20/12/2015 you can download the latest version directly from the bottom of the OP or use PWS (Play withSIX) to maintain your mods. Ravage is still heavily in development as stated a couple of post ago with updates almost every week which is why i use PWS personally to keep mine up to date.
  8. Cyphas_Cayne

    Ravage

    Still shat myself when they came by Yea, i saw that post. I still wanted to learn and i am making some headway with it myself. Only 2 errors left to work out.
  9. Cyphas_Cayne

    Ravage

    Hey guys, So after some time away due to some rl stuff, im back and at it again. as well as updating my missions on steam, i have been working on 2 new missions. 1: Mp version of Ravage (Deep into testing) 2: Wasteland style usage of ravage with increased raider\renegades\survivor spawns and no zombies (Yes, i know it been done) If anyone wants to help with testing the ravage mp, let me know or pm me for the files. If you know where i can host the mp version for testing purposes also let me know Survive well @Haleks: Dont know if this was on purpose but it had me cowering behind a rock for a bit. Came across them just after i spawned in.
  10. Cyphas_Cayne

    Ravage

    Thank you cosmic10r, your a god send. This makes what im about to attempt a whole lot easier. And i saved your video too just incase. Also, anyone know any gd videos/tutorials showing how to create cut-scenes or opening vids
  11. Cyphas_Cayne

    Ravage

    ^^ yes, gd question @Haleks I am more than happy to help you with any documentation, Lore and such. If you would like some help, just let me know.
  12. Cyphas_Cayne

    Ravage

    yes they do stop following you....... eventually (With a few tips and tricks) and your randomization idea is one i may look into. Heres some tips that i learnt through playing. - Do NOT sprint all the time. Burst sprint is recommended. You never know when your stamina will be needed. - Move through as many buildings and bushes as you can. Breaking line of sight helps. Bad Bensons Enhanced Movement is also helpful (Jump over wall and such) - Try to stay quite as much as possible. Use crouch walk to move close by zeds and try to get your hands on a silencer asap (Kill lots of Opfor, Ind and (if your not so fussed about being lonely) Blufor) - Dont try the big cities straight up. Many zeds and lots of corners. If your not looking over your back every 2 secs then you will be ambushed by zeds or humans This is just a few tips. There is probably more, but im stuffed after work today. Hope this helps
  13. Cyphas_Cayne

    Ravage

    Nice map, gonna go have a play with this @everyone else: Updated Esseker mission will be up soon. I have released my mission on the Steam workshop to reduce the clutter on this thread Main Version: http://steamcommunity.com/sharedfiles/filedetails/?id=556843265 Walkers Version http://steamcommunity.com/sharedfiles/filedetails/?id=556849013 EDIT: Was wondering if anyone is good at making ig cinematics and would like to help. Drop me a pm......
  14. Cyphas_Cayne

    Ravage

    yea forgot bout that, might just leave it for now......
  15. Cyphas_Cayne

    Ravage

    Thanks for the script, i might put it in till the nxt ravage update
  16. Cyphas_Cayne

    Ravage

    I tried to install Reshade but could never get it to work so a big thanks for this
  17. Cyphas_Cayne

    Ravage

    Not to sure bout that, i only tested it to see if i could get one on. (Its midnight here and i need to work tommoz so sleep for me) Heres the code anyway Player Init resetlist = this addaction ["Attach Chem Light", "ChemLights\ChemLightInit.sqf",[],6,false,false, "((player) == _target)"]; ChemLights\Chem_Init.sqf ChemLights\Chem_On.sqf ChemLights\Chem_Off.sqf
  18. Cyphas_Cayne

    Ravage

    I figured out how to attach/detach chemlights to the player as long as there is one in the inventory. Now, i dont know if there is a time for how long they last but i will look into that next.
  19. Cyphas_Cayne

    Ravage

    Im actually working on this (both ideas, plus others) for my mission, just trying to get it to be a standalone script until either Haleks integrates it into Ravage or someone comes up with a better idea. @Haleks Gj man loving your work as always
  20. Cyphas_Cayne

    Ravage

    Ravage & CBA are the only dependencies, as for other mods thats your choice. I personally use: - Ravage - CBA - RHS Escalation - Blastcore Skies - Bloodmist - Dawn of the Dead - Infected Skins - Enhanced Movement - Esseker map (ofcourse) - LHM Glasses - TRYK's Multi-play Uniforms - Unit SFX - Body fall sounds and hit screams - I am playing around with iBuild, but due to legal restrictions, i cant modifiy into ravage. Survive well Cyphas
  21. Cyphas_Cayne

    Ravage

    For those that asked for it, here is my updated mission. http://www.megafileupload.com/mh8U/Ravaged_Esseker_V0.2.7z This time i added 2 mission files - Ravaged Esseker is the original (Fast zed and all) Ravaged Esseker Walkers Only is what the title says Walkers only Both missions have modified loots, blacklisted zones (For future use) and strategically placed hordes. Again, if anyone would like to modify the missions or clean up my really bad coding, feel free to do so, just send me a copy of the changes. Survive well Cyphas
  22. Cyphas_Cayne

    Ravage

    hey guys, sorry for my absence. Busy with work and rl. Im gunna get to work on updating my mission today. Should have a new version for you in a few. If anyone has some suggestions plz feel free to msg me here or on steam @Haleks: nice work my man. Time to creep my way to survival again ty Long may you all survive
  23. Cyphas_Cayne

    Ravage

    Since so many player are having a problem with ACE 3, i have removed it from my mission. Its the same mission, just took out all ACE 3 modules. Link: http://www.megafileupload.com/melV/Ravaged_Esseker.7z Sorry for any problems this is causing.
  24. Cyphas_Cayne

    Ravage

    The only modules placed on the map are from Ravage & ACE 3. Everything else is in the mission folder itself. Also you only one of the folders to run the mission. One is for the editor and one is the mission itself. I also may have figured out what was wrong. When i was messing about last night, i added DSS in to see how it would work with Ravage. I deleted the modules from the map but i missed the entries in the mission.ext. I have fixed that and tested it. Sorry bout that and thanks for the heads up Here is the updated version. http://www.megafileupload.com/me81/Ravaged_Esseker.7z @Haleks: http://www.armaholic.com/page.php?id=29262 Arma 3 Hunting Mod - Have you thought bout adding stuff like this or adding a config which would alter it and add its items into the loot spawn system. Just thinking, a bow would be an awesome weapon, mostly for us sneaky types I may play with this a bit and see how it could fit into ravage.
  25. Cyphas_Cayne

    Ravage

    So, i've decided to release my mission for you guys to test. It is still a wip and its my first release. be gentle. If you would like to modify any of the code or make things work properly, plz send me a copy of your change and a description of what was changed. Everyone who contributes to the mission will be credited Edit: forgot to add requirements: Ravage Ace 3 Esseker Map I recommend personally: Ace 3, Ravage, RHS (Both parts), Blastcore Skies, Bloodmist, CBA A3, Dawn of the Dead, Enhanced movement, Esseker map, Ibuild, LHM Glasses, TRYK's Multiplay Uniforms, Unit SFX. I also used MCC to test ingame to see whats spawning etc. Edit 2: after some messing around, i managed to publish a PW6 collection. You can get it from here https://play.withsix.com/arma-3/collections/eYMn8s6YgUKFetyy5rPUwA/Ravage or search "Ravage" from the client
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